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Arthas
03-09-2013, 03:56 AM
Hi,

Hoping someone can assist, when you install AL on your phones, does anyone know where exactly the folder saves and what it is called?

Having checked my partners phone this morning, I noticed hers is saving on her SD memory, not her phone memory. With the Razr-i series, I cannot move apps from phone to SD card and I think this may be the issue I've be facing. I am trying to do a work around and install straight to the SD card and then attempt to run from there.

Hopefully a dev will be able to jump in and assist with this as well to see if I can bypass the potential block.

Thanks,

Havok

Arthas
03-09-2013, 04:08 AM
Meh, found the file storage under STS.al within Android data. Still no luck though.
I have moved a complete version of this from another handset which works, into my SD storage, as well as downloading the original .apk from here and running from my SD card to do the install that way. Still getting black screen when I boot the file.

SOOOOOO FRUSTRATING!

Arthas
03-09-2013, 04:11 AM
So, please can someone at STS explain why I can download and run Dark Legends just fine? It does the exact same load, exact same download of apk files, everything. So whats the difference between the two?!?!?! Does AL have a size restriction meaning it needs to be run from the SD card only???

Arthas
03-09-2013, 04:27 AM
Devs, what folder name does AL need to retreive from the storage side of things in order to boot up?

I have moved the STS.al folder to my internal storage but noticed that it doesnt seem to be appearing when searching the internal memory using a root explorer program. I have renamed the folder from 'STS.al' to 'com.al.android' and its now readable but im pretty sure this means the actual programme is not finding this cause its performs a search by folder name.

Can you advise?

Lojack
03-09-2013, 11:11 AM
http://www.spacetimestudios.com/showthread.php?87154-Incompatibility-with-Razr-I-and-Intel-Chipset-Android-Phones

Arthas
03-11-2013, 11:10 AM
Jack, thanks for the response.

May I ask what fixes were tried to patch this issue?