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View Full Version : [Suggestion] Solutions for WARRIORS after update



Sibayjing
03-13-2013, 11:54 AM
With this update warriors are weakened, I feel especially in pvp, we depend on other class. At equal strength and gear, we lack an deterrent attack and therefore we don't inspire fear! We lost warrior definition.
So in 1v1 and for the future tournament, warrior is a shadow of his former self.
Warrior Need a New competence or some improvements for claiming warrior


I would like to suggest some solutions for remedy it,


1/ Better ASPD (attack speed) If we have a low hit damage, maybe we can attack more quickly?

2/ HP Sacrifice/ Then, If a higher health is a reason to give warrior a low damage. Could we have a skill who would drain our HP for making a high damage. Let me Explain

"X" skill. Btw this skill could be an improvement of Windmill.

Level 1 120% the amount of sacrificed HP
Level 2 140% the amount of sacrificed HP
Level 3 160% the amount of sacrificed HP
Level 4 180% the amount of sacrificed HP
Level 5 200% the amount of sacrificed HP

Each hit, warrior lost 5-10% of his Maximum HP (for example)


Furthermore, More HP= More damage. We sacrifice life for hit harder, it is a good compromise. Besides a true warrior knows the meaning of sacrifice.
The health quest would have a better interest for warriors. Enjoy for all class :)

Anyone have some suggestions? I just suggest improvements for a better class balance. Thanks for reading