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View Full Version : Changes to Warrior skill...Chest Splitter



earhole
03-14-2013, 05:40 AM
As of current, Chest Splitter is a useless skill. The main reason it was used before was due to staggering blow/interrupt which no longer works on any new bosses here on out. All other points in that skill is basically useless also.

1: Increase number of targets by 1 - Is this really worth putting a point in? If would be if it increased the range of the skill and hit +3 imo

2: Enemies slain by skill has chance to explode - This is useless due to the cooldown of the skill. The warrior's damage is pitiful so our chances of killing with this skill is slim to none

3: knock back - kinda of useless to knock back enemies. would be useful if it was a stun though

4: interrupt windup attacks - this was useful, but since it no longer works on bosses here on out, it's useless. Besides Jarl, most of the old bosses are not work farming/fighting

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Suggestions:

Why not make Chest Splitter what it is really named? Chest Splitter

Chest Splitter - keep the current stats, bonus damage and cool down, but add in a 2-5% chance to split the chest of a monster (does not work on bosses) for a instant kill

1: Increase range and the number of targets by 3

2: Enemies slain by skill has chance to explode (this would work since we have a chance to a 1 hit ko due to suggestion above)

3: Increase percentage to split chest by 2-5%

4: Increase damage of skill by 10-15%

Bless
03-14-2013, 01:22 PM
OHKOs = :stupid:

earhole
03-14-2013, 05:49 PM
OHKOs = Stupid

Please explain why it's stupid. A warrior currently takes like 30+ swings just to kill a elite monster. Is it that bad to have a very tiny percent that one of the swing might actually give the warrior a kill?

Bless
03-14-2013, 05:55 PM
First, think about the pvp perspective mate :)

Second, warriors are tanks, its not in their design to deal insane damage.

Third, no fun in OHKOs. Shortcuts are for the romeos.

earhole
03-14-2013, 07:14 PM
OHKO's don't apply to PVP and bosses.

This isn't upping their damage. It's a very slight chance for a OHKO on a skill. It's not like his regular attacks are doing the OHKO.

What's no fun is having an attack skill that doesn't do anything besides tickle monsters. What's the point of swing a giant axe or sword if it's all show and no go?

Chaim Nail
03-14-2013, 07:14 PM
Second, warriors are tanks, its not in their design to deal insane damage.

Then why did they give us such big swords if they don't do squat compared to the other players? To look 'cool'?

Bless
03-14-2013, 07:36 PM
OHKO's don't apply to PVP and bosses.

This isn't upping their damage. It's a very slight chance for a OHKO on a skill. It's not like his regular attacks are doing the OHKO.

What's no fun is having an attack skill that doesn't do anything besides tickle monsters. What's the point of swing a giant axe or sword if it's all show and no go? Sorry :P you didnt make it clear so I got confuzzled



Second, warriors are tanks, its not in their design to deal insane damage.

Then why did they give us such big swords if they don't do squat compared to the other players? To look 'cool'? not saying that warriors should do minimal dmg but less than rogues n mages ;)

earhole
03-14-2013, 07:37 PM
Then why did they give us such big swords if they don't do squat compared to the other players? To look 'cool'?

Look at me THICK, SOLID and TIGHT. I can swing an axe like a 10 year old girl. Hear me roar :)