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View Full Version : juggernaut, cs, time shift, change a bjt and why



ishyrionek
03-16-2013, 03:57 PM
Cs stopping red charging of boss dont work on new bosses. I'd read that it would be too easy. Change it then, that only full charged cs stop red boss attack. Playes wont be abble to stun immedietialy, when bos start charging, so it would be perfect solution, not too easy, not too hard.

Juggernaut 2nd wind, healing is from 25%. Most of players dont watch how much % hp they got... But there is ingame somethink that help u see when u got lov hp... This reds on left and right. Its under 40% hp if im right. So juggernaut should heal when hp goes down from 40% too.

Time shift is great skill pve. For pvp ia almost same, but when warrior use ss and jump its uselesss. Rogue have such "jump" skill too, dunno name. Mainly thats why wizards are so weak in 1vs1 in pvp. So my idea is, that it should give snare effect for 5 secs like warriors windmill. Wizzard could then run away a bit and use heal skill.