quakelive
03-21-2013, 01:51 AM
I do a short suggestion how to make this class playable.
Starting health is to low (400, bear 600) for a Tank/Support class. 500
with tiny reduction on healing power have been better. It is unfortunely also a weakness in pvp to play with -
650hp as melee class.
Hit starting is to low compared to other classes. Offcourse there should ve difference and variations betwee classes but now you would need a dex item to get 100+ and that is a loss of str for tanking and health.
Rework Summon to get full potential taunt and the player can now lose the aggression after got it.
Change tempest spell icon and rm more dmg.
Hope this can be helpful dev
Starting health is to low (400, bear 600) for a Tank/Support class. 500
with tiny reduction on healing power have been better. It is unfortunely also a weakness in pvp to play with -
650hp as melee class.
Hit starting is to low compared to other classes. Offcourse there should ve difference and variations betwee classes but now you would need a dex item to get 100+ and that is a loss of str for tanking and health.
Rework Summon to get full potential taunt and the player can now lose the aggression after got it.
Change tempest spell icon and rm more dmg.
Hope this can be helpful dev