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View Full Version : 2013-03-26 Content Update (116516)



H2N
03-26-2013, 04:21 PM
Next expansion announced: Battle for Nordr, coming in late April! Click the featured item image or see the Nexus news for more information.
Captain Bloodhammer should no longer reset if you get too far away from him on the Southern Seas map.

Azepeiete
03-26-2013, 04:22 PM
Thanks for blood hammer!

maillard
03-26-2013, 04:28 PM
Thanks for fixing Blood Hammer.

Valkiryas
03-26-2013, 04:29 PM
Thx for fix it.

bastiantarigan
03-26-2013, 04:29 PM
Nordr? Haha nice name :)
Really cant wait

azbestwarior
03-26-2013, 04:32 PM
H2N please pw mesage im hv ask for u oki

FluffNStuff
03-26-2013, 04:35 PM
Any chance on an option for a manual targeting system?

Swede
03-26-2013, 04:38 PM
Any chance on an option for a manual targeting system?

Yes! Currently it has the same chance as navigating an asteroid field.

:)

Sorry, just too big of a change with not enough in return to warrant the investment at the moment.

SpaceCharge
03-26-2013, 04:39 PM
Sounds good.

FluffNStuff
03-26-2013, 05:01 PM
Yes! Currently it has the same chance as navigating an asteroid field.

:)

Sorry, just too big of a change with not enough in return to warrant the investment at the moment.

Sweet! Considering when flying through an asteroid field you only have a one in a billion chance of actually hitting one. [source] (http://www.spacedaily.com/reports/New_Horizons_Crosses_The_Asteroid_Belt.html) Coincidentally, these are also the odds of a Rogue hitting a high profile target instead of a random mob or better yet a barrel with the current system. You spent a lot of work building an assassin class, why not unleash it and let us decide who we want to kill? The code exists in PL, and it could be purely optional.

Swede
03-26-2013, 05:06 PM
Sweet! Considering when flying through an asteroid field you only have a one in a billion chance of actually hitting one. [source] (http://www.spacedaily.com/reports/New_Horizons_Crosses_The_Asteroid_Belt.html) Coincidentally, these are also the odds of a Rogue hitting a high profile target instead of a random mob or better yet a barrel with the current system. You spent a lot of work building an assassin class, why not unleash it and let us decide who we want to kill? The code exists in PL, and it could be purely optional.

Nah the chance is only 3,720 to 1. A much more reputable source told me so.

FluffNStuff
03-26-2013, 05:12 PM
Nah the chance is only 3,720 to 1. A much more reputable source told me so.

OK, I will concede that the chance of a Rogue actually hitting its target in this game is 3,720 to 1. That's worse then a Storm Trooper shooting at someone with a Character Shield!

eugene9707
03-26-2013, 05:31 PM
Any chance on an option for a manual targeting system?

would be nice but ..... have fun manual targeting 50 mobs chasing u in wt4 :D

JaytB
03-26-2013, 05:41 PM
would be nice but ..... have fun manual targeting 50 mobs chasing u in wt4 :D

Obviously you wouldn't 'need' to manually target, you'd just get the option to do so when wanted/needed.

But yeah, hoping to see this feature too in the future.

wvhills
03-26-2013, 06:13 PM
Nah the chance is only 3,720 to 1. A much more reputable source told me so.

Fluff is right. Go to kraken mines 3 and fight the two end bosses as a rogue. It's easy to see how crappy the targeting system is. I stand right beside the boss while using depraved blades and my aimed shot and nox bolt shoot out to attack crates on the opposite side of the room. It's easy to see during jarl runs too. It happens throughout the game the places I named are just two examples of where it's really easy to see.

On another thread I was complaining that pvp isn't balanced and u defined what u see as the class roles. Rogue was too come in last and take out high profile targets. How can I do that in pvp or pvp either one when I can't select my enemy? It's even more frustrating when I have limited mana pots and have to keep burning through them because my skills seem to think crates on the other side of the screen are more dangerous to me than the boss.

I'd like to see u take the time to fix it instead of using resources to develop more games. That's just me tho.

xcainnblecterx
03-26-2013, 08:04 PM
Hmmm nordr, sounds like nord, nord is viking type thing person (i belive). Next update seems for warrios

edit: eh didnt read the info for it till now, guess i was right lol. Sorc on the bottom as usual

wawawa64
03-26-2013, 08:18 PM
Any chance that we get a fifth skill slot in the next expansion? To keep things interesting, maybe we'll have to spend like 5 skill points to get that extra skill slot. People who choose to not get the fifth skill can spend more points on passive instead.

Imjebus
03-26-2013, 09:48 PM
Hmmm nordr, sounds like nord, nord is viking type thing person (i belive). Next update seems for warrios

edit: eh didnt read the info for it till now, guess i was right lol. Sorc on the bottom as usual

Sorc always seem to get the shorter end of the deal :P

Metztli
03-26-2013, 10:14 PM
Bloodhammer still resets....

Greencrow
03-26-2013, 10:52 PM
Bloodhammer still resets....

in southern seas ? I think no :)

digitalbot
03-26-2013, 10:54 PM
bloodhammer never resetted..
maybe your insane?

youval
03-27-2013, 05:15 AM
why you dident post here some photos from the future expansion ???? its need to have it in the forum of the game

lakersrockftw
03-27-2013, 09:46 AM
Do you guys have any ideas for pl :(

Mysticaleagle
03-27-2013, 01:47 PM
bloodhammer never resetted..
maybe your insane?

Nvm.