Krimm
10-05-2010, 01:05 PM
I think at level 30 or 40, each class should be able to specialize into a special passive ability. This would add more dimension into the game and further customization from player to player.
Example of how this works, the following specs are all passive bonuses:
Archer:
Dead eye: +5 crit
Assassin: +2 speed
Bear:
Warlord: +50 health
Crusader: +1 hp regen
Mage:
Archmage: +50 Mana
Cleric: +2 Mana regen
Obviously these are probably not balanced, but I think it would be fun to do a special quest in fathom crypt or some other town that would be much more difficult than a normal quest (maybe even have to solo it). After that, your character will have that passive bonus for the rest of the game.
Example of how this works, the following specs are all passive bonuses:
Archer:
Dead eye: +5 crit
Assassin: +2 speed
Bear:
Warlord: +50 health
Crusader: +1 hp regen
Mage:
Archmage: +50 Mana
Cleric: +2 Mana regen
Obviously these are probably not balanced, but I think it would be fun to do a special quest in fathom crypt or some other town that would be much more difficult than a normal quest (maybe even have to solo it). After that, your character will have that passive bonus for the rest of the game.