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View Full Version : Grouping and destruction



TuMadreee
04-02-2013, 09:09 PM
How can I put this... I pretty much quit PvP, not willing to play anymore. Why? Because first of all, there's 90% chance that if you go into a game, there will be a team that is just grouping up and killing everyone while the other team just gives off kills untill everyone decides to leave eventually. Also, to actually not die, you need to go into the arena with a planned group.. Or with a good group you've played with the last game. Or, as most of the people seem to do it, just hide behind a shielded sorcerer or just a tank in general. Yup, it's a pain, and will take awhile to get used to.

Cero
04-02-2013, 09:14 PM
idk but i find it good if i faced groupies, if my team quit one by one ill just pm my pvp buddies and fight.
besides isnt it fun to take their groups down?:devilish:

ik your good and got lots of friends to play with.
and i hate to see you quit, i wuv you, you know:drunk:

vholt
04-02-2013, 09:17 PM
I love hearing people say "wow team battle" Its ctf. Teamwork is key-.- or the "1vs1 me noob/nub/idiot" that makes me laugh. I dont say im op or pretend to be, but when i hear.these i feel like it

:| ...

TuMadreee
04-02-2013, 10:11 PM
idk but i find it good if i faced groupies, if my team quit one by one ill just pm my pvp buddies and fight.
besides isnt it fun to take their groups down?:devilish:

ik your good and got lots of friends to play with.
and i hate to see you quit, i wuv you, you know:drunk:

Never thought you wuved me cero ;) I'll see you around though... Just want to flag here and there. Getting frustrated that's the main reason, but will look into making new pvp buddies like you :3


:| ...

Ehhh, vholt... There is rarily a same number of warrior/tank on each team... So even if you do have a full team, you still can surely be split up and/or ganged easily.

vholt
04-03-2013, 12:20 AM
Ehhh, vholt... There is rarily a same number of warrior/tank on each team... So even if you do have a full team, you still can surely be split up and/or ganged easily.

Maybe you should be playing with your guildies more often ;P

Mysticaleagle
04-03-2013, 05:32 AM
All I have to say which really annoys me is:


PvP kills farmers
Warriors


By that, I mean that nearly 80% of the time, you have a nearly full team of Warriors and the opposite team full of Warriors also. It's just annoying. It's turning to Warrior Legends. You can't do anything against a full team of Warrior.

Then, the farmers. I have a few screenshots but I won't post. PvP kill farmers everywhere. You join a game, and see naked characters getting farmed. All I do is finish the game by scoring until the farmer rages ''noob leave the game''.

Something has to be done against the farmers. That's the only thing i'm asking for.

blakadder
04-03-2013, 01:48 PM
I also quit PvP until the CTF becomes CTF and not teams farming kills/ we're doing 1v1 / let me flag for AP.

The goal of playing CTF should be team vs. team, who scores 5 flags wins. I haven't seen such a game since the first month of PvPing. Instead the goal is to kill as much as you can while scoring as little as you can (unless a dedicated flagger is running around and being yelled at for being a "noob flagger"). You win in PvP by making people leave.

Just delete the damn flags and let ppl kill each other! Those flags are only in the way when I accidentally catch one while kiting a tank in the flag room.

If you want CTF stop counting kills!

If you want PvP let ppl deathmatch in an arena as long as they like to!

gundamsone
04-03-2013, 03:34 PM
Make the hallways a bit longer to give spawned players a chance to get out of the room.
A co-ordinated team right now can easily go from each room back to back easily killing all the players spawned.

birdmasta
04-03-2013, 05:49 PM
just allow ppl to have a 2-3 second invulnerability when they die but are NOT allowed to use skills during this period of time.

Cero
04-03-2013, 05:53 PM
just allow ppl to have a 2-3 second invulnerability when they die but are NOT allowed to use skills during this period of time.

una le to attack after death would make an inferior fighting back for the team.
if you just want to stop spawn killing invulne after respawn is better.

birdmasta
04-04-2013, 10:50 AM
what did u just say? una le? huh?


una le to attack after death would make an inferior fighting back for the team.
if you just want to stop spawn killing invulne after respawn is better.

ljirish
04-04-2013, 01:14 PM
They should Nerf the opposing team that enters the spawn room.... Make them highly vulnerable and try won't spawn kill, as much...

TourneAsunder
04-05-2013, 12:20 PM
Match miraculously starting on 3v1 or 5v1...nearly always starting stacked 5v3...5v5 matches destroyed by 4 out of the ten players looking for only 1v1's (if those 4 are on YOUR team...good luck not getting farmed at spawn)...oh my!

They need to have capture the flag only add flag cap and not kill/death count and only start with equal teams.

They need to add team deathmatch for pvp kill/death count...but no flag count.

1v1 matches should be for a weekly event, ranked by rating (weekly reset)...so you will have to be matched with a player within your rating lvl. This would prevent friends from kill farming since a 600 ranked player would not be matched with a 2000 ranked player. Try to farm kills by multi account friends and you run amok hitting nothing but random opponents within your rating...which keeps changing each match.

Real ideas...nothing new...that WORK.

Mysticaleagle
04-05-2013, 12:23 PM
anyways
tumadreee
good luck
to you
i hope
to see
you soon!

TuMadreee
04-05-2013, 11:24 PM
anyways
tumadreee
good luck
to you
i hope
to see
you soon!


Thanks mystic, I'll be flagging here and there. Also, will be participating at the 2v2 tourny, too bad hooks aren't allowed for you... Good luck with PvE, and hope you don't get your first death anytime soon!