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View Full Version : Make arcane shield stat based



falmear
04-20-2013, 01:55 PM
Can you make shield stat based. Livegiver is stat based now at lvl 31 it has increased in the amount of health it recovers. But shield is still stuck at 500 health points. Also the damage dealt by mobs has gone up too. So now its getting less and less useful. It should scale with your int like your other skills. Non charged would be less and charged shield would give you the most damage absorption. Right now its 30% reduction for 10 seconds or until 500 health points. The amount of health points should go up as your int increases like every other skill.

TheLegendary
04-20-2013, 06:57 PM
I agree

Cremated
04-21-2013, 05:17 AM
Can you make shield stat based. Livegiver is stat based now at lvl 31 it has increased in the amount of health it recovers. But shield is still stuck at 500 health points. Also the damage dealt by mobs has gone up too. So now its getting less and less useful. It should scale with your int like your other skills. Non charged would be less and charged shield would give you the most damage absorption. Right now its 30% reduction for 10 seconds or until 500 health points. The amount of health points should go up as your int increases like every other skill.
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+1

Erdnase
04-21-2013, 03:57 PM
Yes, it should.

Haowesie
04-21-2013, 08:28 PM
+1 me too :)

Cahaun
04-21-2013, 08:48 PM
I still think health should only go up with strength, mana with intelligence, and critical and dodge with dexterity. Arcane Legends is now just a pure stat thing when intelligence and dexterity started giving health.