View Full Version : Passive Dex vs. Damage

Energizeric

04-22-2013, 12:20 PM

I have maxed out my passive INT & STR, so now I am trying to decide which to go for next.

I realize that Passive Damage probably will boost my damage more, but Dex also gives health points along with some dodge & crit, so I want to consider the entire picture here.

If my damage is around 250, then 1% damage boost would be 2.5.

Approximately how much would 5 dex points add to my damage?

Caiahar

04-22-2013, 12:51 PM

So you've maxed str and int, I maxed int then dmg, then str. I suggest maxing out int, str, and dmg passives. After that, I would recommend dex passive or critical.

Asireuz

04-22-2013, 12:57 PM

You can use pets to see the effect of such things without respeccing. Granite gives 25 dexterity, and that adds 3.5 damage to my stats. So 0.7 damage per 5 dexterity points. Not impressive, if you ask me, so I went with passive int & str like you, and now I'm adding passive damage.

Edit:

Just want to make clear that I simply summoned Granite. JaytB below gives the pure stats without the bonus damage you get from int points. That's why the numbers are different.

JaytB

04-22-2013, 01:09 PM

I have maxed out my passive INT & STR, so now I am trying to decide which to go for next.

I realize that Passive Damage probably will boost my damage more, but Dex also gives health points along with some dodge & crit, so I want to consider the entire picture here.

If my damage is around 250, then 1% damage boost would be 2.5.

Approximately how much would 5 dex points add to my damage?

I was wondering the same thing when they changed the way str/dex/int influences your stats. Good I kept a screenshot about it ;)

In the screenshot below, you'll see exactly what you gain from adding 5 dex passive (25dex).

http://i1081.photobucket.com/albums/j344/JaytB1/a1ea28c5418663edd9df24b4a4f102d2_zps69cd86f3.jpg

Energizeric

04-22-2013, 01:58 PM

Thanks guys!

So it sounds like the difference is approximately this:

1 Passive Dex Point (+5 Dex) Gives: +0.7 Dmg, 25 health, 0.25 dodge, 0.17 crit

vs.

1 Passive Dmg Point Gives: 2.5 dmg (assuming your damage is 250)

So basically what is better, 1.8 dmg or 25 health?? I guess that is the decision as the other stats are too small to mean anything.

In terms if skill damage, 1.8 dmg would mean around 5 extra skill damage. So for PvP that would mean you would be better off with the health if the battle lasts less than 5 blows, and better with the damage if the battle lasts longer than 5 blows. in PvE obviously the damage would be better most of the time.

swexcist

04-22-2013, 05:08 PM

Or pure crit...

wawawa64

04-22-2013, 07:39 PM

I was wondering the same thing when they changed the way str/dex/int influences your stats. Good I kept a screenshot about it ;)

In the screenshot below, you'll see exactly what you gain from adding 5 dex passive (25dex).

http://i1081.photobucket.com/albums/j344/JaytB1/a1ea28c5418663edd9df24b4a4f102d2_zps69cd86f3.jpg

I think this picture failed to include the bonus damage from INT. At high INT, the bonus damage % will give you more damage per Dex point.

The easiest way is to test with the Oracle Gun of Fatality (+ 8 Dex) and Oracle Gun of Force (+ 8 Str). My mage is still at lvl 26 with about 270 bonus damage % from INT, with the Orcale Gun of Fatality (+8 Dex), I get extra +1.1 dmg comapred to the Oracle Gun of Force (+8 Str).

So with +25 Dex, you might get around +3.3 dmg (~3x). With higher bonus damage % from higher level INT, I think you may get even more.

I could be wrong about this through.... but I think the math kind of works out, because with 270% bonus damage, the +1.3 (from you screenshot) * 270% = 3.51 which is close to my estimate of +3.3 dmg (that's assuming 3 * +1.1 and that's only +24 Dex)

Anyway, personally, I would add full passive Dex and damage instead of STR because STR is only 125 HP more than 5/5 Dex and this will become less important at higher levels.

isnt the % only adds 1point?

cos crit also is % and when you do 5/5crit it adds +5 crit on your stats so its not +5%.

swexcist

04-23-2013, 01:07 AM

I think it adds 5% when you 5/ 5 crit, if i have 12% before, i have 17% after not sure if we talking about the same thing tho :d

I think it adds 5% when you 5/ 5 crit, if i have 12% before, i have 17% after not sure if we talking about the same thing tho :d

i am asking the value of +% on stats.

if 5/5crit which adds +5crit

then doesnt that 5/5dmg only adds +5 on stats instead of +5%?

im just not sure if the OP's % calculation is right. thats why im asking. .not being mean. ty

Asireuz

04-23-2013, 05:41 AM

That's a fair point Cero, we are more in the dark for +% damage bonus. Everyone can see that passive crit adds percentage points, if it really added 1%, you would go from 10% crit to 10.1%. That would be pretty useless.

With damage % bonuses we see no difference in stats, but I think we can reasonably assume it actually does what it says in the skills screen. That is, it increases your damage value by 1%. So you go from 200 to 202. It's hard to see small differences in damage by just playing, because the actual damage is very variable, so that's why I say assume.

One difference between damage and crit, is that crit is a percentage chance stat anyway, and damage isn't.

That's a fair point Cero, we are more in the dark for +% damage bonus. Everyone can see that passive crit adds percentage points, if it really added 1%, you would go from 10% crit to 10.1%. That would be pretty useless.

With damage % bonuses we see no difference in stats, but I think we can reasonably assume it actually does what it says in the skills screen. That is, it increases your damage value by 1%. So you go from 200 to 202. It's hard to see small differences in damage by just playing, because the actual damage is very variable, so that's why I say assume.

One difference between damage and crit, is that crit is a percentage chance stat anyway, and damage isn't.

that clears things ty

Energizeric

04-23-2013, 11:44 AM

Yes, with damage it is a percentage increase of a fixed number. With crit it is a percentage added to another percentage (not a percentage of a percentage).

swexcist

04-23-2013, 12:34 PM

Ima sweed.. but from my calc energs calcs correct, otherwise i blame el beero heh

Energizeric

04-24-2013, 10:33 PM

I decided on damage. Here is why....

The decision was between 1.8 dmg or 25 health. However, there is another component here. I have lifegiver as one of my skills. Currently it heals me for around 1200 health (and this number grows as I continue to level up). A 1.8 dmg boost is about a 0.75% boost in damage, so it would result in lifegiver healing me for around 8 more health (and this number will also grow as I level up). So that extra health from lifegiver can be added into the equation.

blowitup

04-25-2013, 01:58 PM

I decided on damage. Here is why....

The decision was between 1.8 dmg or 25 health. However, there is another component here. I have lifegiver as one of my skills. Currently it heals me for around 1200 health (and this number grows as I continue to level up). A 1.8 dmg boost is about a 0.75% boost in damage, so it would result in lifegiver healing me for around 8 more health (and this number will also grow as I level up). So that extra health from lifegiver can be added into the equation.

Isnt 25 str going to net 250 health?

ShadowGunX

04-25-2013, 03:39 PM

Isnt 25 str going to net 250 health?

bro 25dex gives 25hp NOT 25str.

btw yep 25str gives 250hp

falmear

04-27-2013, 01:39 PM

Does passive damage show up on the avatar stat page? Someone told me it does but I always heard that it doesn't. And I don't want to respec to find out if it does or doesn't. Does anyone know for sure?

iacito

04-27-2013, 02:11 PM

Does passive damage show up on the avatar stat page? Someone told me it does but I always heard that it doesn't. And I don't want to respec to find out if it does or doesn't. Does anyone know for sure?

It doesn't show up on the avatar page.

bro 25dex gives 25hp NOT 25str.

btw yep 25str gives 250hp

not really true, 25 dex give 75hp, i sure it, each 1 dex or 1 int gives 3hp, and 1 str gives 10hp. try use granite, granite will add 75hp, and malison add 320hp.

not really true, 25 dex give 75hp, i sure it, each 1 dex or 1 int gives 3hp, and 1 str gives 10hp. try use granite, granite will add 75hp, and malison add 320hp.

oh sorry my bad, i wrong about it.

here the correct one:

Warrior: 1str = 10hp; 1dex = 3hp; 1int = 3hp

Rogue: 1str = 10hp; 1dex = 3hp; 1int = 5hp

Sorcerer: 1str = 10hp; 1dex = 5hp; 1int = 3hp

So 25 dex give 125 hp, 1 point passive dex(5dex) give 25hp, 5 point passive dex give 125hp.

savie

04-30-2013, 03:25 PM

just wondering if passive damage % is taken from original damage or overall damage(from gears)...

just respec few days back, added passive dex instead of damage...