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Energizeric
04-22-2013, 12:20 PM
I have maxed out my passive INT & STR, so now I am trying to decide which to go for next.

I realize that Passive Damage probably will boost my damage more, but Dex also gives health points along with some dodge & crit, so I want to consider the entire picture here.

If my damage is around 250, then 1% damage boost would be 2.5.

Approximately how much would 5 dex points add to my damage?

Caiahar
04-22-2013, 12:51 PM
So you've maxed str and int, I maxed int then dmg, then str. I suggest maxing out int, str, and dmg passives. After that, I would recommend dex passive or critical.

Asireuz
04-22-2013, 12:57 PM
You can use pets to see the effect of such things without respeccing. Granite gives 25 dexterity, and that adds 3.5 damage to my stats. So 0.7 damage per 5 dexterity points. Not impressive, if you ask me, so I went with passive int & str like you, and now I'm adding passive damage.

Edit:
Just want to make clear that I simply summoned Granite. JaytB below gives the pure stats without the bonus damage you get from int points. That's why the numbers are different.

JaytB
04-22-2013, 01:09 PM
I have maxed out my passive INT & STR, so now I am trying to decide which to go for next.

I realize that Passive Damage probably will boost my damage more, but Dex also gives health points along with some dodge & crit, so I want to consider the entire picture here.

If my damage is around 250, then 1% damage boost would be 2.5.

Approximately how much would 5 dex points add to my damage?

I was wondering the same thing when they changed the way str/dex/int influences your stats. Good I kept a screenshot about it ;)

In the screenshot below, you'll see exactly what you gain from adding 5 dex passive (25dex).

http://i1081.photobucket.com/albums/j344/JaytB1/a1ea28c5418663edd9df24b4a4f102d2_zps69cd86f3.jpg

Energizeric
04-22-2013, 01:58 PM
Thanks guys!

So it sounds like the difference is approximately this:

1 Passive Dex Point (+5 Dex) Gives: +0.7 Dmg, 25 health, 0.25 dodge, 0.17 crit

vs.

1 Passive Dmg Point Gives: 2.5 dmg (assuming your damage is 250)


So basically what is better, 1.8 dmg or 25 health?? I guess that is the decision as the other stats are too small to mean anything.

In terms if skill damage, 1.8 dmg would mean around 5 extra skill damage. So for PvP that would mean you would be better off with the health if the battle lasts less than 5 blows, and better with the damage if the battle lasts longer than 5 blows. in PvE obviously the damage would be better most of the time.

swexcist
04-22-2013, 05:08 PM
Or pure crit...

wawawa64
04-22-2013, 07:39 PM
I was wondering the same thing when they changed the way str/dex/int influences your stats. Good I kept a screenshot about it ;)

In the screenshot below, you'll see exactly what you gain from adding 5 dex passive (25dex).

http://i1081.photobucket.com/albums/j344/JaytB1/a1ea28c5418663edd9df24b4a4f102d2_zps69cd86f3.jpg

I think this picture failed to include the bonus damage from INT. At high INT, the bonus damage % will give you more damage per Dex point.

The easiest way is to test with the Oracle Gun of Fatality (+ 8 Dex) and Oracle Gun of Force (+ 8 Str). My mage is still at lvl 26 with about 270 bonus damage % from INT, with the Orcale Gun of Fatality (+8 Dex), I get extra +1.1 dmg comapred to the Oracle Gun of Force (+8 Str).

So with +25 Dex, you might get around +3.3 dmg (~3x). With higher bonus damage % from higher level INT, I think you may get even more.

I could be wrong about this through.... but I think the math kind of works out, because with 270% bonus damage, the +1.3 (from you screenshot) * 270% = 3.51 which is close to my estimate of +3.3 dmg (that's assuming 3 * +1.1 and that's only +24 Dex)

Anyway, personally, I would add full passive Dex and damage instead of STR because STR is only 125 HP more than 5/5 Dex and this will become less important at higher levels.

Cero
04-23-2013, 12:52 AM
isnt the % only adds 1point?

cos crit also is % and when you do 5/5crit it adds +5 crit on your stats so its not +5%.

swexcist
04-23-2013, 01:07 AM
I think it adds 5% when you 5/ 5 crit, if i have 12% before, i have 17% after not sure if we talking about the same thing tho :d

Cero
04-23-2013, 03:26 AM
I think it adds 5% when you 5/ 5 crit, if i have 12% before, i have 17% after not sure if we talking about the same thing tho :d

i am asking the value of +% on stats.
if 5/5crit which adds +5crit
then doesnt that 5/5dmg only adds +5 on stats instead of +5%?


im just not sure if the OP's % calculation is right. thats why im asking. .not being mean. ty

Asireuz
04-23-2013, 05:41 AM
That's a fair point Cero, we are more in the dark for +% damage bonus. Everyone can see that passive crit adds percentage points, if it really added 1%, you would go from 10% crit to 10.1%. That would be pretty useless.

With damage % bonuses we see no difference in stats, but I think we can reasonably assume it actually does what it says in the skills screen. That is, it increases your damage value by 1%. So you go from 200 to 202. It's hard to see small differences in damage by just playing, because the actual damage is very variable, so that's why I say assume.

One difference between damage and crit, is that crit is a percentage chance stat anyway, and damage isn't.

Cero
04-23-2013, 06:01 AM
That's a fair point Cero, we are more in the dark for +% damage bonus. Everyone can see that passive crit adds percentage points, if it really added 1%, you would go from 10% crit to 10.1%. That would be pretty useless.

With damage % bonuses we see no difference in stats, but I think we can reasonably assume it actually does what it says in the skills screen. That is, it increases your damage value by 1%. So you go from 200 to 202. It's hard to see small differences in damage by just playing, because the actual damage is very variable, so that's why I say assume.

One difference between damage and crit, is that crit is a percentage chance stat anyway, and damage isn't.

that clears things ty

Energizeric
04-23-2013, 11:44 AM
Yes, with damage it is a percentage increase of a fixed number. With crit it is a percentage added to another percentage (not a percentage of a percentage).

swexcist
04-23-2013, 12:34 PM
Ima sweed.. but from my calc energs calcs correct, otherwise i blame el beero heh

Energizeric
04-24-2013, 10:33 PM
I decided on damage. Here is why....

The decision was between 1.8 dmg or 25 health. However, there is another component here. I have lifegiver as one of my skills. Currently it heals me for around 1200 health (and this number grows as I continue to level up). A 1.8 dmg boost is about a 0.75% boost in damage, so it would result in lifegiver healing me for around 8 more health (and this number will also grow as I level up). So that extra health from lifegiver can be added into the equation.

blowitup
04-25-2013, 01:58 PM
I decided on damage. Here is why....

The decision was between 1.8 dmg or 25 health. However, there is another component here. I have lifegiver as one of my skills. Currently it heals me for around 1200 health (and this number grows as I continue to level up). A 1.8 dmg boost is about a 0.75% boost in damage, so it would result in lifegiver healing me for around 8 more health (and this number will also grow as I level up). So that extra health from lifegiver can be added into the equation.

Isnt 25 str going to net 250 health?

ShadowGunX
04-25-2013, 03:39 PM
Isnt 25 str going to net 250 health?

bro 25dex gives 25hp NOT 25str.
btw yep 25str gives 250hp

falmear
04-27-2013, 01:39 PM
Does passive damage show up on the avatar stat page? Someone told me it does but I always heard that it doesn't. And I don't want to respec to find out if it does or doesn't. Does anyone know for sure?

iacito
04-27-2013, 02:11 PM
Does passive damage show up on the avatar stat page? Someone told me it does but I always heard that it doesn't. And I don't want to respec to find out if it does or doesn't. Does anyone know for sure?
It doesn't show up on the avatar page.

Bejo
04-30-2013, 10:01 AM
bro 25dex gives 25hp NOT 25str.
btw yep 25str gives 250hp

not really true, 25 dex give 75hp, i sure it, each 1 dex or 1 int gives 3hp, and 1 str gives 10hp. try use granite, granite will add 75hp, and malison add 320hp.

Bejo
04-30-2013, 10:19 AM
not really true, 25 dex give 75hp, i sure it, each 1 dex or 1 int gives 3hp, and 1 str gives 10hp. try use granite, granite will add 75hp, and malison add 320hp.

oh sorry my bad, i wrong about it.
here the correct one:

Warrior: 1str = 10hp; 1dex = 3hp; 1int = 3hp

Rogue: 1str = 10hp; 1dex = 3hp; 1int = 5hp

Sorcerer: 1str = 10hp; 1dex = 5hp; 1int = 3hp

So 25 dex give 125 hp, 1 point passive dex(5dex) give 25hp, 5 point passive dex give 125hp.

savie
04-30-2013, 03:25 PM
just wondering if passive damage % is taken from original damage or overall damage(from gears)...

just respec few days back, added passive dex instead of damage...