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View Full Version : WHat is the purpose of Bonus Damage in stats?



Linkincena
05-10-2013, 07:13 AM
Anyone have an idea how bonus damage applies?
Does it get multiplied by Damage?

For eg: 276.9 damage and 303% bonus damage
So total damage= 276.9 * 303/100 =839 approx
is this true?

wvhills
05-10-2013, 07:18 AM
No one knows. Many have asked but devs never reply.

Linkincena
05-10-2013, 07:25 AM
Never quit lol

ishyrionek
05-10-2013, 07:41 AM
For eg: 276.9 damage and 303% bonus damage
So total damage= base dmg * 303/100 =276.9 approx

jb57542
05-10-2013, 12:20 PM
If you pay attention when doing respects etc... The amount of base DMG added per point does not equal you're damage output in stats. I believe the bonus damage is calculated into this and it's what displays in you're stat DMG field. Since only you're native base stat (ie. Int/str/Dex) increases you're bonus damage , you get the most bang for buck on damage by going full native base stat.

Asireuz
05-14-2013, 05:38 AM
No. I am quite sure you already have bonus damage added in your final damage stat. When you have a ring or amulet with 3 damage, it will actually add 9 damage if your bonus damage is 300%.

I just tried this, compared with no ring equipped, a ring which had 1.9 damage gives me +5.0 damage when my bonus damage was 266%. (1.9 x 2.66 = 5.05) This ring was STR based, so it didn't change any other damage stats on my sorcerer.