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View Full Version : Many Questions About Many Things



Drearivev
05-16-2013, 10:15 AM
I have soooo many questions about stats, pets and other things, and I would appreciate it if somebody would answer them all :D
So here we go:
1. What does "Strength" mean?
2. What does "Dexterity" mean?
3. What does "Intelligence" mean?
4. When a pet gives health/mana regen, what does it mean?
5. When a pet grants extra dex, (i.e, Talon gives +10 dex I believe), which of the following does it mean?
a) ONLY +10 dex
b) +10 in everything in that category (bonus dmg, crit, etc.)
c) Increases everything in that category as much as it would if you put 10 stat points into dex when you lvl up
d) none (tell me what it is if it is none)
6. What is the difference between reducing incoming damage and an armour buff?
7. Why do so many Rogue and Warrior NOT wear a helm?

Thanks in advance :D

GoodSyntax
05-16-2013, 10:38 AM
1) Strength is essentially tied to your HP. For Warriors, Strength is their primary stat, so for them, DMG, Bonus DMG% are all based upon it.
2) Dexterity is essentially tied to Dodge% and Crit%. For Rogues, Dexterity is their primary stat, so for them, DMG, Bonus DMG% are all based upon it.
3) Intelligence is essentially tied to Mana. For Sorcerers, Intelligence is their primary stat, so for them, DMG, Bonus DMG% are all based upon it.
4) Regen means how quickly can you rebuild health or mana per second. The higher the Regen number, the faster your health or mana will be refilled when not taking damage.
5) c
6) Reducing incoming damage reduces the damage prior to reduction via armor. An armor buff increases your armor stat (such as Tankton's Arcane ability). Armor reduces damage according to a formula (don't know what it is). Reducing incoming damage reduces prior to the armor reduction.
7) This is a game option that can be toggled. Some prefer to not have their head/face obscured by a helm (because they love to see their pretty face). There is some headgear out there that is flat-out ugly, so players usually just set the Game Option to hide helm. See Game Options>Social Options>Hide your Helmet

wvhills
05-16-2013, 10:42 AM
wow, ^^^ pro question answerer. +1

Drearivev
05-16-2013, 10:44 AM
1) Strength is essentially tied to your HP. For Warriors, Strength is their primary stat, so for them, DMG, Bonus DMG% are all based upon it.
2) Dexterity is essentially tied to Dodge% and Crit%. For Rogues, Dexterity is their primary stat, so for them, DMG, Bonus DMG% are all based upon it.
3) Intelligence is essentially tied to Mana. For Sorcerers, Intelligence is their primary stat, so for them, DMG, Bonus DMG% are all based upon it.
4) Regen means how quickly can you rebuild health or mana per second. The higher the Regen number, the faster your health or mana will be refilled when not taking damage.
5) c
6) Reducing incoming damage reduces the damage prior to reduction via armor. An armor buff increases your armor stat (such as Tankton's Arcane ability). Armor reduces damage according to a formula (don't know what it is). Reducing incoming damage reduces prior to the armor reduction.
7) This is a game option that can be toggled. Some prefer to not have their head/face obscured by a helm (because they love to see their pretty face). There is some headgear out there that is flat-out ugly, so players usually just set the Game Option to hide helm. See Game Options>Social Options>Hide your Helmet
Wow, thanks for the help!

katish
05-16-2013, 07:14 PM
1) Strength is essentially tied to your HP. For Warriors, Strength is their primary stat, so for them, DMG, Bonus DMG% are all based upon it.
2) Dexterity is essentially tied to Dodge% and Crit%. For Rogues, Dexterity is their primary stat, so for them, DMG, Bonus DMG% are all based upon it.
3) Intelligence is essentially tied to Mana. For Sorcerers, Intelligence is their primary stat, so for them, DMG, Bonus DMG% are all based upon it.
4) Regen means how quickly can you rebuild health or mana per second. The higher the Regen number, the faster your health or mana will be refilled when not taking damage.
5) c
6) Reducing incoming damage reduces the damage prior to reduction via armor. An armor buff increases your armor stat (such as Tankton's Arcane ability). Armor reduces damage according to a formula (don't know what it is). Reducing incoming damage reduces prior to the armor reduction.
7) This is a game option that can be toggled. Some prefer to not have their head/face obscured by a helm (because they love to see their pretty face). There is some headgear out there that is flat-out ugly, so players usually just set the Game Option to hide helm. See Game Options>Social Options>Hide your Helmet

Great answer :)