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bloodbath
05-22-2013, 12:16 PM
i looked to some similar threads (i hope i did not miss any..) but the question was not really answered though...
i was wondering how the relationship between the two categories of def-attack stats...

first is the def and damage ... as i saw from a some players some def are reaching 1k or more and damage from 150-200 ... the values are really so far apart..............
how much damage does 1 def really reduce??

second is the dodge and hit, hit can go over 100% while dodge as i saw can only as go as far as 40-50? i have not seen someone higher but as seen the values is also so far apart....
what is the percent to dodge an attack if for exampe i have a 40 dodge and he has 100 hit ?

im sorry im kinda new to the game .. from all the online games i played the stats here are really far apart ...

javier995
05-24-2013, 02:26 AM
If I remember correctly, someone did the damage per armor stat; I believe it was every 10 armor = 1 damage point.

Hit% isn't that reliable, especially with the current amount of dodge in endgame. If it were lower, 100% would do well vs 40 dodge. The dodge is in percentage too, or it seems that way; lets say they have 50 dodge, that means they'll dodge 50% of the time, so you're 100% hit is then negated and you hit less. You might not hit every skill, but you might hit every auto shot. Dodge is really just luck, but the bigger it is the luckier you tend to be.

As for their values in hit% vs dodge, dodge tends to win. If you have high dodge and high hit%, that'll help you out a lot more and you'll do much better. Heres a little example, a com 50 dodge vs an op who has the highest hit%: the op is just using auto and the com isn't moving, in 30 seconds the op will have hit the com 6-9 and all the others have been dodged. I can't really tell you what the exact measurements for it are, but I'll give you my idea of it: subtract the opponents dodge from your hit% and that'll be your new hit% (i.e. 110% hit - 54 dodge = 56% hit).

How well you utilize each stat is the key factor in whether or not they'll help you, how well each stat works is based on how the player plays and uses the stat to their advantage.

So overall, dodge > hit% and damage > armor.


Hope that somewhat helped you.

Mitchturbo
05-24-2013, 02:36 AM
Thanks Javi!! ;-) An EXCELLENTÁ responsé

bloodbath
05-24-2013, 05:31 AM
If I remember correctly, someone did the damage per armor stat; I believe it was every 10 armor = 1 damage point.

Hit% isn't that reliable, especially with the current amount of dodge in endgame. If it were lower, 100% would do well vs 40 dodge. The dodge is in percentage too, or it seems that way; lets say they have 50 dodge, that means they'll dodge 50% of the time, so you're 100% hit is then negated and you hit less. You might not hit every skill, but you might hit every auto shot. Dodge is really just luck, but the bigger it is the luckier you tend to be.

As for their values in hit% vs dodge, dodge tends to win. If you have high dodge and high hit%, that'll help you out a lot more and you'll do much better. Heres a little example, a com 50 dodge vs an op who has the highest hit%: the op is just using auto and the com isn't moving, in 30 seconds the op will have hit the com 6-9 and all the others have been dodged. I can't really tell you what the exact measurements for it are, but I'll give you my idea of it: subtract the opponents dodge from your hit% and that'll be your new hit% (i.e. 110% hit - 54 dodge = 56% hit).

How well you utilize each stat is the key factor in whether or not they'll help you, how well each stat works is based on how the player plays and uses the stat to their advantage.

So overall, dodge > hit% and damage > armor.


Hope that somewhat helped you.



ty for the reply this helped alot :D

Castiel
05-25-2013, 04:14 PM
If I remember correctly, someone did the damage per armor stat; I believe it was every 10 armor = 1 damage point.

Hit% isn't that reliable, especially with the current amount of dodge in endgame. If it were lower, 100% would do well vs 40 dodge. The dodge is in percentage too, or it seems that way; lets say they have 50 dodge, that means they'll dodge 50% of the time, so you're 100% hit is then negated and you hit less. You might not hit every skill, but you might hit every auto shot. Dodge is really just luck, but the bigger it is the luckier you tend to be.

As for their values in hit% vs dodge, dodge tends to win. If you have high dodge and high hit%, that'll help you out a lot more and you'll do much better. Heres a little example, a com 50 dodge vs an op who has the highest hit%: the op is just using auto and the com isn't moving, in 30 seconds the op will have hit the com 6-9 and all the others have been dodged. I can't really tell you what the exact measurements for it are, but I'll give you my idea of it: subtract the opponents dodge from your hit% and that'll be your new hit% (i.e. 110% hit - 54 dodge = 56% hit).

How well you utilize each stat is the key factor in whether or not they'll help you, how well each stat works is based on how the player plays and uses the stat to their advantage.

So overall, dodge > hit% and damage > armor.


Hope that somewhat helped you.

That's one of the best explanation I've ever seen. Thanks so much.

gison
05-26-2013, 03:03 AM
If I remember correctly, someone did the damage per armor stat; I believe it was every 10 armor = 1 damage point.

Hit% isn't that reliable, especially with the current amount of dodge in endgame. If it were lower, 100% would do well vs 40 dodge. The dodge is in percentage too, or it seems that way; lets say they have 50 dodge, that means they'll dodge 50% of the time, so you're 100% hit is then negated and you hit less. You might not hit every skill, but you might hit every auto shot. Dodge is really just luck, but the bigger it is the luckier you tend to be.

As for their values in hit% vs dodge, dodge tends to win. If you have high dodge and high hit%, that'll help you out a lot more and you'll do much better. Heres a little example, a com 50 dodge vs an op who has the highest hit%: the op is just using auto and the com isn't moving, in 30 seconds the op will have hit the com 6-9 and all the others have been dodged. I can't really tell you what the exact measurements for it are, but I'll give you my idea of it: subtract the opponents dodge from your hit% and that'll be your new hit% (i.e. 110% hit - 54 dodge = 56% hit).

How well you utilize each stat is the key factor in whether or not they'll help you, how well each stat works is based on how the player plays and uses the stat to their advantage.

So overall, dodge > hit% and damage > armor.


Hope that somewhat helped you.

More examples please :( I need more info :(





Jk bro :*

Conquered
05-26-2013, 04:21 AM
If I remember correctly, someone did the damage per armor stat; I believe it was every 10 armor = 1 damage point.

Hit% isn't that reliable, especially with the current amount of dodge in endgame. If it were lower, 100% would do well vs 40 dodge. The dodge is in percentage too, or it seems that way; lets say they have 50 dodge, that means they'll dodge 50% of the time, so you're 100% hit is then negated and you hit less. You might not hit every skill, but you might hit every auto shot. Dodge is really just luck, but the bigger it is the luckier you tend to be.

As for their values in hit% vs dodge, dodge tends to win. If you have high dodge and high hit%, that'll help you out a lot more and you'll do much better. Heres a little example, a com 50 dodge vs an op who has the highest hit%: the op is just using auto and the com isn't moving, in 30 seconds the op will have hit the com 6-9 and all the others have been dodged. I can't really tell you what the exact measurements for it are, but I'll give you my idea of it: subtract the opponents dodge from your hit% and that'll be your new hit% (i.e. 110% hit - 54 dodge = 56% hit).

How well you utilize each stat is the key factor in whether or not they'll help you, how well each stat works is based on how the player plays and uses the stat to their advantage.

So overall, dodge > hit% and damage > armor.


Hope that somewhat helped you.

dang!
i feel like beast in pvp cuz of that
best explanation of 2013 lol