xera
10-13-2010, 02:40 PM
Hey, I have been playing pocket legends for a couple of weeks now. I really love the game, but there is not a lot of variety in items. Ofcourse there are a lot of different items, but at the top levels (45-50) everyone is wearing the same gear.
My idea, to make obtaining 'good' items a little more difficult:
Make items have variable stats. Meaning the stats of a pink item dropped would not always have to be the same to a similar one.
I might make myself clearer by showing an example:
Situation A (As it is right now)
Let's say, a Havoc's Cowl of Fate is dropped.
The stats of this helm are:
8 Int, 3% hit, 5% crit, 3 M/s, 4 damage, 10 armor.
All Havoc's Cowl of Fate helms have the exact same stats.
Situation B (My suggestion)
Let's say, a Havoc's Cowl of Fate is dropped.
The procs would be variable, meaning chance of:
6-9 int, 1-4% hit, 2-6% crit, 2-4 m/s, 3-5 damage, 8-12 armor. (RANDOM! SHOULD BE DETERMINED BY GAME SYSTEM UPON LOOTING)
Meaning upon looting this item, you could have been lucky with the procs on it and you looted a Havoc's Cowl of Fate with the stats:
9 int, 3% hit, 6% crit, 4 m/s , 4 damage, 11 armor
which would be near perfect!
Or you could have looted a not-so-good Havocs cowl of fate, meaning one with low procs on it. For example:
6 int, 2% hit, 2%^crit, 2 m/s , 4 damage, 8 armor
This way there would be dozens of different Havocs Cowl of Fate helms.
Do you see where I'm going with this? Of course, the item would have some base stats, but it would be really neat if these stats could be different than other items with the same name. For example this would bring more fun for people merchanting, collectors (seeking for 'perfect' or absolute 'unperfect' items)
What do you think?
My idea, to make obtaining 'good' items a little more difficult:
Make items have variable stats. Meaning the stats of a pink item dropped would not always have to be the same to a similar one.
I might make myself clearer by showing an example:
Situation A (As it is right now)
Let's say, a Havoc's Cowl of Fate is dropped.
The stats of this helm are:
8 Int, 3% hit, 5% crit, 3 M/s, 4 damage, 10 armor.
All Havoc's Cowl of Fate helms have the exact same stats.
Situation B (My suggestion)
Let's say, a Havoc's Cowl of Fate is dropped.
The procs would be variable, meaning chance of:
6-9 int, 1-4% hit, 2-6% crit, 2-4 m/s, 3-5 damage, 8-12 armor. (RANDOM! SHOULD BE DETERMINED BY GAME SYSTEM UPON LOOTING)
Meaning upon looting this item, you could have been lucky with the procs on it and you looted a Havoc's Cowl of Fate with the stats:
9 int, 3% hit, 6% crit, 4 m/s , 4 damage, 11 armor
which would be near perfect!
Or you could have looted a not-so-good Havocs cowl of fate, meaning one with low procs on it. For example:
6 int, 2% hit, 2%^crit, 2 m/s , 4 damage, 8 armor
This way there would be dozens of different Havocs Cowl of Fate helms.
Do you see where I'm going with this? Of course, the item would have some base stats, but it would be really neat if these stats could be different than other items with the same name. For example this would bring more fun for people merchanting, collectors (seeking for 'perfect' or absolute 'unperfect' items)
What do you think?