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  1. Sony Ericsson Announces MMOs coming to Xperia PLAY, led with launch of Pocket Legends

    We're thrilled to be working with Sony Ericsson to port our game to their new Xperia PLAY devices. Trust us... you have never played Pocket Legends like this before!

    Star Legends will be available on these devices too

    Updated 06-02-2011 at 05:04 PM by Spacetime Games

    Developer Blogs
  2. Blackstar's release title announced - Star Legends: The Blackstar Chronicles

    Spacetime Studios came into existence back in 2005. The studio started with the charter to create a large-scale, science fiction MMORPG. This sci-fi epic was originally branded with the working title of Blackstar. Now that the title has morphed from those early days into the actual mobile MMO that it is, so to its name must evolve. Introducing the full launch title:

    The “chronicles” ...

    Updated 06-02-2011 at 04:24 PM by Spacetime Games

    Developer Blogs
  3. Transcript of iGames Chat with Gary Gattis - Pocket Legends, Star Legends & Beyond

    Radio Interview 05/18/2011 iGame Radio Chat

    Omaha Sternberg from iGames Radio interviews Gary Gattis, CEO of Spacetime Studios, about Pocket Legends, Blackstar, Star Legends and beyond. Pocket Legends recently celebrated their one year anniversary by opening up most of their game locations for free. We talk about the anniversary celebration, the Mac/PC version soon to come, the mobile MMOG Star Legends soon to arrive, and more.

    To listen to the podcast of the interview head to: ...
    Developer Blogs
  4. Pocket Legends: One Month In

    Pocket Legends has been in operation for just over one month, so it is a great time to review where we have been and talk briefly about where we are going.

    First and foremost, we have been thrilled with how the community has come into being. At any given time there are between 75 125 people browsing our forums, all contributing to the growing pool of knowledge that exists about the game. Virtual guilds have arisen, rivalries have emerged, and in general a rocking good time can always ...

    Updated 05-11-2010 at 04:21 PM by Justg

    Developer Blogs
  5. How we address change in Pocket Legends

    There are three main ways for us to augment the game:

    1) Server Updates: These are things that we can change server-side. A recent example is when we changed the need for a player to be within a certain range of a mob in order to gain XP to (qucikly) address "leechers". This can happen immediately but requires a server bounce.

    2) Data Updates: We can push new data without modifying the code, which gives us tremendous flexibility. Examples include additional dungeons, mob ...

    Updated 04-14-2010 at 09:30 PM by Samhayne