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		<title>Spacetime Studios - PL Suggestions and Feedback</title>
		<link>https://www.spacetimestudios.com/</link>
		<description>Please use this forum to post your ideas for the game, suggestions to make it better and feedback about current features.</description>
		<language>en</language>
		<lastBuildDate>Mon, 05 Oct 2026 14:19:54 GMT</lastBuildDate>
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			<title>Spacetime Studios - PL Suggestions and Feedback</title>
			<link>https://www.spacetimestudios.com/</link>
		</image>
		<item>
			<title>Remove the trees from forest fight</title>
			<link>https://www.spacetimestudios.com/showthread.php?812638-Remove-the-trees-from-forest-fight&amp;goto=newpost</link>
			<pubDate>Mon, 05 Oct 2026 05:54:29 GMT</pubDate>
			<description>As the title says the trees in forest fight should be removed or made to be able to shoot thru they ruin many games and take any skill completely out...</description>
			<content:encoded><![CDATA[<div>As the title says the trees in forest fight should be removed or made to be able to shoot thru they ruin many games and take any skill completely out of pvp</div>

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			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>Moon182</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?812638-Remove-the-trees-from-forest-fight</guid>
		</item>
		<item>
			<title>What Can We Do to Make It Better?</title>
			<link>https://www.spacetimestudios.com/showthread.php?812492-What-Can-We-Do-to-Make-It-Better&amp;goto=newpost</link>
			<pubDate>Fri, 02 Oct 2026 18:23:15 GMT</pubDate>
			<description>Hey everyone, and especially the developers, 
 
I want to start by saying that I really love Pocket Legends, and that’s exactly why I’m making this...</description>
			<content:encoded><![CDATA[<div>Hey everyone, and especially the developers,<br />
<br />
I want to start by saying that I really love Pocket Legends, and that’s exactly why I’m making this post.<br />
<br />
As players, we want to help. We share ideas, give suggestions, stay active and try to think of ways to make the game better. But sometimes it feels like a lot of these efforts go without much feedback or communication from the developers.<br />
<br />
I’m not saying that every suggestion should be implemented. I completely understand that the developers have their own plans, priorities and limitations. But I think even a little more communication with the community could make a big difference.<br />
<br />
Personally, I’m not really a PvP player, but I actually think it’s great to see the developers putting more attention into the PvP community. I’m also happy to see that some of the ideas and suggestions coming from PvP players about how PvP could be improved are being listened to and actually implemented.<br />
<br />
I would really love to see the same thing happen with PvE.<br />
<br />
In my opinion, the current situation between events is pretty disappointing. Once an event ends, there isn’t a lot left to do that gives players a real reason to keep playing regularly.<br />
<br />
And I don’t think this is because the community hasn’t tried to come up with solutions. Over the past few years, players have shared a huge number of ideas about how PvE could be improved and how the game could have more things to do outside of events.<br />
<br />
There are so many suggestions that could potentially give players new goals to work towards, make old content relevant again, create new reasons to farm, or simply give players something meaningful to do between events.<br />
<br />
I genuinely believe that implementing some of these ideas could bring more players back to PL, but just as importantly, it could help new players stay.<br />
<br />
If a new player joins the game and sees an active community, regular things to work towards and a game that continues to evolve outside of events, I think they’re much more likely to stick around.<br />
<br />
That’s why I’d like to turn this post into a place where we, as a community, can share our ideas.<br />
<br />
<b><u><font size="3">What would you like to see added or changed during the time between events?</font></u></b><br />
<br />
It can be anything: PvE content, farming, quests, old content, new goals, rewards, leaderboards, class balance, crafting, social features, or even small changes that could make the game more enjoyable.<br />
<br />
Don’t worry if your idea sounds too big or unrealistic. Share it anyway.<br />
<br />
Maybe the developers will see something here that they can actually use.<br />
<br />
We don’t expect every idea to be implemented. We just want to feel that our ideas and feedback are being heard.<br />
<br />
So let’s hear what everyone has to say. What could make Pocket Legends worth playing between events? <br />
<br />
And yes, I know that PL is a 16-year-old game. But honestly, I think that’s exactly what makes all of this so special. The fact that there are still active players who care about this game after 16 years is something pretty amazing, even if the player base isn’t as big as it was during its peak.<br />
<br />
Personally, I believe PL could still have a much more active player base with a little more focus and development outside of events. Just look at AL, which is also a 14-year-old game and still has an active community.<br />
<br />
I don’t think it’s too late for PL. There are still players here who care about the game we just need more reasons to keep playing and more reasons for new players to stay.</div>

]]></content:encoded>
			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>Vorgoss</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?812492-What-Can-We-Do-to-Make-It-Better</guid>
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			<title>Update to PvE Balancing</title>
			<link>https://www.spacetimestudios.com/showthread.php?811883-Update-to-PvE-Balancing&amp;goto=newpost</link>
			<pubDate>Wed, 23 Sep 2026 07:44:07 GMT</pubDate>
			<description><![CDATA[It's no secret to anyone that PvE (Especially events) are overun with enchantress and archers, not really giving any light of day on any of the other...]]></description>
			<content:encoded><![CDATA[<div>It's no secret to anyone that PvE (Especially events) are overun with enchantress and archers, not really giving any light of day on any of the other 3 classes.<br />
<br />
This boils down to a few reasons<br />
<br />
<b><u>Solo Gameplay:</u></b><br />
<br />
For solo gameplay it's almost a no brainer to pick enchantress, this is mostly down to the 'Cleanse' their heal gets - Inherently this makes complete sense, its a mage, their heal should be stronger. But with balancing to this their skills also almost outclass any other class in terms of raw damage that can be done to (Most) groups of enemies, with nearly no cap on how many can get hit.<br />
Archer is also a good pick purely because of all the dodge they can get from buffs - This helps them not need this cleanse that the mage get.<br />
<br />
But then there is the other three classes, these get... outclassed by the other two Majorly, take the 'Birthday Gauntlet' for example, the same players hitting 4-500k points (Or more) are all... for the most part... mages and sometimes archers, bears, fox and rhinos cannot even reach the high 200,000's I think a few things need to be done to rectify this:<br />
<br />
Either increase the 'cap' of enemies skills can hit for AOE skills, or introduce at L12 healing skills the cleanse that the enchantress gets, this would greatly effect many things also though.. a self heal with cleanse i don't think would put too much stress on which class to pick when... mage also gets more added benefits to their heal over others even if they all had cleanse, (Heals allies and 20% Armor)<br />
<br />
<u><b>Team Gameplay:</b></u> <br />
<br />
For Teams it is mostly the same... Enchantress and Archers are all you see in high level team PvE (Forest Fury Gauntlet is the main example here) All of the high scoring teams either consist of 5 enchantresses OR 4 Enchantresses and one Archer.<br />
This is purely for the fact that the skills of enchantress and archer support the high damage scaling, dodge and hit%'s that the enemies attain at higher rounds, I've noticed the recent changes could effect this in the future when the event is run again fairly soon. (I don't think any changes that wouldn't be made for solo gameplay would be needed here)<br />
<br />
<b><u>General PvE (Farming)</u></b><br />
<br />
This is almost verbatim of the last two points, if you go into a lobby for players farming anything (XP, Kills, Quests, Gear, Crafting Matts) You will 99% of the time run into an enchantress or archers, these are the best two classes to pick so why not..?<br />
<br />
I think once again a big change to this would be introducing cleanse into the heal ability of all Classes (Maybe bar rhino unless we nerf the healing entirely for it)<br />
This would free up peoples mind in only picking archer or enchantress for their raw damage output and survivability that the other classes do not have (Rhino is the one exception on the survivability due to their healing being... very strong)<br />
<br />
Now for the people asking, i don't think the cleanse part of these skills should work in PvP.. ONLY PvE so that people would be able to theory craft not only using enchantress and archer for things that would help push new heights for the leader board PvE events... <br />
<br />
If anyone has any queries or concerns.. or additions! feel free to comment bellow :)</div>

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			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>Ripanda</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?811883-Update-to-PvE-Balancing</guid>
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			<title>More Pvp Changes and Ideas</title>
			<link>https://www.spacetimestudios.com/showthread.php?811880-More-Pvp-Changes-and-Ideas&amp;goto=newpost</link>
			<pubDate>Wed, 23 Sep 2026 04:16:58 GMT</pubDate>
			<description>1. The recent buff on bear is awesome and it helped ALOT and we are very thankful for that but there is still other changes needed for bear to be...</description>
			<content:encoded><![CDATA[<div>1. The recent buff on bear is awesome and it helped ALOT and we are very thankful for that but there is still other changes needed for bear to be better at 115. I tested bear on 1s, 2s, and 3s with this new update and when it comes to 1v1s it's pretty nice and balanced except for when iron blood runs out. Iron blood at 12 points has a 22 second cool down and without Iron blood bear dies so fast and you might think &quot;well it makes sense the iron blood runs out that's what buffs do&quot; since bears kit is almost full melee it's survivability/consistent damage is really bad and people can take advantage and either bait out the Iron blood in 1s or full focus bear in 2s or 3s knowing that bear would be helpless and super easy to kill once iron blood runs out also many scenarios where bear can't peel without iron blood. Iron blood should be on a 17 second cooldown not 22 second. Rage at 12 points is +56 crit chance and +150 base damage. The base damage should be changed to 20% increased damage like how mage and bird have it and its especially needed with bears melee kit. Some people might say &quot;why not just buff the bears armor again?'' It will make bear broken in 1v1s and having one sided fights because of abilities rather than skill is never good IMO. Also for Hell scream it's cooldown is 5 seconds and during that cooldown time mid fight against a team that has a mage and bird combo the output damage is far greater and faster so having a cooldown of 4 seconds for hell scream at 12 points would be a lot better and the current debuff stats for hell scream at 12 is -15% damage and -96% hit chance even though it says 96&quot;%&quot; it's actually -96 base hit. So the debuff stats should be increased to -25% damage and -80% hit rate but the actual percentage not minus base to hit I did the math and it's better to apply percentage, at 115 the hit% is extremely high around 350-400 hit% on average with crafted mythic. Remember these changes is only for 12 points on Iron blood, 12 points on Rage, and 12 points on hell scream. I have another idea. We make stomp 12m range for 10 points and up to peel for teammates and kite away from enemies. <br />
<br />
2. Remove crafted mythic/tinker bonus from 115 pvp. The price for all crafted sets dex, str, and int is around 700 million-1 billion EACH vs the uncrafted mythic sets that is maybe 10 million-20 million each. It's extremely discouraging for many players trying out 115 pvp because they need the mythic crafted set to consistently win so it goes back to losing because of gear or unbalanced abilities. Pvp should always be balanced as much as it can be and rewarding skill above anything else is what always should matter. Getting more people to play pvp will possibly make bigger and future events/attractions. <br />
<br />
3. Increase inventory slots limit from 1000 to 10000 and stash from 1000 to 10000 and have the option to &quot;give all items&quot; to someone the same way that you can &quot;stash all&quot;. There's many people who either enjoy having tons of vanities on one character and also farming the event but they have to be constantly clearing out their inventory or it's just someone farming like crazy and they do the same thing. Having multiple accounts or alts because your inventory and stash is full is a pain and even if you are able to have multiple alts or accounts the going back and forth and just your character slot full of alts is also a mess you just lose track on where the items went and have to look through each character. When you do have a lot of alt or accounts the option to &quot;give all&quot; to that alt would be WAY faster, having to spam press for a whole 1-2minutes every 30 minutes to an hour is so annoying. <br />
<br />
4. Remove Enchantments in pvp. We all miss the days when we could play on the pvp maps like Tiny Tombs, Ice tunnel, Bayou bash, Forest Tombs, Oasis of doom and many more pvp maps. Back when there was so much more variety in pvp but now it's ruined because of enchantments and we constantly have to be playing forest fight. It's getting dull and sometimes a map without trees would be nice especially since many people complain about that. <br />
<br />
5. Buff Mage heal. Whenever a mage heals there is a armor orb applied to them and that armor orb lasts for 5 seconds. There is so many instances where mage has to constantly heal to refresh the armor orb but a lot of bad timing on the heal happens during fights because of it. Mage heals to get out of roots or stuns and if a mage heals to refresh the armor orb and then a bird/mage stuns/ices right after then the mage most of the time just dies. So instead of the armor orb lasting 5 seconds it should last 10 seconds only on yourself everyone else mage applies armor orb to only lasts for 5 sec. It will give a better chance to time and outplay people especially with bird having so much dodge. <br />
<br />
6. Nerf dodge mythic gear 115 pvp and nerf bird dodge/bear dodge abilities. Both the uncrafted and crafted mythic gear dodge stats should be nerfed. Too many instances where someone wins in pvp because of dodge RNG. The ability and skill to kite and outplay your opponents has been incredibly difficult and also discourages many passionate/good pvpers to keep playing since they don't feel like their skillful gameplay is rewarded. This is something that many people hate and it's so bad. It really harms the quality of pvp. Since the mythic gear gives around 30 dodge you then have bird with skill evasion and bear with skill evade that gives EXTRA dodge. Mythic gear/uncrafted mythic sets should have a base dodge stat of 10 in general not 30-33 base dodge. I still think dodge is important but not to the point where you completely win because of it. Evasion skill for bird is a big problem at 12 points it's +50% dodge and +25% armor the 50% dodge doesn't actually give the % but just adds +50 base dodge to your stat dodge and evade for bear gives +60 base stat to dodge it's just too much. I did notice the change in taunt for bear. The taunt buff is not usable in pvp now for bear so clearly you guys have the ability to limit something like that in pvp so what should be done is the dodge for evasion should only grant +5 base dodge and keep the 25% armor and for bear the same thing only +5 base dodge to evade keeping the limit at +5 dodge from abilities in 115 PVP lobbies. Another option could be dodge cap at 115 pvp be at 15 base dodge. <br />
<br />
7. Unbanning/umuting players. There's many people who have been banned for years who loved playing this game and might have lost so much getting banned. Obviously there's some freaks out there who have done and said the most insane things and I'm all for them being banned but for the ones that haven't really gone that far or haven't even said terrible things maybe they've said some bad words or advertised a game by accident without them knowing theirs consequences to that or other not so insane things. It would be cool if ya'll can give them a fresh start and unban them especially if it has been years because maybe they've changed.<br />
<br />
8. Underpowerful and Mushed(which is me) hosted a 115 pvp tournament and the winners were imcuard and asapkidd. They deserve a tournament shield for being the best team. <br />
<br />
9. A few people mention that &quot;the og days were best&quot; or &quot;76 cap was the best&quot; and we should do everything like that. I'm sure there's a few things that would be good like before but overall there was always imbalances any era for pvp where a certain race's abilities would just be too powerful to outplay against. New players will never understand the OG days nor make any sense of imbalances when clearly balances have made modern games more successful. Pocket legends doesn't have a rank system or a queue option to go into 2s and 3s...unbalances just causes chaos and new players/skillful players will just play a different game and pocket legends will forever be stuck in the past. Sometimes tradition is the enemy of progress and I'm trying to create a world where mechanics, timing, movement and just pure skill is rewarded. Using the example of modern games would be the smartest thing you can do to have a better future for this game. <br />
<br />
I would love to hear people's feedback and also from futu/cinco.</div>

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			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>oreo123</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?811880-More-Pvp-Changes-and-Ideas</guid>
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			<title>Quest slots</title>
			<link>https://www.spacetimestudios.com/showthread.php?811683-Quest-slots&amp;goto=newpost</link>
			<pubDate>Sat, 19 Sep 2026 18:23:59 GMT</pubDate>
			<description>Could you please increase the maximum number of quest slots from 5 to 20? 
With how many quests are involved in the Dragkin campaign, having only 5...</description>
			<content:encoded><![CDATA[<div>Could you please increase the maximum number of quest slots from 5 to 20?<br />
With how many quests are involved in the Dragkin campaign, having only 5 quest slots makes it difficult to progress efficiently. Players constantly have to abandon, complete, or turn in quests just to make room for new ones.<br />
Increasing the limit to 20 would make the Dragkin campaign much smoother and more enjoyable, while also giving players more flexibility to work on multiple quests at once.<br />
Please consider increasing the quest limit to 20 in a future update. Thank you!<br />
<br />
Sent from my SM-S947U1 using Tapatalk</div>

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			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>Moon182</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?811683-Quest-slots</guid>
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			<title>Pvp balances</title>
			<link>https://www.spacetimestudios.com/showthread.php?811652-Pvp-balances&amp;goto=newpost</link>
			<pubDate>Sat, 19 Sep 2026 06:43:54 GMT</pubDate>
			<description>Hey Spacetime Studios! I’d like to suggest some balance changes for Level 115 PvP. Could you consider buffing armor and health while nerfing the...</description>
			<content:encoded><![CDATA[<div>Hey Spacetime Studios! I’d like to suggest some balance changes for Level 115 PvP. Could you consider buffing armor and health while nerfing the effectiveness of dodge?<br />
At Level 115, increasing survivability through armor and health while reducing dodge would make fights feel more consistent and less dependent on avoiding attacks entirely. It could also help make defensive builds more viable and give players more meaningful choices in PvP.<br />
Thanks for considering the feedback!</div>

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			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>Moon182</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?811652-Pvp-balances</guid>
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			<title>Missing Piece of Pocket Legends</title>
			<link>https://www.spacetimestudios.com/showthread.php?811629-Missing-Piece-of-Pocket-Legends&amp;goto=newpost</link>
			<pubDate>Fri, 18 Sep 2026 18:31:12 GMT</pubDate>
			<description>*!!!!MISSING!!!!!* 
 
Last seen: somewhere around 2022 
If found, please tell him Pocket Legends still exists. :D:D 
 
Attachment 289004...</description>
			<content:encoded><![CDATA[<div><b><font size="4">!!!!MISSING!!!!!</font></b><br />
<br />
Last seen: somewhere around 2022<br />
If found, please tell him Pocket Legends still exists. :D:D<br />
<br />
<img src="https://www.spacetimestudios.com/attachment.php?attachmentid=289004&amp;d=1789755705" border="0" alt="Name:  ADD29278-8347-4696-8C8B-133BECF34CF6.png
Views: 49
Size:  2.30 MB"  style="float: CONFIG" /><br />
<br />
<font size="3"><i><i><u>@Futumsh</u></i></i></font>   Have you seen him?<br />
<br />
(Not meant to be provocative or disrespectful just a little joke from a player who would love to see a reall good new update someday. Maybe this will soften your hearts a little. Futumsh, I personally really appreciate the work you’re doing to bring some life back into the Pocket Legends world. We really appreciate it!  :love_heart: )</div>


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			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>Vorgoss</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?811629-Missing-Piece-of-Pocket-Legends</guid>
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			<title>Plat level skip</title>
			<link>https://www.spacetimestudios.com/showthread.php?811453-Plat-level-skip&amp;goto=newpost</link>
			<pubDate>Wed, 16 Sep 2026 05:29:28 GMT</pubDate>
			<description>@Futumsh I went on arcane legends to see if i could get into the game (couldnt do it not being able to turn camara and the skills having to be...</description>
			<content:encoded><![CDATA[<div>@Futumsh I went on arcane legends to see if i could get into the game (couldnt do it not being able to turn camara and the skills having to be charged turned me off unfortunately other than that game was good) i noticed you could instantly get to level 85 for 500 plat and would be nice if we had that in pocket legends 500 plat to reach 115 or at least 110 would help returning players or new players get to endgame faster could give 110 mythic set for the class (for example bear/rhino str set bird/fox dex set and mage int set) would be a nice addition to the game and increase plat purchases thanks</div>

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			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>Moon182</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?811453-Plat-level-skip</guid>
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			<title>Removal/locking of passives in PVP (urgent, reasons below)</title>
			<link>https://www.spacetimestudios.com/showthread.php?811110-Removal-locking-of-passives-in-PVP-(urgent-reasons-below)&amp;goto=newpost</link>
			<pubDate>Wed, 09 Sep 2026 18:37:34 GMT</pubDate>
			<description><![CDATA[Hey futumsh, 
 
over the past few weeks me and some other friends have discovered issues with the passives, and it mainly has to do with "sturdy". On...]]></description>
			<content:encoded><![CDATA[<div>Hey futumsh,<br />
<br />
over the past few weeks me and some other friends have discovered issues with the passives, and it mainly has to do with &quot;sturdy&quot;. On some levels, certain specific set combos become impossible to defeat, literally. <br />
<br />
Examples: L61 bear/rhino with regen set (possible but very hard)///L35 bear, rhino, mage with regen set /// L40 pally is literally unkillable.<br />
<br />
These are just a few examples as there may be some more hidden ones we are not aware of, but the point is that passives are making certain conditions on certain levels immortal. <br />
<br />
<br />
I will not personally ask people to reply to this post as i usually do, its rather an addition to muzzlings earlier post, but i am creating this post seperately because its an actual immortality issue. <br />
<br />
There is nobody against removing the passives when taking these things into consideration. Obviously i see what was tried to be done, to make the skill tree more immerssive and present it with more variety, but sadly for pvp it doesnt work out on some specific places, 35 and 40 being second if not the most active pvp level. <br />
<br />
<br />
<b><u>(PS. LOCK PASSIVES IN PVP, this is probably the easiest and doesnt require actually removing the passives from the game, since people may appreciate the gold loot passive im sure).<br />
 </u></b><br />
<br />
<br />
<br />
Hoping for a response Futumsh and thankyou for hearing me out:)</div>

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			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>pleasepvpme</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?811110-Removal-locking-of-passives-in-PVP-(urgent-reasons-below)</guid>
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			<title>Suggestion for Upcoming Halloween Event</title>
			<link>https://www.spacetimestudios.com/showthread.php?811104-Suggestion-for-Upcoming-Halloween-Event&amp;goto=newpost</link>
			<pubDate>Wed, 09 Sep 2026 15:42:55 GMT</pubDate>
			<description>Just like last year we got a recoloured version of the Deadly Ghost Wings 
 
I would like to suggest two new recolours, with the same stats, maybe...</description>
			<content:encoded><![CDATA[<div>Just like last year we got a recoloured version of the Deadly Ghost Wings<br />
<br />
I would like to suggest two new recolours, with the same stats, maybe obtained differently (Tokens, different boss, Plat from Krud Stinker?)<br />
<br />
These would be Red Deadly Ghost Wings and White Deadly Ghost Wings<br />
<br />
This would also create some more diversity between end game looks.. as currently when you are farming a boss, or dungeon, or events people are all wearing the same outfits.. everyone looks the same which is lame!!<br />
<br />
Thanks for reading</div>

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			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>Ripanda</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?811104-Suggestion-for-Upcoming-Halloween-Event</guid>
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			<title>gold reduce</title>
			<link>https://www.spacetimestudios.com/showthread.php?811033-gold-reduce&amp;goto=newpost</link>
			<pubDate>Tue, 08 Sep 2026 15:21:54 GMT</pubDate>
			<description>in the last years lot of peoples are exploited the level 110  isle of night map and they keep doing it recently 
 
so i ask to reduce the amout of...</description>
			<content:encoded><![CDATA[<div>in the last years lot of peoples are exploited the level 110  isle of night map and they keep doing it recently<br />
<br />
so i ask to reduce the amout of gold can be farmed in that one map cause that's the most easiest map to use bots on, since it's already a known methood they keep try and coming back and make multiple l115 alts at in events just for this<br />
<br />
since they are at a private password game and we can't access, it's impossible to send proof in the the report, also a very few   players play the game and they probably don't even know it's a possibility to report them trought email <br />
<br />
billions being farmed without a real person effort by a system is aganist tos, they do this for months without being banned so i ask the spacetime studio team/developers to reduce the gold drops similar as they did in the l105 mad mage maps, they are nerfed around 90%, the same or similar amout would actually make the game economy less inflated and more fair to the players who put hard work time and energy and consistency to earn gold <br />
<br />
thrax runs and realm/master key are exist for years and that farming methoods is still give at least 3x more gold than isle, there are actually need to be active member of a team so a real person would definitely choose that methood cause it's more efficent, only bot users choose lower gold rate /hour and play 24 hours a day for weeks and the gold does not split since 2022 among players in a map, using a locked game is certainly just for hiding innaporate activities <br />
<br />
somehow please fix this problem</div>

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			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>Pvpkings</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?811033-gold-reduce</guid>
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			<title>Option to auto mute non friends list players</title>
			<link>https://www.spacetimestudios.com/showthread.php?810938-Option-to-auto-mute-non-friends-list-players&amp;goto=newpost</link>
			<pubDate>Mon, 07 Sep 2026 01:24:23 GMT</pubDate>
			<description>I deal with this issue quite often as a female player, muting does not work when they create multiple accounts to message you and the report system...</description>
			<content:encoded><![CDATA[<div>I deal with this issue quite often as a female player, muting does not work when they create multiple accounts to message you and the report system has various flaws that make it hard to resolve a more complicated issues that I’ve been dealing with for a few months, a simple option to discontinue incoming private messages from anyone you don’t have on your friends list is a good implementation that should’ve been added a while ago, you may still receive friend requests and you get to choose to accept as usual allowing them to message you directly again<br />
It’s a toggle-able option so for extreme cases or for players who just want quiet it’s there and avoids needing to go through the report system  multiple times <br />
<br />
Please add this, ty</div>

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			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>Imawolve</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?810938-Option-to-auto-mute-non-friends-list-players</guid>
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