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		<title>Spacetime Studios - PL Suggestions and Feedback</title>
		<link>https://www.spacetimestudios.com/</link>
		<description>Please use this forum to post your ideas for the game, suggestions to make it better and feedback about current features.</description>
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		<lastBuildDate>Mon, 10 Aug 2026 13:09:38 GMT</lastBuildDate>
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			<title>Spacetime Studios - PL Suggestions and Feedback</title>
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			<title>name kit idea</title>
			<link>https://www.spacetimestudios.com/showthread.php?809127-name-kit-idea&amp;goto=newpost</link>
			<pubDate>Wed, 05 Aug 2026 20:21:49 GMT</pubDate>
			<description><![CDATA[i think it could be an opinion that players could buy a name changing kit or card or something for platinum 
it's would be similar as auction kit,...]]></description>
			<content:encoded><![CDATA[<div>i think it could be an opinion that players could buy a name changing kit or card or something for platinum<br />
it's would be similar as auction kit, stash slot or inventory slot, a tradable item, so players who don't has platinum but has gold could buy it from other players<br />
it could be cost like 200 plat or something<br />
please consider this idea, it's would benefit the game and palyers too, some palyers would like this to be an opinion</div>

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			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>Pvpkings</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?809127-name-kit-idea</guid>
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			<title>Bear buff and other nerf/buffs</title>
			<link>https://www.spacetimestudios.com/showthread.php?809031-Bear-buff-and-other-nerf-buffs&amp;goto=newpost</link>
			<pubDate>Tue, 04 Aug 2026 06:55:25 GMT</pubDate>
			<description><![CDATA[Hey futumsh I'm responding based off what you said in the event thread for shimmering shores about something simple to buff bear and nerf/buff other...]]></description>
			<content:encoded><![CDATA[<div>Hey futumsh I'm responding based off what you said in the event thread for shimmering shores about something simple to buff bear and nerf/buff other stuff. The Iron Blood buff for bear is currently is 20% armor and 20% health at level 12 points and should get a 60% armor buff and 35% Health Buff which is almost 4k added health but only at level 12 points. Every 20% armor buff is around 131 reduced damage that bear takes so increased to 60% will be around 400 reduced damage. It's also very difficult to peel/help a teammate if they are stuck with a stun because bear has to go in and stomp them to push them back and save their teammate but by the time they run in and try and stomp ahead of time they are dead and usually hell scream is already used. 115 is extremely fast paced, heavily ranged and a lot of dodges so bears kit isn't exactly optimal but that increase of armor will give a decent amount of survivability to at least get close enough to use crushing blow and slashes. Also mages have to spam heal around every 3 seconds for the 20% armor buff orb sometimes mages will get rooted or stunned but since we have to constantly be spamming heal what if we heal at a time where its right before we get rooted or stunned and now we are stuck for those 3 seconds because we always have to make sure the armor buff from heal is always up which by then we could be dead. So spamming heal messes up the timing of healing the opponents stun/root so instead of armor buff orb from heal lasting for 3 seconds make it 8 seconds. Also dodge should be capped at exactly 15 dodge only in 115 pvp there's many times where a mage is fighting a bird and the mage tries to fire to kite the bird because they're either trying to get time to heal or get buffs or do poke damage because bird does so much damage and if the bird dodges at that moment then 90% of the time the fight is over. Same thing with doing 2v2 if a team is trying to get away because they don't have buffs after winning a fight and they try to kite with dodge or repulse and if they dodge its over. I still think dodge is important so 15 would be reasonable. Keep in mind that nothing is perfect so testing is always important it also shows that you guys are willing to improve things and I thank you for the recent responses to clarify stuff and a response to this would be great if you have any recommendations or just general info.</div>

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			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>oreo123</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?809031-Bear-buff-and-other-nerf-buffs</guid>
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			<title>Much needed PvP changes and Ideas</title>
			<link>https://www.spacetimestudios.com/showthread.php?807707-Much-needed-PvP-changes-and-Ideas&amp;goto=newpost</link>
			<pubDate>Sun, 12 Jul 2026 04:23:12 GMT</pubDate>
			<description>There’s a few different topics I want to discuss.  
 
1. Bear needs a buff at endgame, not a str set buff, it genuinely needs an armor or health...</description>
			<content:encoded><![CDATA[<div>There’s a few different topics I want to discuss. <br />
<br />
1. Bear needs a buff at endgame, not a str set buff, it genuinely needs an armor or health buff, bears die quicker than birds in the current meta and are basically unplayable. This sucks for people that spent 10+ years playing bear class. Im a mage main, but in PvP I notice it’s 95% mages or birds only, this equates to a dull and repetitive PvP experience. I think buffing bear would bring back a good amount of players and also make PvP feel a lot more dynamic and fun for everyone. <br />
<br />
2. The cost of entry for 115 pvp is too high, granted for skilled and experienced players an uncrafted set CAN work, but it is still very difficult to overcome the stat differences between crafted and uncrafted. I think this detours a lot of players that maybe haven’t  spent a lot of time pvping from ever even trying it. Crafted sets as it sits cost around 700m, this inadvertently causes PvP to be only accessible to the rich players of the game. I notice that currently 115 PvP is the same 15-20 players and hardly see anyone new join a game. In my opinion as someone that owns a crafted set. I don’t  think there should be a stat difference in pvp. This will allow almost all players to have a fair chance in pvp instead of never being able to step foot in arena. <br />
<br />
3. I also wanted to mention bringing back honor arena, but with a bit of a twist if possible. I always hear (and agree with) players that talk about how good the old caps were, particularly 56,66,71,76 etc. so maybe it’s  possible to release honor sets and honor maps for each of these old level caps, the sets will have the same exact stats as the original sets when those caps were active. But would be playable at 115. For example, a level 115 player can put on a L76 honor set and host a specific L76 honor arena where only other L76 honor sets can join. I also encourage honor CTF maps. This would bring back a lot of OG players that want that nostalgic feel from their favorite cap. <br />
<br />
4. With the return of honor or maybe the balancing of bear class, I think it would be awesome to start doing some PvP events. I remember a few of these happening a long time ago but haven’t had anything since. This would encourage more players to jump into arena or CTF and who knows, maybe they discover they like PvP after all but have never tried it before because of the imbalances and set differences. I’ve  always only played this game for its PvP, but right now it’s the same 20 players repetitively. I’m hoping something can be done that can somewhat revive the PvP content side of the game. I strongly believe if previous caps stats were added to honor sets that  would help do the trick.</div>

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			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>Muzzling</dc:creator>
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