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		<title>Spacetime Studios - PL Suggestions and Feedback</title>
		<link>https://www.spacetimestudios.com/</link>
		<description>Please use this forum to post your ideas for the game, suggestions to make it better and feedback about current features.</description>
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		<lastBuildDate>Mon, 07 Sep 2026 03:29:44 GMT</lastBuildDate>
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			<title>Spacetime Studios - PL Suggestions and Feedback</title>
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			<title>Option to auto mute non friends list players</title>
			<link>https://www.spacetimestudios.com/showthread.php?810938-Option-to-auto-mute-non-friends-list-players&amp;goto=newpost</link>
			<pubDate>Mon, 07 Sep 2026 01:24:23 GMT</pubDate>
			<description>I deal with this issue quite often as a female player, muting does not work when they create multiple accounts to message you and the report system...</description>
			<content:encoded><![CDATA[<div>I deal with this issue quite often as a female player, muting does not work when they create multiple accounts to message you and the report system has various flaws that make it hard to resolve a more complicated issues that I’ve been dealing with for a few months, a simple option to discontinue incoming private messages from anyone you don’t have on your friends list is a good implementation that should’ve been added a while ago, you may still receive friend requests and you get to choose to accept as usual allowing them to message you directly again<br />
It’s a toggle-able option so for extreme cases or for players who just want quiet it’s there and avoids needing to go through the report system  multiple times <br />
<br />
Please add this, ty</div>

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			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>Imawolve</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?810938-Option-to-auto-mute-non-friends-list-players</guid>
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			<title>Enchantment rework</title>
			<link>https://www.spacetimestudios.com/showthread.php?810088-Enchantment-rework&amp;goto=newpost</link>
			<pubDate>Sun, 23 Aug 2026 22:30:01 GMT</pubDate>
			<description><![CDATA[The current enchantment system is extremely lacking in practical stats, and in comparison to that ALs awakening system I&#8217;d say it was extremely...]]></description>
			<content:encoded><![CDATA[<div>The current enchantment system is extremely lacking in practical stats, and in comparison to that ALs awakening system I&#8217;d say it was extremely rushed. Here&#8217;s a few ideas that could allow further engagement with enchantments.<br />
<br />
<br />
* Expand the enchantment system to include gears of all levels and open up the helmet slots if possible. <br />
<br />
______<br />
<br />
* Remove or cap the amount of damage, armor, and health gained from enchantments below level 105. The current meta revolves around everyone slotting in these 3 attributes on every piece of gear that allows it. This not only limits player interaction with other enchantment choices but also limits the amount of classes capable of using enchantments in PvP from 5 to just 2, bear and mage.<br />
<br />
______<br />
<br />
* Create % stats for Str, Dex, and Int. Both single attribute stat and triple attribute stat percentages.<br />
<br />
<font size="3"><b>Triple Attribute stats</b></font><br />
+1% Str, +1% Dex, +1% Int (Gold roll)<br />
+3% Str, +3% Dex, +3% Int (Gold and Platinum roll)<br />
+5% Str, +5% Dex, +5% Int (Gold and Platinum roll)<br />
+7% Str, +7% Dex, +7% Int (Platinum roll)<br />
<br />
<font size="3"><b>Single Attribute stat</b></font> <br />
+1% Str - +1% Dex - +1% Int (Gold roll)<br />
+3% Str - +3% Dex - +3% Int (Gold roll)<br />
+5% Str - +5% Dex - +5% Int (Gold and Platinum roll)<br />
+7% Str - +7% Dex - +7% Int (Platinum roll)<br />
+9% Str - +9% Dex - +9% Int (Platinum roll) <br />
<br />
______<br />
<br />
* Remove triple attribute enchantment selection above 10, 10, 10 as it outperforms single attribute enchantments significantly. This will encourage the use of 15 Str, Dex, or Int enchantments.<br />
<br />
______<br />
<br />
* Increased odds for better enchantments on Mythic and Arcane items. <br />
<br />
______<br />
<br />
* Shadow Fight! PvP map becomes accessible to all levels.</div>

]]></content:encoded>
			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>MageFFA</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?810088-Enchantment-rework</guid>
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			<title>Enchantment add-on</title>
			<link>https://www.spacetimestudios.com/showthread.php?810087-Enchantment-add-on&amp;goto=newpost</link>
			<pubDate>Sun, 23 Aug 2026 22:26:19 GMT</pubDate>
			<description><![CDATA[The current enchantment system is extremely lacking in practical stats, and in comparison to that ALs awakening system I&#8217;d say it was extremely...]]></description>
			<content:encoded><![CDATA[<div>The current enchantment system is extremely lacking in practical stats, and in comparison to that ALs awakening system I&#8217;d say it was extremely rushed. Here&#8217;s a few ideas that could allow further engagement with enchantments.<br />
<br />
<br />
* Expand the enchantment system to include gears of all levels and open up the helmet slots if possible. <br />
<br />
______<br />
<br />
* Remove or cap the amount of damage, armor, and health gained from enchantments below level 105. The current meta revolves around everyone slotting in these 3 attributes on every piece of gear that allows it. This not only limits player interaction with other enchantment choices but also limits the amount of classes capable of using enchantments in PvP from 5 to just 2, bear and mage.<br />
<br />
______<br />
<br />
* Create % stats for Str, Dex, and Int. Both single attribute stat and triple attribute stat percentages.<br />
<br />
______<br />
<br />
<font size="3"><b>Triple Attribute stats</b></font><br />
+1% Str, +1% Dex, +1% Int (Gold roll)<br />
+3% Str, +3% Dex, +3% Int (Gold and Platinum roll)<br />
+5% Str, +5% Dex, +5% Int (Platinum roll)<br />
+7% Str, +7% Dex, +7% Int (Platinum roll)<br />
<br />
<font size="3"><b>Single Attribute stat</b></font> <br />
+1% Str - +1% Dex - +1% Int (Gold roll)<br />
+3% Str - +3% Dex - +3% Int (Gold and Platinum roll)<br />
+5% Str - +5% Dex - +5% Int (Gold and Platinum roll)<br />
+7% Str - +7% Dex - +7% Int (Platinum roll)<br />
+9% Str - +9% Dex - +9% Int (Platinum roll) <br />
<br />
______<br />
<br />
* Remove triple attribute enchantment selection above 10, 10, 10 as it outperforms single attribute enchantments significantly. This will encourage the use of 15 Str, Dex, or Int enchantments.</div>

]]></content:encoded>
			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>MageFFA</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?810087-Enchantment-add-on</guid>
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