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		<title>Spacetime Studios - PL Suggestions and Feedback</title>
		<link>https://www.spacetimestudios.com/</link>
		<description>Please use this forum to post your ideas for the game, suggestions to make it better and feedback about current features.</description>
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		<lastBuildDate>Sat, 12 Sep 2026 11:16:52 GMT</lastBuildDate>
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			<title>Spacetime Studios - PL Suggestions and Feedback</title>
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			<title>Removal/locking of passives in PVP (urgent, reasons below)</title>
			<link>https://www.spacetimestudios.com/showthread.php?811110-Removal-locking-of-passives-in-PVP-(urgent-reasons-below)&amp;goto=newpost</link>
			<pubDate>Wed, 09 Sep 2026 18:37:34 GMT</pubDate>
			<description><![CDATA[Hey futumsh, 
 
over the past few weeks me and some other friends have discovered issues with the passives, and it mainly has to do with "sturdy". On...]]></description>
			<content:encoded><![CDATA[<div>Hey futumsh,<br />
<br />
over the past few weeks me and some other friends have discovered issues with the passives, and it mainly has to do with &quot;sturdy&quot;. On some levels, certain specific set combos become impossible to defeat, literally. <br />
<br />
Examples: L61 bear/rhino with regen set (possible but very hard)///L35 bear, rhino, mage with regen set /// L40 pally is literally unkillable.<br />
<br />
These are just a few examples as there may be some more hidden ones we are not aware of, but the point is that passives are making certain conditions on certain levels immortal. <br />
<br />
<br />
I will not personally ask people to reply to this post as i usually do, its rather an addition to muzzlings earlier post, but i am creating this post seperately because its an actual immortality issue. <br />
<br />
There is nobody against removing the passives when taking these things into consideration. Obviously i see what was tried to be done, to make the skill tree more immerssive and present it with more variety, but sadly for pvp it doesnt work out on some specific places, 35 and 40 being second if not the most active pvp level. <br />
<br />
<br />
<b><u>(PS. LOCK PASSIVES IN PVP, this is probably the easiest and doesnt require actually removing the passives from the game, since people may appreciate the gold loot passive im sure).<br />
 </u></b><br />
<br />
<br />
<br />
Hoping for a response Futumsh and thankyou for hearing me out:)</div>

]]></content:encoded>
			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>pleasepvpme</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?811110-Removal-locking-of-passives-in-PVP-(urgent-reasons-below)</guid>
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			<title>Suggestion for Upcoming Halloween Event</title>
			<link>https://www.spacetimestudios.com/showthread.php?811104-Suggestion-for-Upcoming-Halloween-Event&amp;goto=newpost</link>
			<pubDate>Wed, 09 Sep 2026 15:42:55 GMT</pubDate>
			<description>Just like last year we got a recoloured version of the Deadly Ghost Wings 
 
I would like to suggest two new recolours, with the same stats, maybe...</description>
			<content:encoded><![CDATA[<div>Just like last year we got a recoloured version of the Deadly Ghost Wings<br />
<br />
I would like to suggest two new recolours, with the same stats, maybe obtained differently (Tokens, different boss, Plat from Krud Stinker?)<br />
<br />
These would be Red Deadly Ghost Wings and White Deadly Ghost Wings<br />
<br />
This would also create some more diversity between end game looks.. as currently when you are farming a boss, or dungeon, or events people are all wearing the same outfits.. everyone looks the same which is lame!!<br />
<br />
Thanks for reading</div>

]]></content:encoded>
			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>Ripanda</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?811104-Suggestion-for-Upcoming-Halloween-Event</guid>
		</item>
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			<title>gold reduce</title>
			<link>https://www.spacetimestudios.com/showthread.php?811033-gold-reduce&amp;goto=newpost</link>
			<pubDate>Tue, 08 Sep 2026 15:21:54 GMT</pubDate>
			<description>in the last years lot of peoples are exploited the level 110  isle of night map and they keep doing it recently 
 
so i ask to reduce the amout of...</description>
			<content:encoded><![CDATA[<div>in the last years lot of peoples are exploited the level 110  isle of night map and they keep doing it recently<br />
<br />
so i ask to reduce the amout of gold can be farmed in that one map cause that's the most easiest map to use bots on, since it's already a known methood they keep try and coming back and make multiple l115 alts at in events just for this<br />
<br />
since they are at a private password game and we can't access, it's impossible to send proof in the the report, also a very few   players play the game and they probably don't even know it's a possibility to report them trought email <br />
<br />
billions being farmed without a real person effort by a system is aganist tos, they do this for months without being banned so i ask the spacetime studio team/developers to reduce the gold drops similar as they did in the l105 mad mage maps, they are nerfed around 90%, the same or similar amout would actually make the game economy less inflated and more fair to the players who put hard work time and energy and consistency to earn gold <br />
<br />
thrax runs and realm/master key are exist for years and that farming methoods is still give at least 3x more gold than isle, there are actually need to be active member of a team so a real person would definitely choose that methood cause it's more efficent, only bot users choose lower gold rate /hour and play 24 hours a day for weeks and the gold does not split since 2022 among players in a map, using a locked game is certainly just for hiding innaporate activities <br />
<br />
somehow please fix this problem</div>

]]></content:encoded>
			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>Pvpkings</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?811033-gold-reduce</guid>
		</item>
		<item>
			<title>Option to auto mute non friends list players</title>
			<link>https://www.spacetimestudios.com/showthread.php?810938-Option-to-auto-mute-non-friends-list-players&amp;goto=newpost</link>
			<pubDate>Mon, 07 Sep 2026 01:24:23 GMT</pubDate>
			<description>I deal with this issue quite often as a female player, muting does not work when they create multiple accounts to message you and the report system...</description>
			<content:encoded><![CDATA[<div>I deal with this issue quite often as a female player, muting does not work when they create multiple accounts to message you and the report system has various flaws that make it hard to resolve a more complicated issues that I’ve been dealing with for a few months, a simple option to discontinue incoming private messages from anyone you don’t have on your friends list is a good implementation that should’ve been added a while ago, you may still receive friend requests and you get to choose to accept as usual allowing them to message you directly again<br />
It’s a toggle-able option so for extreme cases or for players who just want quiet it’s there and avoids needing to go through the report system  multiple times <br />
<br />
Please add this, ty</div>

]]></content:encoded>
			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>Imawolve</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?810938-Option-to-auto-mute-non-friends-list-players</guid>
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			<title>Enchantment rework</title>
			<link>https://www.spacetimestudios.com/showthread.php?810088-Enchantment-rework&amp;goto=newpost</link>
			<pubDate>Sun, 23 Aug 2026 22:30:01 GMT</pubDate>
			<description><![CDATA[The current enchantment system is extremely lacking in practical stats, and in comparison to that ALs awakening system I&#8217;d say it was extremely...]]></description>
			<content:encoded><![CDATA[<div>The current enchantment system is extremely lacking in practical stats, and in comparison to that ALs awakening system I&#8217;d say it was extremely rushed. Here&#8217;s a few ideas that could allow further engagement with enchantments.<br />
<br />
<br />
* Expand the enchantment system to include gears of all levels and open up the helmet slots if possible. <br />
<br />
______<br />
<br />
* Remove or cap the amount of damage, armor, and health gained from enchantments below level 105. The current meta revolves around everyone slotting in these 3 attributes on every piece of gear that allows it. This not only limits player interaction with other enchantment choices but also limits the amount of classes capable of using enchantments in PvP from 5 to just 2, bear and mage.<br />
<br />
______<br />
<br />
* Create % stats for Str, Dex, and Int. Both single attribute stat and triple attribute stat percentages.<br />
<br />
<font size="3"><b>Triple Attribute stats</b></font><br />
+1% Str, +1% Dex, +1% Int (Gold roll)<br />
+3% Str, +3% Dex, +3% Int (Gold and Platinum roll)<br />
+5% Str, +5% Dex, +5% Int (Gold and Platinum roll)<br />
+7% Str, +7% Dex, +7% Int (Platinum roll)<br />
<br />
<font size="3"><b>Single Attribute stat</b></font> <br />
+1% Str - +1% Dex - +1% Int (Gold roll)<br />
+3% Str - +3% Dex - +3% Int (Gold roll)<br />
+5% Str - +5% Dex - +5% Int (Gold and Platinum roll)<br />
+7% Str - +7% Dex - +7% Int (Platinum roll)<br />
+9% Str - +9% Dex - +9% Int (Platinum roll) <br />
<br />
______<br />
<br />
* Remove triple attribute enchantment selection above 10, 10, 10 as it outperforms single attribute enchantments significantly. This will encourage the use of 15 Str, Dex, or Int enchantments.<br />
<br />
______<br />
<br />
* Increased odds for better enchantments on Mythic and Arcane items. <br />
<br />
______<br />
<br />
* Shadow Fight! PvP map becomes accessible to all levels.</div>

]]></content:encoded>
			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>MageFFA</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?810088-Enchantment-rework</guid>
		</item>
		<item>
			<title>Enchantment add-on</title>
			<link>https://www.spacetimestudios.com/showthread.php?810087-Enchantment-add-on&amp;goto=newpost</link>
			<pubDate>Sun, 23 Aug 2026 22:26:19 GMT</pubDate>
			<description><![CDATA[The current enchantment system is extremely lacking in practical stats, and in comparison to that ALs awakening system I&#8217;d say it was extremely...]]></description>
			<content:encoded><![CDATA[<div>The current enchantment system is extremely lacking in practical stats, and in comparison to that ALs awakening system I&#8217;d say it was extremely rushed. Here&#8217;s a few ideas that could allow further engagement with enchantments.<br />
<br />
<br />
* Expand the enchantment system to include gears of all levels and open up the helmet slots if possible. <br />
<br />
______<br />
<br />
* Remove or cap the amount of damage, armor, and health gained from enchantments below level 105. The current meta revolves around everyone slotting in these 3 attributes on every piece of gear that allows it. This not only limits player interaction with other enchantment choices but also limits the amount of classes capable of using enchantments in PvP from 5 to just 2, bear and mage.<br />
<br />
______<br />
<br />
* Create % stats for Str, Dex, and Int. Both single attribute stat and triple attribute stat percentages.<br />
<br />
______<br />
<br />
<font size="3"><b>Triple Attribute stats</b></font><br />
+1% Str, +1% Dex, +1% Int (Gold roll)<br />
+3% Str, +3% Dex, +3% Int (Gold and Platinum roll)<br />
+5% Str, +5% Dex, +5% Int (Platinum roll)<br />
+7% Str, +7% Dex, +7% Int (Platinum roll)<br />
<br />
<font size="3"><b>Single Attribute stat</b></font> <br />
+1% Str - +1% Dex - +1% Int (Gold roll)<br />
+3% Str - +3% Dex - +3% Int (Gold and Platinum roll)<br />
+5% Str - +5% Dex - +5% Int (Gold and Platinum roll)<br />
+7% Str - +7% Dex - +7% Int (Platinum roll)<br />
+9% Str - +9% Dex - +9% Int (Platinum roll) <br />
<br />
______<br />
<br />
* Remove triple attribute enchantment selection above 10, 10, 10 as it outperforms single attribute enchantments significantly. This will encourage the use of 15 Str, Dex, or Int enchantments.</div>

]]></content:encoded>
			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>MageFFA</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?810087-Enchantment-add-on</guid>
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