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		<title>Spacetime Studios - PL Suggestions and Feedback</title>
		<link>https://www.spacetimestudios.com/</link>
		<description>Please use this forum to post your ideas for the game, suggestions to make it better and feedback about current features.</description>
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		<lastBuildDate>Mon, 20 Apr 2026 06:07:52 GMT</lastBuildDate>
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			<title>Spacetime Studios - PL Suggestions and Feedback</title>
			<link>https://www.spacetimestudios.com/</link>
		</image>
		<item>
			<title>QoL Ideas/Changes</title>
			<link>https://www.spacetimestudios.com/showthread.php?801264-QoL-Ideas-Changes&amp;goto=newpost</link>
			<pubDate>Sun, 19 Apr 2026 09:04:50 GMT</pubDate>
			<description>First to state, i think some of these changes we *Need* with the amount of items we obtain during events and on a daily basis playing end game...</description>
			<content:encoded><![CDATA[<div>First to state, i think some of these changes we <b>Need</b> with the amount of items we obtain during events and on a daily basis playing end game content.<br />
I know some of these have been asked before and may potentially be in development, but i don't see the harm in raising them again<br />
<br />
I'll start with the ones i think we need, in my opinion.<br />
<br />
<b><u>Stash Update</u></b><br />
<br />
We need a stash update, this being one of two things (or Both)<br />
One being the option to sort the stash similar to the inventory, with having 1000 items in a unsortable stash it becomes quite overbearing to get the items you want out, with this option you would be able to quickly get the items you want out...<br />
<br />
For example, have a new character you want to use xp kits on to boost them up? Instead of scrolling through 700 unwanted items, quickly select the packs tab and choose the xp kits in a much more timely manner.<br />
<br />
The other option/update is to allow for a 'stash/unstash all' option, Once clicked this could bring up an interface similar to the 'Sell All' option which confirms how many you can transfer, and if you don't have enough space how many it will transfer out of how many you have stashed/in your inventory<br />
<br />
For example, say you have been grinding the current anniversary event and have obtained a vast number of 1,500 Instant Experience Kits, instead of spending 5-10 minutes mundanely clicking the same button to stash them, switch character and unstash them, it would be a very simple press of a button, switch and another button, Simple!<br />
Example:<br />
<img src="https://www.spacetimestudios.com/attachment.php?attachmentid=286207&amp;d=1776589699" border="0" alt="Name:  image236623.png
Views: 46
Size:  373.9 KB"  style="float: CONFIG" /><br />
<br />
<b><u>Item Stacking</u></b><br />
<br />
Item Stacking i believe would be a huge benefit for players, this would solve the issue with inventory spaces being somewhat taken up by too many items you cant justify to throw away, but also help stashes stay cleaner and easier to manage...<br />
<br />
This would simply allow any none equipable item (Crafting Materials and Packs) to be stackable, would be an automatic thing and simply display 'Birthday Box x23' if you had 23 of them, this would also allow trading them to be simpler as instead of multiple trade windows to purchase any amount over 12, it would be one nice simple trade!<br />
<br />
<b><u>PvP Host Changes</u></b><br />
<br />
Instead of Disabling Enchantments per map in the backend, allow players to chose to have them disabled when they host a lobby, This could be done via a simple checkbox when hosting a map, example created by plfiutek:<br />
<img src="https://www.spacetimestudios.com/attachment.php?attachmentid=286206&amp;d=1776588880" border="0" alt="Name:  image2323.png
Views: 44
Size:  818.5 KB"  style="float: CONFIG" /><br />
<br />
An 'Expansion' on this idea would be to allow a Fully customizable hosting option, this would be a button to open a config when you host a PvP lobby, This could include but not limited to:<br />
<ul><li style="">Level Range</li><li style="">Damage %</li><li style="">Healing %</li></ul><br />
<br />
<br />
<b><u>Loadout Update</u></b><br />
<br />
Now onto the less 'needed' but i think 'wanted' updates<br />
<br />
First is an update to loadouts, i think 12 is, and also isn't enough, potentially adding 2 more columns of loadouts to up this to 20 would be amazing!<br />
Another change that i think would benefit loadouts is saving other aspects of your character to the loadout, these could include but not limited to:<br />
<ul><li style="">Badge</li><li style="">Title</li><li style="">Stats</li><li style="">Skill Loadout</li><li style="">Skill Upgrades</li></ul><br />
<br />
These are simply thing that can change based on what you are doing/where you are, wanting to PvP but you use a slightly different skill upgrade path to grinding the Gauntlet? A nice quick switch of a loadout can sort that rather than needing to respec!<br />
<br />
<b><u>Daily Blessing on Login</u></b><br />
<br />
I think it would be nice to have an option to claim/view your daily blessing on the Character screen, simply adding a button that is on the avatar page to make claiming daily elixirs on multiple toons easier!<br />
Example:<br />
<br />
<b><u>Quick Chats</u></b><br />
<br />
I think this would be quite a simple and nice update, similar to how loadouts was changed a while ago adding more 'slots' via an arrow to switch between them would be nice, sometimes people have a lot of things to say!<br />
<br />
<br />
<b><u>Finally, Any and all ideas are welcome, feel free to criticise or give any other QoL ideas you have below, don't be shy!</u></b></div>


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			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>Ripanda</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?801264-QoL-Ideas-Changes</guid>
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			<title>Fox needs a rework/buff to compensate for the nerf, unplayable class in PvP.</title>
			<link>https://www.spacetimestudios.com/showthread.php?801241-Fox-needs-a-rework-buff-to-compensate-for-the-nerf-unplayable-class-in-PvP&amp;goto=newpost</link>
			<pubDate>Sun, 19 Apr 2026 02:40:38 GMT</pubDate>
			<description><![CDATA[Fox needs a buff and rework desperately for PVP, I&#8217;ve played it since its release and gained over 200000 kills with it over a decade (the most any...]]></description>
			<content:encoded><![CDATA[<div>Fox needs a buff and rework desperately for PVP, I&#8217;ve played it since its release and gained over 200000 kills with it over a decade (the most any player has gotten with fox). Fox was designed to be a PVP class, there is nothing in its kit that makes it PVE oriented yet fox has dropped to being the worst class for PVP by far with its competition able to stun lock it or just outheal it without effort.<br />
The issue with fox comes from its significant lack in dps and survivability, I&#8217;ll suggest changes that not only prevent it from being what it was before shred nerf while bringing it to a class that is able to win with merit. <br />
<br />
Firstly, bandage at level 1 needs to add a debuff/stun cleanse kinda like rhino&#8217;s guardian skill, the only way fox can unstun itself is by using its small armor buff which does not remove the debuff just the stun. This change puts a ton of survivability back into its kit and rewards skillful timing.<br />
<br />
Secondly, evade requires a buff to the armor the class receives. Levels 1-4 cap at +14 armor which is nothing when considering the types of opponents it has to fight, with level 5 and 6 not giving enough armor for any PVP level above 30, I suggest to change it to +7armor per level and +9 armor per level from level 7-9 while giving levels 10-12 a 50% boost. This doesn&#8217;t give fox insane tank but doesn&#8217;t give its competition the ability to 2 shot it as it is currently.  Reminder that dodge is a luck based stat and should not be its sole survival stat so more flat armor is greatly needed.<br />
<br />
Third, with the recent shred nerf (much needed thank you futumsh) fox unfortunately lacks the peak dps to kill any other class (without heavy luck) but its own at levels 35-115. This is a huge issue that makes fox unplayable for the mode it was designed for. For example I ran 1v1 against a mage which fox is designed to counter and they did not heal after shred + 5 skills and they survived and healed to full right after. I was punished just for being on fox and the mage was rewarded with a win for making what everyone agrees is a mistake against fox. <br />
A way to fix this is to buff its hit reduction on needles and darts to 1.5x the original as well as buffing the debuff duration to 5 seconds each. This allows for fox to fight longer since there is no more early kill gate anymore and fox must now be able to stall out an opponent to beat it.<br />
<br />
Lastly, an overall skill damage buff of 20% reduces foxes reliance on shred as the average armor values of players above level 40 are already too much for shred to make an impact anymore and therefore fox needs extra skill damage to compete.<br />
<br />
The shred nerf was needed however with no buffs or reworks to compensate, fox has become unplayable in the mode it was designed for and against classes it was designed to beat, I&#8217;ve suggested solid solutions that give fox its edge back without it becoming what it used to be. And hopefully I can see more fox players with this change as I am currently the only active PVP fox player left :(.</div>

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			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>Imawolve</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?801241-Fox-needs-a-rework-buff-to-compensate-for-the-nerf-unplayable-class-in-PvP</guid>
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			<title>Pet Suggestion For Dark Hollow</title>
			<link>https://www.spacetimestudios.com/showthread.php?801076-Pet-Suggestion-For-Dark-Hollow&amp;goto=newpost</link>
			<pubDate>Thu, 16 Apr 2026 21:24:55 GMT</pubDate>
			<description>For the hopefully upcoming Dark Hollow event I would like to suggest a new pet as a potential rare drop, or simply for egent currency. 
 
I think it...</description>
			<content:encoded><![CDATA[<div>For the hopefully upcoming Dark Hollow event I would like to suggest a new pet as a potential rare drop, or simply for egent currency.<br />
<br />
I think it should function the same as the craft able barky (Usable in any event/pve area) but have slightly more stats compared<br />
<br />
This is simply because i think it would be nice to feel stronger in those events we are not allowed to use our strongest companions in.<br />
<br />
Introducing the 'Forest Golem' <br />
<br />
Stats would be:<br />
3500 Heath, 3500 Hp, 50% Reroll and 50% Gold loot<br />
<br />
Example of the pet:<br />
<img src="https://www.spacetimestudios.com/attachment.php?attachmentid=286155&amp;d=1776374679" border="0" alt="Name:  e77a7678-2302-447e-82a9-ff7067ee3e02.png
Views: 26
Size:  1.69 MB"  style="float: CONFIG" /></div>


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			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>Ripanda</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?801076-Pet-Suggestion-For-Dark-Hollow</guid>
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			<title>Nerf level 25 valentine elites and other 25 elites</title>
			<link>https://www.spacetimestudios.com/showthread.php?800495-Nerf-level-25-valentine-elites-and-other-25-elites&amp;goto=newpost</link>
			<pubDate>Wed, 08 Apr 2026 17:20:22 GMT</pubDate>
			<description>A big issue in low level pvp is finding level 25 elites to complete the best set. It’s difficult to find them and the stats on them is way better...</description>
			<content:encoded><![CDATA[<div>A big issue in low level pvp is finding level 25 elites to complete the best set. It’s difficult to find them and the stats on them is way better than the OG items. The pvp stat balance has been great but the valentine items makes people more tanky which is a pain. It also discourages people from pvping because most people who come back are just using OG items. The other 25 elites for example the wamm or bamm or psycho blaster are very overpowered.</div>

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			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>oreo123</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?800495-Nerf-level-25-valentine-elites-and-other-25-elites</guid>
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			<title>Make Tori the Teller sales better</title>
			<link>https://www.spacetimestudios.com/showthread.php?800465-Make-Tori-the-Teller-sales-better&amp;goto=newpost</link>
			<pubDate>Wed, 08 Apr 2026 04:19:29 GMT</pubDate>
			<description><![CDATA[We all know tori the teller's sales are really bad. It's actually way more beneficial spending money in events but what if some people don't have...]]></description>
			<content:encoded><![CDATA[<div>We all know tori the teller's sales are really bad. It's actually way more beneficial spending money in events but what if some people don't have time to grind or what if they don't exactly want to spend money on items and want straight gold. I think fixing the prices for them to be more reasonable would be fantastic and even more beneficial for the company. I have an example if we spend 2k plat on gold it should reward us with 400 million gold I did the calculation based off the earnings from events using plat but going based off or around that would be perfect.</div>

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			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>oreo123</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?800465-Make-Tori-the-Teller-sales-better</guid>
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			<title>Plat Sets and items buff.</title>
			<link>https://www.spacetimestudios.com/showthread.php?800188-Plat-Sets-and-items-buff&amp;goto=newpost</link>
			<pubDate>Fri, 03 Apr 2026 19:10:17 GMT</pubDate>
			<description>What’s the possibility of plat based items and sets being buffed up to give us a reason to purchase them? For example we are always buying the L20,...</description>
			<content:encoded><![CDATA[<div>What’s the possibility of plat based items and sets being buffed up to give us a reason to purchase them? For example we are always buying the L20, L30, and L40 Warrior 4-Pack and the Paladin-3 Pack, but you never see anyone seriously considering the Enchantress Packs or Archer Packs. When you do purchase them you are given the reason pretty quickly. They just aren’t good. <br />
<br />
With us quickly returning back to OG PvP I thought it would be great if I could pick 2-3 item packs to completely redraw the stats on to bring them back into the meta. Those being L30 Enchantress 3-Pack, L40 Enchantress 4-Pack, and Archer 3-Pack. Each one of these sets are lackluster in stats and are eclipsed by their Warrior and Rhino pack counterparts. A buff towards these with my stats in mind would make close to meta without hurting the balance of the zones in question. What are everyone thoughts?</div>

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			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>MageFFA</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?800188-Plat-Sets-and-items-buff</guid>
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			<title>Removing the need to heal for armor buff in level 115</title>
			<link>https://www.spacetimestudios.com/showthread.php?799996-Removing-the-need-to-heal-for-armor-buff-in-level-115&amp;goto=newpost</link>
			<pubDate>Tue, 31 Mar 2026 18:59:13 GMT</pubDate>
			<description>The armor buff when mages heal in 115 is great in pve and pvp but the constant need to be spamming it is very tiresome and annoying. I think just...</description>
			<content:encoded><![CDATA[<div>The armor buff when mages heal in 115 is great in pve and pvp but the constant need to be spamming it is very tiresome and annoying. I think just automatically giving mages more armor would be perfect and leave it how it was back in the old days.</div>

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			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>oreo123</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?799996-Removing-the-need-to-heal-for-armor-buff-in-level-115</guid>
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			<title>Use Stats but Not Looks of Vanities</title>
			<link>https://www.spacetimestudios.com/showthread.php?799975-Use-Stats-but-Not-Looks-of-Vanities&amp;goto=newpost</link>
			<pubDate>Tue, 31 Mar 2026 09:50:34 GMT</pubDate>
			<description>This sounds silly, but an idea... 
 
I miss the days of seeing people in dungeons running their fun looks, instead of only using them in towns. 
 
I...</description>
			<content:encoded><![CDATA[<div>This sounds silly, but an idea...<br />
<br />
I miss the days of seeing people in dungeons running their fun looks, instead of only using them in towns.<br />
<br />
I believe there should be a way to apply the stats of vanities without having them equipped, limited to one per slot.<br />
<br />
This meaning you could be wearing the 'White Lightning' Set, getting all the visuals from the White Lightning set, but having the stats equipped from using a 4 Piece 'Bone Devil' set for example.<br />
<br />
I think this would be a good alternative to seeing everyone using the exact same gear in dungeons, and adding back that variety we have not seen in years.<br />
<br />
I think this could work as either: A scan on your inventory and you select the effects you want, or you can select an item per slot and 'Apply' that item which then calculates Bonuses, sets etc how it currently does but does not update the Visuals.<br />
<br />
Feel free to leave anything in the comments :D</div>

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			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>Ripanda</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?799975-Use-Stats-but-Not-Looks-of-Vanities</guid>
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			<title>Game content and making things more new player friendly.</title>
			<link>https://www.spacetimestudios.com/showthread.php?799955-Game-content-and-making-things-more-new-player-friendly&amp;goto=newpost</link>
			<pubDate>Tue, 31 Mar 2026 04:11:35 GMT</pubDate>
			<description>New players will mostly level up without vanities/pets that give exp bonus, exp packs/kits. Since the pricing on things is so high the normal...</description>
			<content:encoded><![CDATA[<div>New players will mostly level up without vanities/pets that give exp bonus, exp packs/kits. Since the pricing on things is so high the normal leveling process hardly provides them money anywhere near what they need to purchase exp packs. I think the leveling process is very important for a new player to better understand the game so perhaps lowering the amount of exp they need to level up or providing more experience from kills once they reach a certain level for example trying to level from 80-115 takes a very long time. Also if you're a new player having to rely on vanity pets and vanity sets that give +damage to actually complete a dungeon for example the mad mage's maze dungeon is very difficult without vanity sets and pets is not very good. The new player can't exactly progress and they have to ask for assistance from other people but hardly anyone wants to help someone for hours to level up especially when that new player doesn't have +exp boosts from vanities and packs. So maybe increasing the damage out put for players in those dungeons should increase. I know there are some exp events but it really varies if those new players are able to take advantage of that and some people just want to play the game normally to better understand instead of just hopping in events right away. I also think that there should be more end game/115 content the one we have right now requires a full squad to clear which i think is a little much especially when there isn't a lot of people who want to grind or maybe you want to grind at your own pace. Perhaps at least having a duo to help you complete the dungeon effectively but still being able to solo the boss/dungeon would be amazing but of course not making too easy to just lower the damage a bit. We could also get new 115 dungeons where bosses drop very rare new vanities/arcane weapons for 115 and maybe have mini events in between while waiting for the big ones. Those mini events could just include leveling or gold farming maybe like easter and yall can also add in a dungeon where a boss drops a very rare and cool looking vanity/banner/badge nothing too elaborate for the mini ones.</div>

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			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>oreo123</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?799955-Game-content-and-making-things-more-new-player-friendly</guid>
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			<title>PvP level ranges, damage/heal adjustments</title>
			<link>https://www.spacetimestudios.com/showthread.php?799937-PvP-level-ranges-damage-heal-adjustments&amp;goto=newpost</link>
			<pubDate>Mon, 30 Mar 2026 20:08:16 GMT</pubDate>
			<description>Here is the current setup: 
 
PvP instance joinable if within 5 or less levels of hosted level. 
 
Damage and healing adjustments based on hosted...</description>
			<content:encoded><![CDATA[<div>Here is the current setup:<br />
<br />
PvP instance joinable if within 5 or less levels of hosted level.<br />
<br />
Damage and healing adjustments based on hosted level:<br />
<div class="cms_table"><table class="cms_table_grid"><tr valign="top" class="cms_table_grid_tr"><td class="cms_table_grid_td">Level Min</td>
<td class="cms_table_grid_td">Level Max</td>
<td class="cms_table_grid_td">%Damage</td>
<td class="cms_table_grid_td">%Heal</td>
</tr>
<tr valign="top" class="cms_table_grid_tr"><td class="cms_table_grid_td">1</td>
<td class="cms_table_grid_td">24</td>
<td class="cms_table_grid_td">100</td>
<td class="cms_table_grid_td">100</td>
</tr>
<tr valign="top" class="cms_table_grid_tr"><td class="cms_table_grid_td">25</td>
<td class="cms_table_grid_td">27</td>
<td class="cms_table_grid_td">50</td>
<td class="cms_table_grid_td">100</td>
</tr>
<tr valign="top" class="cms_table_grid_tr"><td class="cms_table_grid_td">28</td>
<td class="cms_table_grid_td">40</td>
<td class="cms_table_grid_td">90</td>
<td class="cms_table_grid_td">100</td>
</tr>
<tr valign="top" class="cms_table_grid_tr"><td class="cms_table_grid_td">41</td>
<td class="cms_table_grid_td">50</td>
<td class="cms_table_grid_td">80</td>
<td class="cms_table_grid_td">90</td>
</tr>
<tr valign="top" class="cms_table_grid_tr"><td class="cms_table_grid_td">51</td>
<td class="cms_table_grid_td">60</td>
<td class="cms_table_grid_td">70</td>
<td class="cms_table_grid_td">90</td>
</tr>
<tr valign="top" class="cms_table_grid_tr"><td class="cms_table_grid_td">61</td>
<td class="cms_table_grid_td">70</td>
<td class="cms_table_grid_td">50</td>
<td class="cms_table_grid_td">80</td>
</tr>
<tr valign="top" class="cms_table_grid_tr"><td class="cms_table_grid_td">71</td>
<td class="cms_table_grid_td">80</td>
<td class="cms_table_grid_td">45</td>
<td class="cms_table_grid_td">80</td>
</tr>
<tr valign="top" class="cms_table_grid_tr"><td class="cms_table_grid_td">81</td>
<td class="cms_table_grid_td">85</td>
<td class="cms_table_grid_td">40</td>
<td class="cms_table_grid_td">75</td>
</tr>
<tr valign="top" class="cms_table_grid_tr"><td class="cms_table_grid_td">86</td>
<td class="cms_table_grid_td">90</td>
<td class="cms_table_grid_td">35</td>
<td class="cms_table_grid_td">75</td>
</tr>
<tr valign="top" class="cms_table_grid_tr"><td class="cms_table_grid_td">91</td>
<td class="cms_table_grid_td">105</td>
<td class="cms_table_grid_td">35</td>
<td class="cms_table_grid_td">70</td>
</tr>
<tr valign="top" class="cms_table_grid_tr"><td class="cms_table_grid_td">106</td>
<td class="cms_table_grid_td">109</td>
<td class="cms_table_grid_td">30</td>
<td class="cms_table_grid_td">70</td>
</tr>
<tr valign="top" class="cms_table_grid_tr"><td class="cms_table_grid_td">110</td>
<td class="cms_table_grid_td">115</td>
<td class="cms_table_grid_td">15</td>
<td class="cms_table_grid_td">50</td>
</tr>
</table></div>
<br />
If people can come to a consensus on how it should be, we'll update it.</div>

]]></content:encoded>
			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>Futumsh</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?799937-PvP-level-ranges-damage-heal-adjustments</guid>
		</item>
		<item>
			<title>Event ideas</title>
			<link>https://www.spacetimestudios.com/showthread.php?799927-Event-ideas&amp;goto=newpost</link>
			<pubDate>Mon, 30 Mar 2026 16:38:11 GMT</pubDate>
			<description>Dear STS Team, 
 
I often check the Arcane Legends forum and I see that there are mini events there. 
I think it would be really great for Pocket...</description>
			<content:encoded><![CDATA[<div>Dear STS Team,<br />
<br />
I often check the Arcane Legends forum and I see that there are mini events there.<br />
I think it would be really great for Pocket Legends as well if there were occasional mini events between the bigger ones.<br />
<br />
For example, with Easter coming up, I think an Easter Egg Hunt mini event would fit perfectly into the game. It wouldn’t even require a new map, just a vendor and a few new items would be enough. There used to be Easter events before, so you could bring back things like new Bunny Ears, or introduce a system where players could farm Easter eggs across all maps and then craft them into a rare and valuable pet (for example, a Blood Bunny).<br />
<br />
You could also consider something like a Friday the 13th event.<br />
<br />
These are the kind of smaller mini events I’m thinking of, I believe they could help expand the active player base. You could also include strong items in the daily deals for platinum, which could potentially increase STS revenue as well.<br />
<br />
Another suggestion: besides the two yearly leaderboard gauntlet events, it could be great to have a third one where players can compete both individually and in teams for top positions.<br />
<br />
Please consider these ideas, as I believe they would benefit the game. I’m also curious to hear the opinions and suggestions of both the developers and the players.<br />
<br />
Thanks for taking the time to read this! :)<br />
<br />
Vorgoss<br />
<br />
#MakePlGreatAgain</div>

]]></content:encoded>
			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>Vorgoss</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?799927-Event-ideas</guid>
		</item>
		<item>
			<title>L25-L27 PVP damage reduction lobbies</title>
			<link>https://www.spacetimestudios.com/showthread.php?799589-L25-L27-PVP-damage-reduction-lobbies&amp;goto=newpost</link>
			<pubDate>Wed, 25 Mar 2026 17:12:46 GMT</pubDate>
			<description>I have a request. Currently almost everyone is playing pvp on L32, however, since L25-L27 has the damage reduction (which makes pvp playable on lower...</description>
			<content:encoded><![CDATA[<div>I have a request. Currently almost everyone is playing pvp on L32, however, since L25-L27 has the damage reduction (which makes pvp playable on lower level), we always need to host on 27. But the main issue is that most of us would like to pvp on the 35-40-45 brackets (thankyou for the cake shield!!!!) (and for fox nerf!). I think FFAmage has already made a similar request, but is it possible to increase the damage reduction of L25-L27 to 45, if not for maybe 61? (L71 already has damage reduction if i am not mistaken).<br />
<br />
This would currently, easily, be the best improvement for PL pvp and we would see even more activity and variety in lower levels.<br />
<br />
<br />
Hoping for a reply and thankyou,<br />
pleasepvpme</div>

]]></content:encoded>
			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>pleasepvpme</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?799589-L25-L27-PVP-damage-reduction-lobbies</guid>
		</item>
		<item>
			<title>Forgotten Weapons return?</title>
			<link>https://www.spacetimestudios.com/showthread.php?799491-Forgotten-Weapons-return&amp;goto=newpost</link>
			<pubDate>Tue, 24 Mar 2026 00:36:42 GMT</pubDate>
			<description>It’s been over a decade since the last time the forgotten forest event ran, could we have the forgotten weapons be droppable in every hidden stage or...</description>
			<content:encoded><![CDATA[<div>It’s been over a decade since the last time the forgotten forest event ran, could we have the forgotten weapons be droppable in every hidden stage or boss rush stage? It’d be a nice bonus item group to farm for and collect as almost no one has any above L20 anymore.</div>

]]></content:encoded>
			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>Imawolve</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?799491-Forgotten-Weapons-return</guid>
		</item>
	</channel>
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