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		<title>Spacetime Studios - PL Suggestions and Feedback</title>
		<link>https://www.spacetimestudios.com/</link>
		<description>Please use this forum to post your ideas for the game, suggestions to make it better and feedback about current features.</description>
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		<lastBuildDate>Sat, 16 May 2026 10:51:39 GMT</lastBuildDate>
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			<title>Spacetime Studios - PL Suggestions and Feedback</title>
			<link>https://www.spacetimestudios.com/</link>
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		<item>
			<title>Update to Elixirs (Stacking)</title>
			<link>https://www.spacetimestudios.com/showthread.php?802914-Update-to-Elixirs-(Stacking)&amp;goto=newpost</link>
			<pubDate>Sun, 10 May 2026 15:32:47 GMT</pubDate>
			<description><![CDATA[Currently when using an elixir that you already have active, it overwrites whatever time you have left and gives you a 'fresh' elixir 
 
I'm...]]></description>
			<content:encoded><![CDATA[<div>Currently when using an elixir that you already have active, it overwrites whatever time you have left and gives you a 'fresh' elixir<br />
<br />
I'm proposing if you already have an elixir active it just adds the time of the one you are using onto the existing time.<br />
<br />
Some use cases as examples:<br />
<br />
<b><u>Running Hyper-Thrax:</u></b><br />
<br />
Typically when running Hyper-Thrax they are ran in hour stints, but auto pickup gold elixirs only run for 30 minutes, In this case you can use two at the same time to get 1 hour of Auto Gold Pickup<br />
<br />
<b><u>Events:</u></b><br />
<br />
Some Events require the use of potions, either just to play and obtain the desired loot, or sometimes are required for Leaderboard runs during gauntlets, In this case use multiple elixirs (4x Armour for plat, Access to Event Dungeons, Auto Loot etc) and you can run for hours without the need to think about reusing an elixir to be running optimally.<br />
<br />
<br />
<b><u>Enable Access/Enable Experice</u></b><br />
<br />
Wanting to farm a specific area for experience, or gain access for achievements on lower level characters? These elixirs only last for 5 minutes each, this would solve this issue as you could spend the platinum for an hour for example and not need to worry about it for an hour, rather than every 5 minutes..<br />
<br />
Overall I think this would be a nice quality of life change the players would gladly welcome!<br />
As always, any comments or suggestions are always welcome!</div>

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			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>Ripanda</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?802914-Update-to-Elixirs-(Stacking)</guid>
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			<title>Remove Tinker Bonus from PVP</title>
			<link>https://www.spacetimestudios.com/showthread.php?802376-Remove-Tinker-Bonus-from-PVP&amp;goto=newpost</link>
			<pubDate>Sun, 03 May 2026 21:20:19 GMT</pubDate>
			<description>From before the global damage reduction added recently, crafted vs uncrafted elite-mythic was a significant difference, your opponent has 1-2k more...</description>
			<content:encoded><![CDATA[<div>From before the global damage reduction added recently, crafted vs uncrafted elite-mythic was a significant difference, your opponent has 1-2k more armor than you and consequently hits you harder resulting in you dying in 1-2 less hits than them, this is obviously unwinnable, there are times uncrafted could kill crafted because the damage was very high, but the advantage crafted gets makes it unbeatable overall unless you had your own crafted set. <br />
<br />
After the much needed damage reduction added to lobbies this gap between the 2 sets grew significantly to where even being lucky doesn’t get you the kill. For example an uncrafted bird will hit a crafted bird for 1800-2100 damage max while the opposite hits the other for 2300-3000 damage max, that’s a whole 40% more just because they have tinker equipped. <br />
<br />
Players are unable to play the level unless they have tinker equipped with crafted mythic, the bonus given from tinker should only be applied to pve, this is an extremely quick fix and much needed to making the endgame pvp fair for all. <br />
<br />
Also important! Mages heal should not buff your armor at all, or at least not in pvp, majority of classes have buffs that buff their armor by 20% and mages heal is an infinite uptime buff of 20% armor, this is clearly unfair, why should heal powercreep everyone’s armor buff, mage already has 2 armor buffs with mana shield and blessing of vitality that push their armor to crafted set levels without needing tinker on.</div>

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			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>Imawolve</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?802376-Remove-Tinker-Bonus-from-PVP</guid>
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			<title>QoL suggestions from the community</title>
			<link>https://www.spacetimestudios.com/showthread.php?801915-QoL-suggestions-from-the-community&amp;goto=newpost</link>
			<pubDate>Wed, 29 Apr 2026 11:11:24 GMT</pubDate>
			<description>Hi Futumsh, 
 
As i promised, my QoL post. After nolifing the birthday event, and asking around in town, i was able to compile a list of changes to...</description>
			<content:encoded><![CDATA[<div>Hi Futumsh,<br />
<br />
As i promised, my QoL post. After nolifing the birthday event, and asking around in town, i was able to compile a list of changes to the game that should greatly enhance the experience of every player, picked by which i found to be the most requested or effective. <br />
<br />
Before you read, i ordered the requested changes based on the demand, but also added how hard it is to program (i think, im not a coder lol). I added an explanation for each QoL change. Also, Ripanda made a post before this one, so with his permission, i stole some images and ideas :p<br />
<br />
Lets get into it!<br />
<br />
------------------------------------------------------------------<br />
<b><u>0: Inventory search bar </u></b><br />
<br />
<br />
Necessity level: THIS IS PEAK GAMING #1 QoL NO DEBATE<br />
Difficulty level to code: no clue but i believe in the devs :p <br />
<br />
Explanation: to most players this is easily the best change. There are players like Sharkieshaa who have 100 alts with 1k inventory slots, you cant imagine needing to find 1 specific item. Obviously this scenario is extreme, however, many people do have 1k items on a character, and looking for one is a mess. This adjustment would be amazing in every way. <br />
<br />
ATTENTION! In the image, &quot;packs&quot; functions as an example for a new icon, which shows every single item and vanity in alphabetic order. The search bar would only appear in the rectangle above the items and vanities after selecting the new icon. The search bar would fit nicely in the rectangle where usually an equipped item or vanity would show, since this space can not be used to equip anything. Please do not mind the lack of quality of my image compared to Ripandas expertise. (i edited a better version, the first image can be dismissed).<br />
<br />
<img src="https://www.spacetimestudios.com/attachment.php?attachmentid=286440&amp;d=1777456672" border="0" alt="Name:  image_2026-04-29_115749495.png
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<br />
Better version:<br />
<br />
<img src="https://www.spacetimestudios.com/attachment.php?attachmentid=286466&amp;d=1777537875" border="0" alt="Name:  image_2026-04-30_103112304.png
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------------------------------------------------------------------<br />
<b><u>1: Multiple select stashing</u></b><br />
<br />
Necessity level: extreme!<br />
Difficulty level to code: no clue but i believe in the devs :p <br />
<br />
Explanation: I played the event a little much as i said earlier, and there was 1 complaint that REALLY stood out, including myself: multiple select stashing. I will stash 200+ xp kits that i dropped from the event multiple times a day, just like the rest, and this takes more than 10 minutes, not mentioning the labour our hands need to go through everytime. PLEASE implement this change, i have heard of and experienced the need for this change every day. I personally think the format in which you liquidate items from your inventory would work perfectly, however, here a different inspiration image from Ripanda:<br />
<br />
<img src="https://www.spacetimestudios.com/attachment.php?attachmentid=286442&amp;d=1777461360" border="0" alt="Name:  stash it.png
Views: 147
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-----------------------------------------------------------------<br />
<b><u>2: Gold stashes gold multiplied by a ton</u></b><br />
<br />
Necessity level: we need this!<br />
Difficulty level to code: should be easy enough<br />
<br />
Explanation: It is pretty straightforward, but the amount of gold any gold stash gives is just a bit silly. Even if you were to get the luckiest pull on an Arcane gold stash, it is still an insignificant amount of gold you can get in 10-30 seconds of playing any event. Not to mention that after 300 hours of grinding the event i only pulled 1 Arcane gold stash. I dont think we need to delve in on the other ones below this rarity, you get the point. Gold stashes need an urgent buff, and in my opinion, are the most outdated items in the entirety of the game. I will leave the new numbers up to the devs but id say we are atleast talking about a x20 multiplier on rare gold stashes, a 30x+ multiplier on anything above that up until legendary gold stash, and from elite to arcane about 100x+ multiplier. These sound crazy, but for how rare they are, it actually is not that much at all when you do the math. Do not forget, most of the time you pull 10-30% of the total you can win. Considering this, these multipliers might still be too low, but its a rough estimate for whats atleast a little reasonable, after discussing with people who played the event with me. <br />
<br />
----------------------------------------------------------------<br />
<b><u>3: Multiple select collecting (auction)</u></b><br />
<br />
Necessity level: we need this!<br />
Difficulty level to code: no clue but i believe in the devs :p <br />
<br />
Explanation: Pretty much the same issue as the first, but here it is slightly less extreme (in my opinion) because atleast here you get the satisfaction of collecting your coins. Either way many would argue this change should be neck on neck with #1.<br />
<br />
---------------------------------------------------------------<br />
<b><u>4: Item/vanity drop confusion fix</u></b><br />
<br />
Necessity level: we need this.<br />
Difficulty level to code: sounds doable<br />
<br />
Explanation: at the moment, mythical and vanity armor both show as a vanity drop, which is incorrect. This might be more of a bug, but either way it should get a fix. Helmet and weapon drops also do not show if it is a vanity or item, so hopefully we can get a simple new design for it, anything works for the community as long as we can atleast tell. Nothing more to be said about this one, simply needed.<br />
<br />
--------------------------------------------------------------<br />
<b><u>5: Savable skill point build presets</u></b><br />
<br />
Necessity level: we need this.<br />
Difficulty level to code: no clue<br />
<br />
Explanation: May it be for PVP or PVE, people often change builds to match certain maps, or in pvp mainly, certain opponents. This adjustment would be most mandatory in pvp, but it would be very worth it. People need to change their build in pvp often, already knowing what they are going to invest the skill points in. It would be so so so helpful if we could have some sort of pre-save for this in the skill tab itself, similar or a copy of what we have for sets/gear. Many may argue for this one to be higher on the list.<br />
<br />
--------------------------------------------------------------<br />
<b><u>6: Location of event points (and waves) in active play</u></b><br />
<br />
Necessity level: would be nice<br />
Difficulty to code: easy<br />
<br />
Explanation: To keep it short, everyone uses the 1st extension of chat, because the singular chat text line is kind of useless, nobody really uses it much. The issue is that our points while fighting are covered, and this is VERY annoying. I heard this complaint multiple times, and it is kind of silly. Even when on the singular chat text line, i think it covers some part of the point numbers. My suggestion? move it to the right! the right corner of the upper screen has a lot of wasted space. if placed a little bit away from that corner, so that the notification icon is still free, this would be great (It is also possible to move the score to the left but i figured the right side has more open space).<br />
<br />
-------------------------------------------------------------<br />
<b><u>7: Enchants in pvp checkbox</u></b><br />
<br />
Necessity level: would be nice<br />
Difficulty to code: should be fine<br />
<br />
Explanation: I would have put this idea higher, but it is true we have some maps which allow enchantments. The issue? Everyone prefers the Forest Fight! map, which doesnt allow enchantments. Some prefer enchantments, some dont, but i believe in general this just would be nice to have. (If this follows through, make sure an enchant lobby cant merge into a non enchant one, and reversed aswell). <br />
<br />
<img src="https://www.spacetimestudios.com/attachment.php?attachmentid=286441&amp;d=1777459405" border="0" alt="Name:  disable ench.png
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<br />
-------------------------------------------------------------<br />
<br />
Thats about it from me and the community for the big things, BUT 1 THING: If the search bar ends up being implemented, please do increase the inventory from 1000 to 5000 or 10000. Honestly it is already kind of necessary for some players.<br />
<br />
<br />
I wanna give my thanks for how Futumsh has recently interacted with the community and implemented some of our requests. Honestly these have only had positive results and thats why i decided to spend my time making this post aswell. Not to say the other granted suggestions were not good, they were amazing, but as i have come to play the event and pve so much for 20 days, getting my head out of pvp, i see that the overall interface is more important than anything, hence why these main points. These would solve most current concerns and difficulties for every user experience, not for pve, not for pvp, but PL as a whole. Love this game<br />
<br />
I also want to put emphasis on the fact that i understand that everyone has things to do and these changes wont happen in a snap, but bit by bit getting these in the game whenever possible would be so good. Hoping for a reply<br />
<br />
<br />
Thanks to everyone who took their time to brush through my post, obviously feel free to add more suggestions in the replies or give feedback on things i put in this post. :p</div>


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			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>pleasepvpme</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?801915-QoL-suggestions-from-the-community</guid>
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			<title>More wands and bows for levels 35-40? + plat pack buff</title>
			<link>https://www.spacetimestudios.com/showthread.php?801903-More-wands-and-bows-for-levels-35-40-plat-pack-buff&amp;goto=newpost</link>
			<pubDate>Wed, 29 Apr 2026 04:07:50 GMT</pubDate>
			<description>Could we get some better/more wands and bows for levels 35-40, currently the only usable ones in PVP (paws toys candles fbows) are gated behind...</description>
			<content:encoded><![CDATA[<div>Could we get some better/more wands and bows for levels 35-40, currently the only usable ones in PVP (paws toys candles fbows) are gated behind 500m-1b which only a handful of people own and not farmable as they are very old event items. Please can we get a few droppable wands and bows for swamps - Alien oasis part 1 that give similar stats/procs or buff some existing ones like frog/mojo wand and the desert bows to be as competent  (add an oasis droppable wand for L40 I believe there isn’t one) <br />
Additionally buff the archer mage fox plat pack gear to be competent in pvp as well, if we are paying real money for something it should be as usable as bear plat pack is in current pvp. <br />
Thank you.</div>

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			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>Imawolve</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?801903-More-wands-and-bows-for-levels-35-40-plat-pack-buff</guid>
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			<title>QoL Ideas/Changes</title>
			<link>https://www.spacetimestudios.com/showthread.php?801264-QoL-Ideas-Changes&amp;goto=newpost</link>
			<pubDate>Sun, 19 Apr 2026 09:04:50 GMT</pubDate>
			<description>First to state, i think some of these changes we *Need* with the amount of items we obtain during events and on a daily basis playing end game...</description>
			<content:encoded><![CDATA[<div>First to state, i think some of these changes we <b>Need</b> with the amount of items we obtain during events and on a daily basis playing end game content.<br />
I know some of these have been asked before and may potentially be in development, but i don't see the harm in raising them again<br />
<br />
I'll start with the ones i think we need, in my opinion.<br />
<br />
<b><u>Stash Update</u></b><br />
<br />
We need a stash update, this being one of two things (or Both)<br />
One being the option to sort the stash similar to the inventory, with having 1000 items in a unsortable stash it becomes quite overbearing to get the items you want out, with this option you would be able to quickly get the items you want out...<br />
<br />
For example, have a new character you want to use xp kits on to boost them up? Instead of scrolling through 700 unwanted items, quickly select the packs tab and choose the xp kits in a much more timely manner.<br />
<br />
The other option/update is to allow for a 'stash/unstash all' option, Once clicked this could bring up an interface similar to the 'Sell All' option which confirms how many you can transfer, and if you don't have enough space how many it will transfer out of how many you have stashed/in your inventory<br />
<br />
For example, say you have been grinding the current anniversary event and have obtained a vast number of 1,500 Instant Experience Kits, instead of spending 5-10 minutes mundanely clicking the same button to stash them, switch character and unstash them, it would be a very simple press of a button, switch and another button, Simple!<br />
Example:<br />
<img src="https://www.spacetimestudios.com/attachment.php?attachmentid=286207&amp;d=1776589699" border="0" alt="Name:  image236623.png
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<br />
<b><u>Item Stacking</u></b><br />
<br />
Item Stacking i believe would be a huge benefit for players, this would solve the issue with inventory spaces being somewhat taken up by too many items you cant justify to throw away, but also help stashes stay cleaner and easier to manage...<br />
<br />
This would simply allow any none equipable item (Crafting Materials and Packs) to be stackable, would be an automatic thing and simply display 'Birthday Box x23' if you had 23 of them, this would also allow trading them to be simpler as instead of multiple trade windows to purchase any amount over 12, it would be one nice simple trade!<br />
<br />
<b><u>PvP Host Changes</u></b><br />
<br />
Instead of Disabling Enchantments per map in the backend, allow players to chose to have them disabled when they host a lobby, This could be done via a simple checkbox when hosting a map, example created by plfiutek:<br />
<img src="https://www.spacetimestudios.com/attachment.php?attachmentid=286206&amp;d=1776588880" border="0" alt="Name:  image2323.png
Views: 121
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<br />
An 'Expansion' on this idea would be to allow a Fully customizable hosting option, this would be a button to open a config when you host a PvP lobby, This could include but not limited to:<br />
<ul><li style="">Level Range</li><li style="">Damage %</li><li style="">Healing %</li></ul><br />
<br />
<br />
<b><u>Loadout Update</u></b><br />
<br />
Now onto the less 'needed' but i think 'wanted' updates<br />
<br />
First is an update to loadouts, i think 12 is, and also isn't enough, potentially adding 2 more columns of loadouts to up this to 20 would be amazing!<br />
Another change that i think would benefit loadouts is saving other aspects of your character to the loadout, these could include but not limited to:<br />
<ul><li style="">Badge</li><li style="">Title</li><li style="">Stats</li><li style="">Skill Loadout</li><li style="">Skill Upgrades</li></ul><br />
<br />
These are simply thing that can change based on what you are doing/where you are, wanting to PvP but you use a slightly different skill upgrade path to grinding the Gauntlet? A nice quick switch of a loadout can sort that rather than needing to respec!<br />
<br />
<b><u>Daily Blessing on Login</u></b><br />
<br />
I think it would be nice to have an option to claim/view your daily blessing on the Character screen, simply adding a button that is on the avatar page to make claiming daily elixirs on multiple toons easier!<br />
Example:<br />
<br />
<b><u>Quick Chats</u></b><br />
<br />
I think this would be quite a simple and nice update, similar to how loadouts was changed a while ago adding more 'slots' via an arrow to switch between them would be nice, sometimes people have a lot of things to say!<br />
<br />
<br />
<b><u>Finally, Any and all ideas are welcome, feel free to criticise or give any other QoL ideas you have below, don't be shy!</u></b></div>


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			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>Ripanda</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?801264-QoL-Ideas-Changes</guid>
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			<title>Fox needs a rework/buff to compensate for the nerf, unplayable class in PvP.</title>
			<link>https://www.spacetimestudios.com/showthread.php?801241-Fox-needs-a-rework-buff-to-compensate-for-the-nerf-unplayable-class-in-PvP&amp;goto=newpost</link>
			<pubDate>Sun, 19 Apr 2026 02:40:38 GMT</pubDate>
			<description><![CDATA[Fox needs a buff and rework desperately for PVP, I&#8217;ve played it since its release and gained over 200000 kills with it over a decade (the most any...]]></description>
			<content:encoded><![CDATA[<div>Fox needs a buff and rework desperately for PVP, I&#8217;ve played it since its release and gained over 200000 kills with it over a decade (the most any player has gotten with fox). Fox was designed to be a PVP class, there is nothing in its kit that makes it PVE oriented yet fox has dropped to being the worst class for PVP by far with its competition able to stun lock it or just outheal it without effort.<br />
The issue with fox comes from its significant lack in dps and survivability, I&#8217;ll suggest changes that not only prevent it from being what it was before shred nerf while bringing it to a class that is able to win with merit. <br />
<br />
Firstly, bandage at level 1 needs to add a debuff/stun cleanse kinda like rhino&#8217;s guardian skill, the only way fox can unstun itself is by using its small armor buff which does not remove the debuff just the stun. This change puts a ton of survivability back into its kit and rewards skillful timing.<br />
<br />
Secondly, evade requires a buff to the armor the class receives. Levels 1-4 cap at +14 armor which is nothing when considering the types of opponents it has to fight, with level 5 and 6 not giving enough armor for any PVP level above 30, I suggest to change it to +7armor per level and +9 armor per level from level 7-9 while giving levels 10-12 a 50% boost. This doesn&#8217;t give fox insane tank but doesn&#8217;t give its competition the ability to 2 shot it as it is currently.  Reminder that dodge is a luck based stat and should not be its sole survival stat so more flat armor is greatly needed.<br />
<br />
Third, with the recent shred nerf (much needed thank you futumsh) fox unfortunately lacks the peak dps to kill any other class (without heavy luck) but its own at levels 35-115. This is a huge issue that makes fox unplayable for the mode it was designed for. For example I ran 1v1 against a mage which fox is designed to counter and they did not heal after shred + 5 skills and they survived and healed to full right after. I was punished just for being on fox and the mage was rewarded with a win for making what everyone agrees is a mistake against fox. <br />
A way to fix this is to buff its hit reduction on needles and darts to 1.5x the original as well as buffing the debuff duration to 5 seconds each. This allows for fox to fight longer since there is no more early kill gate anymore and fox must now be able to stall out an opponent to beat it.<br />
<br />
Lastly, an overall skill damage buff of 20% reduces foxes reliance on shred as the average armor values of players above level 40 are already too much for shred to make an impact anymore and therefore fox needs extra skill damage to compete.<br />
<br />
The shred nerf was needed however with no buffs or reworks to compensate, fox has become unplayable in the mode it was designed for and against classes it was designed to beat, I&#8217;ve suggested solid solutions that give fox its edge back without it becoming what it used to be. And hopefully I can see more fox players with this change as I am currently the only active PVP fox player left :(.</div>

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			<dc:creator>Imawolve</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?801241-Fox-needs-a-rework-buff-to-compensate-for-the-nerf-unplayable-class-in-PvP</guid>
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			<title>Pet Suggestion For Dark Hollow</title>
			<link>https://www.spacetimestudios.com/showthread.php?801076-Pet-Suggestion-For-Dark-Hollow&amp;goto=newpost</link>
			<pubDate>Thu, 16 Apr 2026 21:24:55 GMT</pubDate>
			<description>For the hopefully upcoming Dark Hollow event I would like to suggest a new pet as a potential rare drop, or simply for egent currency. 
 
I think it...</description>
			<content:encoded><![CDATA[<div>For the hopefully upcoming Dark Hollow event I would like to suggest a new pet as a potential rare drop, or simply for egent currency.<br />
<br />
I think it should function the same as the craft able barky (Usable in any event/pve area) but have slightly more stats compared<br />
<br />
This is simply because i think it would be nice to feel stronger in those events we are not allowed to use our strongest companions in.<br />
<br />
Introducing the 'Forest Golem' <br />
<br />
Stats would be:<br />
3500 Heath, 3500 Hp, 50% Reroll and 50% Gold loot<br />
<br />
Example of the pet:<br />
<img src="https://www.spacetimestudios.com/attachment.php?attachmentid=286155&amp;d=1776374679" border="0" alt="Name:  e77a7678-2302-447e-82a9-ff7067ee3e02.png
Views: 99
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			<category domain="https://www.spacetimestudios.com/forumdisplay.php?13-PL-Suggestions-and-Feedback">PL Suggestions and Feedback</category>
			<dc:creator>Ripanda</dc:creator>
			<guid isPermaLink="true">https://www.spacetimestudios.com/showthread.php?801076-Pet-Suggestion-For-Dark-Hollow</guid>
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