WARRIOR (Subject to changes as game changes)
SKYWARD SMASH 21.5mp 4CD 12m 7-9dam +dam on crit, Rushes forward/misses sometimes
Seismic Slam Range of slam damage increased to 6mCHEST SPLITTER 21.5mp 3CD 4.5m 7-9dam +dam on crit
Thundering Hammer +10% damage
Quaking Earth Damage = 25% chance of stun
Effortless Execution Damage = 25% chance of +20mp
Extended Reach +1 number of targets
Decimation Slain enemies have 25% chance (45% on charged)
SORCERER (Subject to changes as game changes)
FIREBALL 60mp 4CD 14m 12-16dam +dam on crit AoE
Engulf +3m AoELIGHTNING STRIKE 52.5mp 3CD 12m 17-21dam +dam on crit, AoE?
Ignite +burn damage/sec for 5sec
Impact +KD + stun
Scorch -25%hit for 5sec
Empowered Bolt +15% dam
Electrical Discharge +15%chance (+25% chance charged) of killed foes to explode & lightning other foes
Positive Surge +250%dam on crit
Shock +25%
ROGUE (Subject to changes as game changes)
SHADOW PIERCER 40mp, 3CD, 16m, 10-13dam + dam on crit, Leaps towards foe, misses all the time
Gouging Rush 15% chance of -10% armorNOXIOUS BOLT 33mp 3CD 14m 10-13dam + pois dam ea. 3sec. (pois dam for
Shadow Absorption Hit has 75% chance of +10% hps
Rising Death After normal Shadow Piercer atk, deliver multiple low damage hits
Leading Dagger Increase max targets to 3 (misses alot or misses a lot charged)
(Helpful Tip #5666)
Keeping your vampire in blood is very important to keeping yourself alive (animated?). A vampire's "soul" is in the blood.
But after pommeling those ghouls, being slathered in fountains of blood, do you sometimes find yourself thirsting, but when you try to feed (by tapping/clicking onor hitting Q), you find yourself standing about doing nothing?
Even when there are plenty of walking blood sacks
This following are my area notes for the DL areas, part 3/3.
I numbered each area and the 3D dungeons. Usually I find timed missions based off the 3d dungeons, such as 1 after the 3rd dungeon, etc. The items listed are the legendary drops -- they are the same but different depending on the player's level.
For timed missions, their time is included in parenthesis after their name. The rest should be obvious.
Dungeons are 20xp, 125g 1st time through.