blind pvp is a good idea... if in a pvp room someone cries for help from their guildies, then what's the purpose of red and blue team? it's all supposed to be random, and in pvp, players should learn...
blind pvp is a good idea... if in a pvp room someone cries for help from their guildies, then what's the purpose of red and blue team? it's all supposed to be random, and in pvp, players should learn...
Agreed... There are lots of useless threads out there... And they're full of tears and swears... Lol
Also in PVE, spamming sam's banish is very OP :)...
Lol... Everyone taking this too serious... Not everyone has the same gaming 'environment' as you pro guys... It could be the duration of playing, gaming skills, concentration, communities, or...
150:2x30 = 2250 runs if I'm not miscalculated... and you will get 825 locked crates for bonus :)
with the new monster (the big green tiki monster) coming out with his ability of panic, i suggest developer to be aware of this skill bug. it's becoming a nerf to a rogue if there is some skills that...
That's because Hogwart's School of Magic...
Cooooool :frog:
I started to realise that sts probably won't give casual player any convenience in pvp... That's the booster of plat user... Though it's lame to say skills>gears.. we should have accepted it now......
it could be a good idea if:
1. there are two different title, [Buying ...] and [Selling ...]
2. each one of the title gives extra option, such as a drop-down selection of items in that character's...
Found one tips for glob... It is easier if everyone on a melee range with glob because:
1. he won't use the charging attack
2. His melee damage is weak and have low hit rate.. rogue with 40% dodge...
This game has broad range of players in terms of age, maturity and attitude. Just take it wisely
If it is not so hard, then it isn't good stuff...
ok.. i think one superior bond in an epic amulet will do the AP.. lols
P for Pets
they didn't bath for weeks
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the example is irrelevant, as the AP already accomodates many factors of the game...
if some players have same APs, then they should be capable to perform in the same manner... but then again,...
every stat point, either STR, Dex or INT gives a boost to HP... but with different proportion in each class... For rogue, STR 10 HP, DEX 3 HP and INT 5 HP per point. for Mage STR 10 HP, INT 3 HP and...
just share my build... dex:int = 5:2, pierce 2, aimed shot 3, razor 3, medic 2. passive full dex, full int, full dmg, and optional skill point.
HP is low, but higher than full dex, and the mana is...