they should design weapons, gears, map difficulty, and system that gives a non-dps class in pve to have enough damage output to not slowing party runs,
and then reduce the damage equally to all...
they should design weapons, gears, map difficulty, and system that gives a non-dps class in pve to have enough damage output to not slowing party runs,
and then reduce the damage equally to all...
I totally agree with this.. Classes were pretty good balanced before armor nerf. Why did you sts nerfe rogue's armor? In most rpg games warrior style character is strongest then comes ROGUE and then...
Sorcerers can also crit up to 7K if armor reductions are in play. 8K is when armor reductions are in play as well. :)
If the idea is to make rogues glass cannons, then please give us back our...
Always believed that sts has the community's best interest in mind. Not this time. The new armor nerf for rogues for ALL levels was not required for class balance and this is coming from somebody who...