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Let me take a moment of your time to explain about the pic's above tho you already noticed.
1st pic: i admit that running isn't funny at all people do get annoyed by it but the thing is engineers must run(kite)its like a part of us i don't see any point to tank a commando/operative in his buff no matter how high my dodge/hp/armor/dmg be.
2nd pic: this is almost the same as above don't argue about an engineers running we don't see point to tank you when we low.
3rd pic: well its true its an amazing skill which heals 29/30 points of hp in pvp but can someone tell me can it heal my fully when i'm under 3Dots(decay,leech,wither) of engi or a combo of operative or com?
Won't give you headache with reading this
just keep these facts in mind
-kiting/running for an engi is essential no matter who the opponent is.
-engi is allowed to use all of his might to waste/kite/debuff you never say "don't waste me!!" Etc...
-operatives even commandos can kite but in different ways.
-engineers have skill called transference which leeches hp from group of enemies within range and gives it to caster (been rushed because they said i cheat using this skill)
P.s don't mind the chars in pics and excuse my editing skills :P