One of the worms in the middle of esg doesn't turn into the usual smaller 3, just dies. Then the one by the boss doesn't always die or the animation sticks but it dies.
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One of the worms in the middle of esg doesn't turn into the usual smaller 3, just dies. Then the one by the boss doesn't always die or the animation sticks but it dies.
Fix this, ty.
Attachment 173429
Can I get a better description of what's going on here?
Also, what pets/weapons/skills are you using when this happens?
I just ran this several times and didn't see anything going wrong.
I mean all dead worms remain on the ground. They always dissapeared when we killed them.
It looks like something related to the AI attack warning zone positioning fix is preventing corpses from sinking into the ground, and a peculiarity with the effects on the worms in particular means their corpse lasts much longer than most other things. I'll see about getting this fixed for the next update.
I haven't reproduced the small worms not spawning thing though.
The corpses not sinking into the ground when they should thing is fixed for next week's update.
What happened to charmed proc using horrific staff..?
it doesn't work properly.
I saw it procs but it didn't inflict continues damage now.
Sometimes small worms that was charmed didn't die and remain in map.
I think the bug is caused by horrific proc.
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I test run in elite south gates with 3 rogs im using horrific staff.
Every remap we experienced that the small worms didn't die, instead became immortal when they are charmed.
Small worms choose to became friends i think and not die :3
So i switch to another weapon, in result we didn't experience any bug happened again.
I would say horrific staff proc is the main reason of bug.
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Next update, if a mob is charmed by the horrorific stick, when the dot wears off it should uncharm and not just hang around feeling good vibes forever. Dot duration and damage have been increased a bit to compensate, since previously it would have taken larger mobs out of action.
Not sure if necessary to report but happens the same with Dreamscape cane
Corpses not sinking, and charms leaving stuck mobs should be fixed with the update going out now.
After update i test run solo run in elite south gates using horrific staff
Still, small worms that was charmed remain alive, can't kill and stay in there positions.
Small worms chose not to die :3
I've attached some pictures..https://uploads.tapatalk-cdn.com/201...db639bca47.jpghttps://uploads.tapatalk-cdn.com/201...5d5e727768.jpghttps://uploads.tapatalk-cdn.com/201...2c1ef1ab26.jpg
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It looks like a couple things going wrong here still that I see - will get them fixed for next week's update.
* If there's only one mob near you and you charm it, it leashes and heals itself.
* If a big worm dies while charmed, the little worms it spawns come out as your friends so you can't kill them.
That last part explains a lot, but this 15 sec of proc basically makes the charm proc irrelevant. with well geared teams mobs in esg/any elite map/deep marsh and swamp die in 10 secs or less. Not sure if the proc isn't applying as intended of the new timer id too much
Your saying mobs that was charmed will be ally for 15 seconds and it will remained un killable for 15 seconds..
Each time it procs in each mobs, each of them will be unkillable for a certain duration.
The idea of 15 seconds unkillable mobs, this will end up wrong.
Kindly leave the old charmed proc from what it is..
And better make the new arcane 71 staff more interesting proc like
Proc staff 71 idea like : Each time it proc summons 3 fairy upto 6 fairys that fight for your side last for 15 seconds before it burst give extra damage also.
'fairy glows like green,white,blue,pink,yellow any color para like aura
In this sense: many also will switch to be a mage class level 71 ;>
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