some changes that should happen
Rogue:
- aim shot: in pvp increase cool time to 4 sec.
Rogue is the only class for wich 1 skill is enought for wins. This skill is to OP for pvp. Pve is ok.
- shadow storm: incresed dmg. Shadow focus crit dmg increased. Reduce cool time to 4 sec.
As For 5 sec cool down skill its too weak.
Warrior:
- sky smash: 50% to regain mana in charged version; switch movement lock from charged version to uncharged.
This skill is way better not charged actually. It have no sense.
Wizzard:
- curse: wth is that skill... joke?
Ok, lets try: sweapening up 2m->4m. Penetrating up 5% -> 15%. Weakening 10%->20%. Lingering 2->5 sec.
As a skill wich dont give dmg by its own, it should give some nice debuff, or it will be still useless.
- lifegiver: remove agro; make better Healing over time mana and life, depended on dmg, like life 10+ dmg/10, mana 5+ dmg/20
- gale: increase cool time + durations of spell.
Its cool buff, but too short. For dmg spell cool time is too big compare to dmg it make.
- fireball: fix aiming with it.
I know u wanted make it cool to aim, but its only skill with wich u cant shoot behind, running away. Aim shot, axe throw dont make that. Change either fireball, either them.
Pvp:
+-1 lvl is very cool.
But i think that there should be pre-definied range of lvls.
Starting from (max, max-1) lvls should be alone, so actually 25-26 alone.
1-4, 5-9, 10-14, 15-19, 20-24, 25-29, 30-34, ...
Also when newbies are going to pvp, there always are some twinks. Dunno why they have fun from killing newbies. So I would make 2 leagues: newbies, advanced.
Advanced would have at least some number of kills. Like:
100 for 1-4, 200 for 5-9, 300 for 10-14, 400 for 15-19, 500 for 20-24, 600 for 25-29, 700 for 30-34, ...
Or at least half of this numbers
Bard Daily Quests:
I really hate aiming 'X'. Could you change it, so you can tap anywhere, or at least normal attack too?