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No. Don't like this. Sorry.
Lots of games do this and it turns the game into major major pay to win, especially with that item for re-randomizing stats (Makes it pay real money to win). The game ceases to be casual, and turns hardcore.
On the one hand this is an ok idea, but on the other hand no. Everybody would be hunting above average items and throwing out the average or below. We have rarity. That's enough right?
This game already has hardcore players demanding mainstream mmorpg qualities. And every single game that offers variable items and gear sets has items that are almost completely useless for no other reason that to help create currency. I love this idea. Because for people like me that enjoy playing casually it gives me a chance to obtain items either through real money or blind luck that would allow me to compete on par with some who farms a level for 12 hours a day to get that one item.