3 Attachment(s)
Comparison of the Three Generations of Mythic Weapons (Warrior)
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As you can see, the level 41 mythic weapon will have a very large mana and HP boost when compared to its predecessors. However, the armor value is only +57 from that of the pavise. I was expecting more around a 350 armor value from the weapon and certainly less mana. However, I do understand that low mob count supports an HP over Armor strategy for Tindirin maps. The DPS value is fair, and slightly above what I expected.
Do you feel that the Bulwark is a strong enough upgrade from the pavise for having a 10 level difference? Please post you thoughts and opinions.
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I had foolishly skipped over this part of Sam's post until I finally read it thoroughly today.
Quote:
Originally Posted by
Samhayne
The Elondrian Bulwark is a tanking weapon, designed to help the Warrior survive while their party members support them.
When you take damage while the Bulwark is equipped, you have a chance to summon a guardian spirit that will heal and protect you for a short period of time and then will move to assist nearby allies. While the spirit is actively guarding a player, that player will also receive a +20 to their primary stat buff. When the spirit leaves a player, it will grace them with a 6 second heal over time.
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Latest word on the Bulwark:
Quote:
Originally Posted by
Carapace
I will take into consideration changing the Mana return of the Mythic Gun into something a bit more relevant. I'm thinking a per attack boost of say 25 armor, up to a max of 125 that if you keep the gun attack in your rotation you can keep up. It will fall off relatively quickly, within 3 seconds say but could be very interesting. Something similar for Warriors as well.
Thanks for the feedback guys, as for specific details of how to get such things we are only teasing the content at the moment. Official information will follow as we get closer to the event and details will be available in time to plan accordingly I'm sure. :)
Energizeric is correct in that with the new itemization system coming into play this is about making choices for play style, rather than a blatant Rock/Paper/Scissor mentality towards the weapons. The procs are very cool in action, and defensive in nature.