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PVP suggestions
I suggest using environmental weapons in pvp. Like turrets, mines, and maybe ditches for cover. It would add a three dimensional element to pvp a make it more strategic than just who has the better armor:-). I also agree with others that the characters need some balancing.
I noticed when we are tripped up in pve, we can still fire. In pvp I suggest removing the ability to fire from the ground. That would make the commando's tripping skills a real advantage, since tanks seem to always be the trailing class(IMO). Just some ideas I had :-)
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Like your idea using environmental weapons there could be a new pvp arena set in a boot camp with hills and hidden traps in the floor.there could be invisible mines as well as you said at beginning.
Great idea
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haha yea that'd be beast.