Originally Posted by
Energizeric
I don't know how many times I have to explain simple economics, but here it goes again....
If they increase the drop rates, then the prices of those items will drop in value. They could make it so that you get a mythic in every 20 crates, but then mythics will cost 5k each and you will complain about that as well. In case you haven't noticed, the stats on those "crappy" legendary items are pretty good. The reason the prices are so low is that the items are too common.
The reason prices are high on some items are not because they are mythic, arcane, legendary, etc. It is also not because of their stats. It is because they are rare. Any increase in the supply will result in the price falling. And supply vs. demand economics is not linear. That means if you double the supply (i.e. make them twice as common), the price may drop by 90%.
If you follow world economics, OPEC will increase oil production by a half of a percent, and the result will be that gasoline prices fall by 20%. This is a balancing act that STS has to do with regard to item rarity. Any increase in drop rate could have very bad consequences for the AL economy. I don't know about you guys, but I like the fact that there are very expensive items.
To the person that said the game is becoming boring because the drop rate is so low, how boring would it be if the drop rate was high but there was no item that existed with a value higher than 5k? Would it be fun then?