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Regarding Elite Difficulty in Arcane Legends
Good Afternoon Legends!
I just wanted to take a moment and chat about the new elites and their difficulty level. After analyzing feedback and monitoring the elite maps in game, we've pushed a patch to Arcane Legends today that may help to balance things out a little bit for people who were having some trouble.
The elite maps/mobs/bosses themselves have not been changed, but we did make a few changes to the newest gear to help out a little bit:
- Boosted the armor stats of the new Elite Legendary Magma gear and Legendary Dragonscale armor sets. This will help to better manage the more difficult mobs in the Tindirin elites for players running in pinks.
- Damage has been increased for the Dragon's Breath Wand of Fatality, Dragonbone Daggers of Tactics, and the Dragonskin Slicer. We feel that the stats are now more in line with how good gear should be for the price.
In addition to the above, we've addressed some other player feedback by giving the Magmatic Claymore a damage boost and giving the Dragon's Breath Staff a more "dragon-ish" appearance. Enjoy!
Remember though, even with the new changes the Elites are meant to be very difficult. They take a much higher level of strategy and teamwork than normal maps. Gear up, find a good party and keep at it!
Regarding Elite Difficulty in Arcane Legends
Quote:
Originally Posted by
Remiem
[CENTER]
Remember though, even with the new changes the Elites are meant to be very difficult. They take a much higher level of strategy and teamwork than normal maps. Gear up, find a good party and keep at it!
All, this is the most important part! It's your party, communication, and strategy. Gear only helps. Great gear without a good party gets you nowhere but an under geared party can accomplish a lot.
-Thrindal