Originally Posted by
GoodSyntax
Here are some new discoveries I came across while trying to solo the arena pure:
Glob - always fight him at melee range. His running shoulder attack is a one-hit wonder. As long as you are in melee range, he never does the running attack, and his windups are slow and easy to avoid.
BloodHammer - Only fight him at long range. Don't get into melee or intermediate range. All of his melee range attacks are one hitters against Sorcs and Rogues.
Frostir - Use a lapping strategy on him. His attacks are slow and predictable. The only challenge with Frostir is when you get him coupled with Vortex Crystals. In this case, I had some success pinning myself onto the left side of the arena, wait for 2 or three Crystals to drop and Frostir to get close and use a charged Pierce to evade. Pin yourself on the right side, rinse and repeat. For Sorcs, Gale would be the equivalent of Pierce.
Ferrix - He's easy to deal with....no real strategy needed, except to avoid his death pools (they hurt a lot).
Mother - Fight at an intermediate range (don't try to kite, she will use her pull attack on you and then you'll die). At melee range, you risk being stunned by her, at kiting range, she has a spit attack that hurts A LOT, plus that pull attack which is a pull and kill.
Stahl - Don't stop potting....I don't know what to say about a weak boss that one hits me when I have ~3.4k HP and just under 1.6k armor. You can't kite this guy, so you might as well fight him up close. Folks have told me that Curse works well to mitigate some of his insane damage.
And, as I have suggested before, use a stun/panic pet to get yourself out of trouble when you get pinned or stunned. Keep the pet's AA available, and only use it when you need it. Nothing worse than being pinned/stunned, seeing a windup and knowing that there is nothing you can do to avoid it because your pet's AA is on cooldown.