If you have a method of clearing a dungeon effectively not spoken of below, say so and get credit for it!
I just felt like summarizing a few methods I recently have been practicing on, and giving them names.
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The following techniques are not absolute, are prone to be used on and off, mixed or to be experimented with (all those options at once too) in a single dungeon.
You can very well start off kiting away, but stop every so often for a roundup.
(explanation of those playing style names below)
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1) Classic, normal clearing
MVP
-anyone, anytime, anywhere
Method
-walk into a room full of mobs as a group and cast what is needed to take out the enemies within.
Notes
-Works well enough, basically the actions a random party takes when they decide not to organize themselves into something.
-tip: in rooms with minibosses, have yourself targeting the miniboss and let the aoe spells kill the smaller mobs for you.
-tank has hardest time defending weaker players since he has no time to assert his aggro before mages and birds blast away.
2) Round-up
MVP
-Tank
-aoe backup
Method
-A well armored tank goes ahead into a dense crowd of mobs while the rest of the team waits patiently at the entrance of the room.
-Tank circles the area, aggravating all mobs to him.
-After he brings the train of mobs back to the rest of the team, everyone lets loose with all they have to quickly dispatch of the enemy.
Notes
-party may risk a total wipe if the mob of mobs is not taken out fast enough
-tanker may become a pot addict, unless uses buffs right and has good gear.
-tanker better not lose buffs that keep it alive by blowing up barrels, or step on an exploding grate and be propelled back into the mobs
-does not work efficiently with mobs that constantly rubber band you in place.
3) Cornering
MVP
-Bears
-aoe backup
Method
-bear walks slightly ahead of group so as to position himself in the middle of the enemy, and next to a wall/corner.
-uses beckon to bring all mobs into one spot, and makes sure to stomp them even further together.
-Backup goes in and blasts all mobs to death.
Notes
-does not require the bear to be str, he just has to get the enemy together before he can let the others do the dirty work.
-allows for combos: beckon, ice, stomp (2 combos) hellscream, weakness/nightmare (combo) thorns, lightning (combo) scream, blast (combo). while other rounding up techniques also let you, this method get the highest mob concentration in a single area.
4) Rush / Kite
MVP
-Tank
-aoe backup
-single target remover (helps)
Method
-the lone tank runs ahead of everyone... and keeps going until he hits a room with LOTS of mobs, a crossroad, or just a resting spot lol.
-the backup aoe dealers maybe a distance of 4-8 behind him, blasting away at the mobs the tank throws around.
-the "remover" makes sure to deal with those lucky enough to be passed. (bird of course is best)
Notes
-Hardest playstyle to pull off, requires a good team with decent damage.
-does not require a bear, but having the tank beckon in the mobs in larger rooms helps the aoe dealers and keeps things moving.
-high pot count for tank. (yet again, good gear and buff dependent)
-if the team laggs behind, can be switched to a round up method, where the tank turns around and leads the mobs back to the party (before they reach their leash)