Originally Posted by
arcanefid
I've been a Warrior forever and I never understood why people use Windmill... except for Jewel farming. And Axe Mastery 4/10 is just bad. 1/10 does pretty much the same job and you save 3 skill points.
The passives are OK to have, but still a Warrior doesn't really need the 3/5 Critical or 5/5 Damage passives. Again, a waste of points in my opinion.
A general tip for Warriors is that you're not really supposed to do damage, but instead to do the other stuff that makes it easier for the Mages and Rogues. That other stuff is keeping the mobs in one place, also known as pulling, and taunting the enemies to hit you instead of your fragile friends. This also explains that you don't really need the Critical and Damage passives, and that Windmill is not a good move because it blocks your other skills and you can fail to do your job properly.
Here's a different build if you agree with what I said above:
Skills:
Skyward Smash 4/5 (without Effortless Execution)
Chest Splitter 4/5 (without Relentless Strike)
Axe Throw 5/5
Horn of Renew 5/5
Juggernaut 5/5
Vengeful Blood 5/5
Passives:
Durable 5/5
Agility 5/5
Knowledge 5/5
Might 5/5
Masteries:
Axe Throw 1/10
Juggernaut 10/10 (if you're a Mausoleum guy, if not, do whatever you want with those)
Ultimates:
Rage
You can't really use all those skills at the same time, but if you can't be bothered to swap between them at the right time, everyone will think you're a professional Warrior.
Here's a few variations how I use them in general:
vs Easy crowded areas where no one stuns you: SS/CS/Axe/Heal
vs Crowded areas with minions that stun: SS/CS/Jugg/Heal
vs Easy bosses that don't deal a lot of damage to you or your friends: SS/CS/Axe/VB
vs Bosses that can wreck you or your friends: SS/Jugg/Axe/Heal or Jugg/CS/Axe/Heal depending on boss
vs easy stuff in general that you want to kill fast: SS/CS/Axe/VB
I can explain how all those combos work in detail, but I don't really want to spend more time here, maybe another time.
Good luck.