Honestly i think doing double the damage 100% of the time is a bit ridiculous. Its almost as bad as if you could get 100% dodge. But i think this would also balance game play a bit, if there was a crit cap of say 80%. Like you could statistically have more but once u had 80% it wouldnt actually increase the chance. This would be similar to the old hit% that used to exist apparently.
Thoughts?