Originally Posted by
kiitz
Bug or no bug, what was STS's reasoning for implementing the energy system? If we assume each instance takes 3 minutes to play, then we basically get to play for an hour and 15 minutes, then we will be out of energy. At that point, we are left with the option of either sitting around for 2 hours and 5 minutes (assuming 5 minutes to refill 1 energy) and then being able to resume playing from a full bar, or spend money to keep going.
This is reminiscent of facebook style games where you have to sit around and wait to do stuff unless you spend money. I guess the key is trying to get you addicted enough that you want to keep playing so badly that you refuse to wait around. I am really not a fan of this revenue model. It really penalizes the hardcore players, but then again, from STS's perspective I guess the hardcore players are the ones who are willing to spend money on the game. It just feels like this revenue generation model is a bit sneaky. I'd much rather a more straightforward small monthly fee or buying maps...