Originally Posted by
Analytical
Disagreeing with the part where we said "reward players who play frequently" just because of work, study or whatever is the one that doesn't make sense.
Almost all mobile games reward players who play on a daily basis although the reward may vary like giving free elixirs, coins, gems, gold, trial cards, spin of wheel etc. And the logic is of course to retain players inside a game = giving them rewards.
I could employ your same logic and say its like saying :
"Play until you are good and then you don't have to come back again and can still be the top"
Tell me how's that fair to people who play more than those who only log in once per 30 days? They put in more effort, so of course they deserve better.
I brought in qua as an example of what's possible. Could be other people like smallsoda who might be equally busy but still can make time to play the game. The point is, don't give me excuses of you having a life. If you think this game is important you will take out some time out of your day, week or month to play it.
Better still, OP suggested weekly and monthly rewards, which I think already addressed people issues of "not being able to login daily"
But even so, it is itself fair that people who play daily should of course be better than those who only play once a month or once a year.
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