Mage: support/crowd control
Rogue: boss killer
Warrior: tank/mob taunter
This way no class gets left out of pts and there would be less drama.
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Mage: support/crowd control
Rogue: boss killer
Warrior: tank/mob taunter
This way no class gets left out of pts and there would be less drama.
Sorry, I don't think this will ever happen again. People already liked the idea of Sorcerers and Warriors being able to do boss fights. Or else it'll be one-sided game again, meaning 1 class being dominant over the others.
I like the way it is now, all 3 classes capable of doing what the other can't past years of AL. That being said Sorcerers is still superior on mob clearing but not so much against boss fights, Warriors however are effective boss killers with ult, Rogues on the other hand are capable of doing both mob clearing, tanking, dps whether solo or in a team.
Although aside from everything positive that I said. Rogues being on the middle ground, this makes some or many of us Rogues complain we are actually not that needed in maps with 2 Sorcerers 1 Warrior vice versa. Unless if it's a portal map, best examples are Ekenta, Rahabkor & Mecharydon, in terms of individual damage without ult, us Rogues are far useful. (or maybe I'm wrong)
So much for "This way no class gets left out of pts and there would be less drama" it'll be forever this way.
just do a party with atleast 1 class per slot so there'll be class to be left
No thanks -1 i dont want sit again in town for hours to get party
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Nvm then lol
-1
All class have survivability you just need damage
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