Lets revive this game! A way to get new blood to stay.
Hey everyone! I've been thinking about this a while and wanted to voice my thoughts.
As of now AL is declining into steady oblivion. We have had back to back lack luster events or events that solely cater to the rich(In game and outside of the game) and OP people. We have had a expansion but it is all but dead from the get go. We have no new players but a lot of people leaving the game. Lets face it the game is dieing due to several reasons.
1. It is completely unrealistic for new players to get ahead. Leveling is much easier compared to the early expansions but what about gold? What about gear? Extremely hard to the point you are forced to buy plat. While this may seem good for STS's bottom line i believe it's wrong. Not because STS id making money, but i dont think the devs even realize they can make more.
When we have new players who have access to gold those players need more endgame gear. But without gold they cannot buy that endgame gear, reducing demand and reducing supply, how does this reduce supply? Simple, while there is no demand people still open crates, the problem is with how cheap some endgame gear is now, less people are opening crates. If we can increase the demand we will get a further increase in supply due to people who spend their hard worked money seeing value in opening those crates and buying platinum.
In this case both STS wins and the player base wins.
Now how do we help new players get ahead without breaking the system? Simple, everytime you level up to a certain level you get a new Legendary set to match that level. Tweak the set a bit and add a 250%, gold loot bonus to the whole set, can do 5/5 or 7/7, 8/8 however you want it. This allows new players to gather a decent amount of gold by the time they get to endgame, allowing the purchase of Zaar, and maybe even a few kraken items. Incentivising them to stay instead of giving up due to the difficulty of even getting basic zaar items.
2. Events, as of late events have been well, lame. The last good event was during easter. One thing that makes a good event is when both f2p and p2p players both win, and there are nice vanities for LB runners. As of recent it seems only p2p players have the advantage during events creating a lot of inactivity.
Example: During the easter egg event our guild Bellum was seeing 80-110 people online consistently and as of late that number has been reduced 25-45. We have the same amount of guild members but the activity has plummeted.
How to fix this? Simple, make events consistent. As of recent their have been a lot of changes to events that we all know and love and based on what i have been seeing most of those changes have had a negative effect. The solution is to not make unnecessary changes unless the whole community is asking for it.
2nd: Recent events have had no rewards for players who are not running for LB. The whole idea behind a event is to have players join together towards a goal, it could be looting new or old items. It could farming for tokens to buy vanities etc. The recent temple event had no vanities to purchased with tokens, no loot aside from the sacred flame crates to be looted and no where to really spend your tokens aside from buying Dragonfire weapons which are worthless. This was a dead event, aside from LB runners you couldn't even find people to run group runs with.
The solution? Bring back consumables as well as add some sort of rare drop in the loot pool for a mythic or arcane item. These can include Speed Ups, Blue awake gems, etc. As for the rare drop? It could be a new jewel, or an item similar to the new items added to locked crates (Example: During the Last Valley event STS released new Rusk Arti which included the increased gold loot bonus, while those can be looted in crates, have the older artis with the lower gold loot bonus a rare loot item). This would incentivise New players and even older players to run these events while having P2P players opening crates to loot and sell the new gear. Also bring back either the possibility of crafting vanities or looting them. I believe the idea of having to craft a vanity of your choice during an event was a great idea by STS. Vanities that were good looking retained their value and players who participated in the event were rewarded for their hard work.
3. Vanities, as of late i've noticed that not only LB vanities but also purchaseable vanities and craftable vanities have been a bit lackluster. While the design team at STS has been working hard i believe that recent vanities have been too complicated or too unique in a bad way creating a lack of desire to obtain them. The simple solution to this is to look back at past vanities and take ideas from them. Use other video games/fantasy realms as a source of ideas. A lot of us players want to see a classic Orc Warrior with fangs and a wolf pelt, bring our fantasies to life! The auras have been extremely good so no complaints there.
I believe if this could be done then it would be a start, potentially even revive Arcane Legends from it's current near death state. Especially bringing in new blood and retaining them.
IGN: Hellprone
Lets revive this game! A way to get new blood to stay.
Quote:
Originally Posted by
asommers
1. Players determine how much items are worth and it's all subjective. Flooding the game with gold won't help. If more gold becomes easily available, players will just charge more gold for their items. One thing I've always wondered is if elder players care about new players and if items cost too much for new players, why don't elder players 'help' new players by reducing their prices? To me, it's simple: you want new players to have a lot of gold so you can obtain a lot of gold for your items.
2. We release multiple events a month and most have new content of some kind. I don't know of many other games that release new content as much as we do as often as we do. Many of the recent events were completely new with new game systems. Elder Woods has already had two mini-expansions (Lost Expedition and Elite Elder Woods) and will soon get another. Events are not all going to be bangers and every player isn't going to like every event. If you can't run the leaderboard, spend time getting better! If you don't like the event, take a break!
3. Same with events, not everyone is going to like every vanity.
Thanks for the comprehensive feedback!
-ALS
With regards to your first point, I would gladly reduce prices if it meant that a new player will get my gear. The problem is the possibility of a merchant getting my gear and reselling it immediately. Is there a way sts can help with this? a couple of ideas I had in mind:
1. Make new accounts/players identifiable: Give them a time limited badge that allows us to see that they are a new account. That way we know that our help is going to the right person. Honestly I would gladly form a pt with all new players/accounts and carry them when farming elite rahabkor.
2. Allow them access to a separate auction/donation centre. In it the veteran players can list their items for cheaper if they want since they know it’s going to a new player. Veteran Players can only list, never buy. A few things to consider:
- Extend the listing time to more than 3 days (maybe a week?) to allow time for new players to buy the gears since their progress is slow
-Eliminate or reduce the gold cost to list items in this area to incentivize veteran players.
- Limit the amount of characters per new account that can access this auc/centre to 1. (Maybe have a message that notifies the new account that the first character they create will be the only one that has access to this feature and that they will have to delete the character if they want access on a new character/class)
-Access to this auc/centre should be at a high enough level (10 levels below expansion perhaps).
Yes there is still a possibility to exploit this feature but hopefully the last 2 points would significantly hinder those people. This is just a rough suggestion more ideas are welcome.
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