New incentives for players.
I recently started a new account from a new email to see the difficulty of a new user of the game.The game has become absurdly slow to level up, when I mean new account I mean from scratch without any cheats (without artifacts or anything)
I would like to propose a concept to motivate new players to decide to give the game a try. The game right now does not offer a decent amount of gold, when a new player sees the prices to acquire a decent weapon they will leave the game immediately, in 2 hours of play they will obtain level 10 and only 11k gold. I think a great idea would be for the new player to follow a "legendary path".
What is the legendary path?
Basically the player will follow a kind of battle pass. This battle pass will go up to level 30 so that the player has money to purchase equipment.This will serve as a motivation to acquire the next level and thus maintain a more active mass of players.
Requirements:
The player must level up to unlock each of the level rewards until reaching level 30 (example player have level 1 he can claim the reward level 1 , level 2 ....).
Note: The player is blocked from accessing the stash to avoid cheating. Obtaining equipment with X% xp, arcane equipment, same principle as a player who decides to create a hardcore class.
Rewards:
Level 1 - Sack of gold coins (20K)
Level 2- Potions (45 HP 40 MANA)
Level 3- 30 Story Tokens
Level 4 - Gold coins (40K)
Level 5 - Gem's Box (Standar to precise (Fury/Finesse/Mind))
Level 6 - Potions (100HP 100MANA)
Level 7 - Gold coins (60K)
Level 8 - beginner's vanity (A vanity based on a fantasy knight/wizard or assassin). Not tradable.
Level 9- Nekro's Egg (Adds itself to the stable)
Level 10 - Boost xp x3 for 2 hours.
Level 11 - "Leveler" achievement flag
Level 12 - Gold coins 200K
Level 13 - 50 non-tradable keys.
Level 14 - Luck increased by 3 for 2 hours.
Level 15 - Skeletops adds itself to the stable
Level 16 - rare gem pack up to precise (mind/fury/finesse) depends on your class
Level 17 - equipment (ring + collar) double speed not marketable. "Initiate double speed set"
Level 18 - Gold coins 300K
Level 19 - title "Arcane Leveler" red color.
Level 20- location for random house "non-tradeable"
Level 21- 50 awakening gems untradeable
Level 22- Boost xp x4 for 2 hours.
Level 23-10 Elite Awakening gems
Level 24- Massive Beginer Locked crate (15 platinum cost - Drops arcane 76 gear , Arcane & Arcanite pets also drops house decorations and have the small probability to drop a rare old vanity weapon) - UNTRADEABLE ITEMS (example i drop 76 arcane gear i cannot sell on auction)
Level 25- Grand sack of gold coins (500K)
Level 26-random arcane egg box
Level 27- Potions (500HP 500MANA)
Level 28- Treasure coins (1m)
Level 29-Boost xp x5 for 2 hours.
Level 30 - Platinum pack (15 to 50)
Note: To avoid unfair use of this "initial battle pass" it would be limited to one time per mail. As you can see, the player will not be able to use his personal "stash" inventory until he reaches level 30, the objects are also all untradeable and the new player has the cash to purchase level 76 arcane equipment, without waiting months to find a good one event.