About the new arcane weapons
I know you devs are designing and testing it but I would like to bring something to your attention and consideration. It’s about the rogue’s disappearing role in the game. Let’s face it, class roles have been thrown out the window since the game heavily leaned into weapon procs. Warriors and mages can kill bosses quickly and easily. They have become great at what is supposed to be the Rogue’s “job”. I have no qualms about this as I understand how hard it is to reintroduce class roles after taking the game on a different path. However, my issue is that Rogues have not been improving in the other class’s areas. The recent elite expansion showed how easy it is for a rogue to die even with high gears (kraken + star beast + rusk). We don’t have a viable shield that gives us immunity even for a few seconds. What’s more upsetting is our inability to clear mobs. I am constantly left in the dust by warriors and mages when it comes to mob clearing. Please test it out and see just how behind rogues are when clearing the elite map mobs. Bit by bit the rogue’s functionality is becoming obsolete.
I ask that you consider either reintroducing class roles again by having rogues excel at boss killing OR buff up our survivability and mob clearing abilities. I see the new arcane weapons as the only viable means to apply this change effectively considering how important procs are in this game.
Also a side question:
why is it that kraken daggers procs have to hit mobs twice or more in order to kill them? I notice that when I have the proc active, the first hit does little to no dmg. The only dmg is from the consecutive hits that follow after. What’s more is that the speed of the hits aren’t as fast as the other weapons. Part of the reason why warriors excelled in mob clearing is because their kraken aegis aoe proc has a faster hit rate (and I’m pretty sure it has a higher dmg too) so they get more hits as they speed through mobs. When a rogue attempts this, their kraken dagger procs hits once or twice per mob and so mobs don’t really die from the proc especially because the first hit doesn’t do dmg.
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About the new arcane weapons
Quote:
Originally Posted by
Heev
mages kill mobs faster, but compared to a rogue with the same mage-equivalent equipment and well-defined skills, the rogue kills the boss with much more ease and speed.
I think the game was moving towards a place where you didn't need other people to make a map, of course, there has to be a certain difficulty to make it worth going together instead of going alone.
Going back in time so that each character is only good at one thing would be bad because you would always need more people to do your things.
It's good that the game is played in groups, but everyone needs to be strong enough to do things alone if they want, but of course, with a certain level of difficulty that is different for each character.
I wish the final meteor had 3 meteors like rogues have in their ult. but this would give us a very high level of independence. We already kill the mobs quickly, if we kill the boss with the ease of a rog or warr, we would be independent of everyone and still maintain a high speed in doing things, but we can still do the boss alone, it just takes longer than in a group .
If the rogue gains agility to eliminate mobs and still maintains the speed to kill the boss quickly alone, it would be fair for the mage to gain speed to kill the boss quickly and alone as well.
I see it's okay, you often encounter your character's difficulty, which is killing mobs compared to a mage.
this is based on slightly well-established characters. final characters with the most upgraded items are pretty much the same in my opinion.
When I'm on my rogue, I feel like abilities shouldn't wait to activate and take effect. the wizard and the warrior just activate their skills and are ready, the rogue needs to put the skill on the ground and wait for it to activate, this for a class that doesn't have high defense is very harmful.
[translator was used in this comment]
Here’s the thing, mages already clear boss as fast as rogues and warriors. The use of your curse makes you able to do so. The only instance that rogues can beat mages in regards to boss is when there’s the ultimate skill involved, which is such a rare occasion considering that they are useless on the main farming maps (raha and hedo). Asking for 3 meteors is overkill especially since your meteors hits multiple enemies and our ultimate everywhere else except the boss room.
There’s no longer any niche that the rogue can fill.
Mages are needed whether it’s a full map or just a boss map because they can use curse. Not to mention they deal significant dmg
Tanks are needed in a full map bc they clear like crazy and their aggro helps with this. In the boss map they can clear just as fast if not faster than rogues.
Rogues?? Well they’re basically a replaceable class.
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