Endgame warriors + Haste in pvp
I’m making this thread to address the issue of no haste cap in PvP and the unfairness of warriors being completely immortal having No cool downs for any of their skills. A lot of the current pets have haste in their stats along with the haste passive + haste awakes on certain gear and then that same haste is tripled by procs on the blood gear and having a T7 pet. This means that in PvP warriors can spam skills infinitely and it’s extremely difficult beyond belief to kill them. Horn of renewal heal shield lasts 6.5 seconds with a certain skill perk and the amount of time it takes for warriors to cool down this skill takes under 3 seconds. Recycling heals and having an unbreakable shield throughout the entire TDM match. Juggernaut is another Skill they can repeatedly use because the cool down is so short there might as well not even be one. This means there’s no way to kill a warrior, they can’t be stunned/frozen since juggernaut removes every debuff, they also continuously heal because of juggernaut, and then combine that with a 6.5 second immortal shield that comes from their heal. Something needs to be done regarding no haste cap in PvP, along with warriors being able to have an infinite shield, the same way that warriors can’t give their shield to their teammates every heal because there’s a cd on it, there should be a cd for them as well.
Sincerely, you’re cute cheerleader, Glitory.