Originally Posted by
sectioned
I do agree with u about mages ulti, mage got the worse ultimates, the only one that could have a use is the meteor for some additional dmg, energize as i said its outdated, and the shield its too small wont do much.... and the immunity to pull effects 2s? 2s fr??? its alrdy not so useful this immunity to pulls.. should add something else, but also the duration is too small, while tank can be immortal for 15 seconds with x3 str.. its mind blowing, i mean, im ok that tank have to get the best ulti in the game, because they lack any dmg skills, fine let them have best ultimates, but the other classes need good ultimates too, rogue atleast have a skill that does a ton of dmg.. that being said, i cant agree with stat multiplier for mages and rogues, because mage and rogues are a different class, as i see it, war its the class that buff itself with hp/dmg/armor/crits etc, its the distinctive peculiarity of this class, while mage peculiarity is debuffing enemies, like with curse or ice bolt, time shift etc, rogue one is to do a lot of dmg with crits and dodges attacks, so i dont think giving mage and rogues something that belong to tanks is the right thing, we need different ultimates that are good. Also i want to remind that this thread its not only about ultimates, but skills in general, theres a need for a rework in general.