Equalize LEVELS in CTF, dont nerf
All the classes have ALWAYS had advantages and weaknesses in pvp. Nerfing does not solve any problem, neither does it "balance" out anything. A level 13 player put against a level 18 player (who's level he cannot even know because its hidden ofcourse) has NO CHANCE at all in pvp. And the inclusion of pets makes PVP seem rather like pet vs player rather than player vs player. When pets were not around in pvp, it was solely a player's skills, gear, tactics which decided his fate. But now, its just about platinum and who buys a 2 million gold Mccraw or 200, 000 gold Malison. The pet does the damage mostly. I even heard a Warrior claim "my red piggy is owning" while his high level, high damage pet was hitting a poor mage . So is pvp now pet vs player?
Besides this the people who whine about Rogues being overpowered must be people who have a) not had the inclination to use proper gear and pets in pvp or/and b) they have died because their opponent was definitely of a higher level. However in a battle among a team of equals (in level, pets and gear) as opposed to 1 vs 1-- Rogue, Warrior or Mage there is always a 50-50 chance of one killing the other and vice versa. (I have well-equipped characters in all 3 classes and am speaking from experience).
Rogues are the weakest and at a high risk of dying when stuck among over-strong Warriors and over-skilled shielded mages. In a 1 vs 1 pvp between a well-geared Rogue and a well-geared Warrior (both of the same level) 90% of the time it will always be the Warrior who will survive. The Rogue will shoot and shoot but the Warrior's extremely high hp and strength would just not go down. When the Rogue will try to run, the Warrior can just windmill her back, whack her again to death, while using his horn to blow life back into him. Besides this, with Ribbit as the Warrior's pet ( 40% crit arcane ability) he becomes clearly unstoppable against the Rogue.
A maxed out good-geared Mage is at an advantage against an equal Rogue because even before the Rogue comes in the required range to attack him, he quickly puts on his blessed shield so her first arrow or blade doesnt damage him at all and he stuns her, hitting her again and again until her already low health meter goes empty. Unlike Warriors and Mages, Rogues do not have a strong shield, do not have their health packs falling on top of their heads to rejuvenate them. They need to walk to their health packs and it becomes just impossible to even move when she is ensnared in a well-equipped Mage's trap. Besides this Mages also have the chance to score 250% damage on a crit.
A good fight is 'among equals'. My suggestion is that --
1. All classes should be de-nerfed and made to be as they were before, with a new update and pets should be removed from pvp since we dont want it to turn out as pet vs player.
2. To make it really balanced, players of the SAME LEVEL should be put agaisnt each other. A gap of more than one level ensures the higher level player winning no matter if its a Rogue, a Warrior or a Mage with whatever pet. I would also suggest that the levels of the opponents be shown so we can choose to leave or continue in a room full of higher-level players. This, instead of nerfing on classes, will bring out balance.
3. In order to reduce further complaints and whining and to bring about real equality in pvp, I believe players of the same class should be fighting each other. Rogue vs Rogue. Mage vs Mage. Warrior vs Warrior. It is then that the fight will be about tactics, like we want. It is then that each of us will stop unfairly complaining about the other class being more powerful.