I dislike gcd it ticks me off and i get killed every 2 minutes i cant stand it please fix and atleast put world maps in the beining menu
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I dislike gcd it ticks me off and i get killed every 2 minutes i cant stand it please fix and atleast put world maps in the beining menu
I enjoy playing pocket legends very much. I don't do pvp much but understand the concerns the pvp folks have with global cool down and agree it's an issue. FOR PVP. .5 seconds is an eternity in PVE. And tbh, when the dev said "I played it and liked it", it doesn't natter whatcha like, bud. We pay for the plat that pays your bills. It's just the facts.
The experience in PVE changed to the point that if a concession isn't made to allow us to play a little more like we did, I'll find other things to do. One person out of thousands doesn't matter much, I know. But don't try to feed me a turd and tell me it's steak. I'm a big boy.
8)
Small update on GCD PvE, Bear's perspective :
I was trying to do some of the new AO quests (500 aliens, Jailers/Tpaxx) in the Captive Map.
Have to say it is definitely much slower, but it seems right, almost appropriate. BUT, I was in Ao3, one campaign lower than my appropriate one. I have yet to try multiple BS runs, one last night with a group of elite friends was slower, much slower. I went from mostly tanking to doing damage by going dex and damage potting. After the GCD, it seemed I shifted more to just the tanking again, not necessarily a bad thing, but I would like it if I had the option to actually kill also.
Did bosses get a buff up? I spent an entire damage pot on tpaxx with a 2 others (40ish), last I remember I don't think it took that long, even counting in GCD.
From a more general perspective, have to say that PL went from a pick-up type of game to a sit-down type of game. I don't think I can play on the move anymore, granting the external factors; unstable reception, movement. It needs a whole lot more of focus into the game now.
OK, completed some sewer runs with the GCD, and well, here is my analysis. The run took a little extra time which is fine, and I really liked the new kitting. I can understand why it was implemented, as GCD does make sense. Firing off skills like crazy leads to bad play. But my issue was I was more concerned with skill timing then actually enjoying the game, which made it really boring. The problem was if I felt like ~not~ using a skill whenever the GCD expired was a wasted opportunity. The game became much more about using skills because they are available instead of using skills because it was the right time for said skill.
Maybe after some time, as a player I will get into a flow of using skills, but will that be good game play? Skill use based on 'flow' instead of skill use based on what the game presents? It almost feels like the difference between an automatic in a car and a manual. Sure automatics are good for those who want to coast along, and it keeps people from ruining their car, but in the right hands, a manual transmission use right has soooo many advantages.
Also, as for bosses, since I am firing all my skills into them at least twice, individual cool down effects that more then GCD so I don't see it as an issue there.
(repost, last was in a patch note, oops, my bad)
Let's please not forget an earlier suggestion. Can't recall who posted it but all that is really needed is enough of a cool down to prevent multi touch spamming of skills. Would a .15 cool down not do this? I'm all for improving game performance but MrWallace, a lvl 55 bird, a couple of mages and I took on Overlord earlier this afternoon and it should not have taken 15 minutes. That is all ;)
I really enjoyed the pace of the game prior to this patch.
I've been playing MMOs for over a dozen years and this game more than any other reminded me of my first MMO love... UO. In that game, timing and speed (twitch) separated the top level gamer talent from the mediocre masses. With this patch, the game has become a slow drag. It makes me sad.
I've been here since early on, and I've made some good gaming friends - no price can be put on that. In addition, I've spent over $100 on content and platinum (without regret) so I think I've been a good customer -- the type STS would seek to retain in this game and carry to any new products they launch.
Current state, with such a major change in game play, I can't see myself playing PL much anymore. I really hope that the development team reconsiders, and/or finds alternate solutions to their scaling and server performance issues to return the game to its fast and furious state. While I'm willing to give them the benefit of the doubt as they've quickly corrected mistakes in the past, I'm not expecting a reversal. As such, hopefully I can find another game I've enjoyed as much as this one. To STS, I'm really happy to have been part of such a fun game and to watch your success in revolutionizing mobile gaming, you've delivered an amazing mobile experience and invented a new genre in gaming.
Best,
j
Going to need more gold for potions to play now because I doubt mages are going to be spamming heal. Ellie is going to be rich now!
I like this analogy a lot. I pride myself as a veteran player and while I play as if I button mash, I really am comboing as fast as possible. Not everyone has the same exact reaction time. For players with fast reaction times, PvE GCD places us at a tremendous disadvantage. Pre-GCD, I wasn't an ape dumbly mashing skills and I'm sure the rest of my party weren't either. There's a huge difference between "button mashing" and "quick firing skills with finesse." Now that I've lost my stick shift rights, I am only as fast as the next dude who floors his accelerator.
I think a gcd is good. The xurrent one just feels extremey awkward.
To the devs: Maybe in the next update allow an option to be toggled for the platinum revival to be enabled or disabled from showing upon death. This way if people want to enable using platinum to revive, they can still do so, but for those of us who do not want to pay platinum to revive nor run risk of doing so accidentally, can turn it off in a more permanent manner. Seems like something that could easily be implemented under the options menu?
I concur with physiologic and i do the same as he does i do all those combo practice and thrown away to the trash thanks to gcd
Ok, i understand the GCD for multi touchers. Thing is when you suddenly change the entire game completely, different from the flow of the game you previously had, that gets frustrating. It seems much more sense only to have a cool down for much less than .5 second. .15 seems so much better as a multi toucher clearly can't hit two spells at the same time. Only reason i like this game is because i feed off of pvp. I'll spend money to make my character look good and stuff but i do this mainly for PvP and the competition and respect for players (I've made most of my good friends from PvP :P). Now that the flow of PvP has been completely thrown off, I'll say this and most players will... it is pretty frustrating. I can't get the kills and now this does feel like chess.
However, characters need to be able to adapt to the game, even if it means lots of adapting. You'll only be considered a good player if you're always able to roll with the punches. Also remember, it is for fun. I will lastly say i am an adapting player, but i truthfully don't like this update as a hardcore PvPer. I am almost positive Spacetime Studios can tweek up the update a bit and just give the game a little bit more of it's flow back. You try satisfying thousands of player, i can't even satisfy my sister:mad:
Ghosty
Agree with that, I know it's far below the other options but I don't want it there at all. Is there a final decision after you click it? Like are you sure you want to use real game money because the mages are too busy staying alive and not reviving you? I was always paranoid about using plat to purchase a pot instead of gold, so this just adds another layer to things.
Ya that's a good point I hate dying and having it right there.....but from a business point of view it's smart, good advertising lol.
So, I pretty much love the update. The only problem is the GCD. I was hoping it would just stop multitouching, but in pvp all one can do is tap a skill and hope for a crit.. And it's hard to choose between healing and hitting... And buffing takes a lifetime.
I would add to that, if a Mage offers a rev, it should be the only option available. I mean, can you think of any situation where you would purposely choose to respawn at the entrance or pay plat when you can get a free rev in place? Yet, I've accidentally tapped respawn at least once in the past.
GCD is horrible. No reason and no benefit that I can see.
The other alternative is to have "Resurrection Elixirs" available in the Elixir store, only purchasable by Platinum. These specific elixirs can be stored in the inventory and upon death, the option to use it can pop up - and the message pops up ONLY if you bought that elixir :D
Small PvP Bear Update :
I last a lot longer now. It's no longer "take damage from a bird/mage and die, to allow your bird/mage team mate to kill them", but actually relies on timing and strategy. Although it's a bit frustrating at times when in the midst of battle, I want to cast a few spells that I would need but limited to the GCD, I just have to get used to it though. Better PvP experience for me, a bear, for the birds/mages I'm not sure they feel the same since they can't beat on me as easy anymore :P
PvE:
Still the same feeling, slow and a bit boring - blunt but I can't find another way to describe it. It adds a lot of formality to the game, almost like a turn-by-turn game. The fun in PvE pre-GCD was that you'd be able to separate the good players from the decent from the bad. Again, might be something I'd just have to get used to, but I would whole heartedly prefer no GCD in PvE, or a very very slight one just to remove the multitouch capability.
I'm not sure, but maybe even GCD in skills with damage only? I don't see why you can't buff up at once, or debuff at once. I'd understand damage skills though, that's the whole point of GCD anyway.
Currently the option to accept a revive just gets lumped in with the others, I would never choose not to accept the rev if I can help it. I would respawn before using a plat. Does the plat revive even give you anything but full health and mana (pots perhaps)? I don't see the actual use of this I mean it's only saving you a few gold for pots and a bit of time running back to the group.
Completely disagree with this statement (sorry Major). I think it's actually bad marketing, I mean if you accidentally choose this option you feel like you were cheated out of your plat, like "Ha, that'll teach you not to pay attention, or have fat fingers" I personally don't like it. Plat should be for items that are somewhat exclusive, anything that can be purchased with gold, shouldn't have a separate plat option (I mean who really chooses to spend 20 plat for a 5 min elixir when it's just 12000g) I can always earn more gold, there are no plat drops (as far as I know). It's like the 50 plat option to change your name (50 plat, isn't that like $8)! I would think about paying 50 plat for changing my class, and that is about it, maybe 10 to change a name would get more people to bite.
Once again a great suggestion by one of our guardians! This is usually how RPGs are played, with a resurrection potion kept on ice for critical situations.
How about increasing the potency of potions? I'm pretty sure mages are less likely to use heal like they did before (spamming when available).
Things alot of people are Complaining about as well as me
1. The GCD
2. The Join Button
3. Whatever You Guys Did To King And Queen
Plz fix these issues GCD was terrible idea if you guys can fix the GCD and Join button that would be fine, King and Queen we could figure something out, but why did you guys mess with that you guys should be proud of what we figured out wasn't that the point to try and separate them... Oh and one more thing what happened to Sewer set bonus ???
I hate that my first post had to be a complaint. I enjoy the game and currently have 7 alts- 4@55. The GCD is just that bad that I had to comment. It takes the fun out of the game and negates all the hours spent up to this point.
From the "In Development" forum:
"Players can now purchase a revive for full health at the position of death for 1 Platinum."
Perhaps I am just reading this wrong, I see it as replace 1 death count (position) for 1 plat. But I could also see it as, at the position of your death (on the ground? lol) you can rev yourself for a plat.
Not sure which one it is now :p
I don't mind that the King and Queen are now "unexploited" ( I was in chatbox when either JustG or Thade said the separate pulls were an exploit that was now fixed), but this GCD thing is pretty universally reviled. It would probably be better to install it as a function of PvP, since PvP is separate from PvE world interaction. If there was a way to duel in PvE, I could very much understand it. PvE is a separate set of dungeons from PvP, and there's a blizzard of odd game features that separate them already. What's one more?
I don't think multitouch hurt PvE very much, did it? How would it have?
keep in mind, I haven't played with GCD on, so take what I say with a grain of salt, but I'm gonna miss the old gameplay when I come back.
Wow guys show some respect they work hard to satisfy you selfish kids
I haven't read thru the last 10 pages or so, but another bit of a problem. I accepted one of the new quests, "Diary from the Undead". Is there a reason there's a big ol' thing on the top of my game screen that says:
"Recover twenty (20) pages of Lightfeather's Diary from bosses in
the Ancient Pyramids!
Diary Pages Recovered!: (1/20)"
I really don't need that covering up the upper portion of my screen and, other than abandoning the quest, there doesn't seem to be any way to get rid of it. It makes Sewer runs more......"interesting", I guess.
In pve the global refresh rate for skills is simply garbage, lol...
i'd understand pvp... but not pvp
As far as multi in pvp goes... Imagine being a good distance from your opponent: an archer. All of a sudden: CRUNCH. All arrows at once and out of your range. It's like running into a brick wall or being hit by a train. There is no time to fight back. Archer crit, hit, and ability to pop mana shield is bad enough for mages already. All of it at once was just bs...And not everyone CAN multitouch because it depends on the device. There was such an unfair advantage.