birds n bears crit all too n their dodge buffs r not bad lol
Printable View
I'm a twink, but I'm pretty sure that skill damage is a lot higher than auto damage numbers itself. For example, I hit 50s with talon autos and 87-97 with stomps at 6. That's a pretty significant difference...at level 15. With more armor perhaps it's less significant but with more damage it may even out.
Now you are talking something completely different and is beyond the scope of this discussion. There are plenty of threads which correlate skill/weapon damage vs. damage dealt when attacking an opponent. You have to understand the existence of ranges and critical damage in both the weapon and the skill. All in all, I stand by my statement. If you don't believe me, unequip ALL your gear, look at Stomp, then equip everything and look at Stomp again. You will then understand what I said.
PvP would be extincted then.
not "very very small " though anyway point is not that, point is overall skiil DMG of mages, and this is true mages can deliver high dmg compare to anyother class also this is not argument of who is op either.
First off and most importantly, thank you to JustG for giving us a sounding board and to all of STS for an incredible game that keeps us coming back! Let's figure out what can be done to make it even better with a little bit of TLC.
1. Please fix bugs that occur with daily blessings. Others have been mentioned but this is my top complaint:
** - daily blessings cannot be claimed until you change zones. This is especially frustrating when the blessing expires while you are part way through a long map... :-( It's supposed to be on a 24 hour timer, and it's confusing (and I hope a fixable bug) that you also must re-zone. When the elf queen tells me to come back at 9:10pm and it's already 9:15pm I want to tell her to get a new watch! ;)
2. Balance the Rhino and Fox with the original classes.
We love that you added two new classes, but they are nowhere near as capable as the original classes. Sure, they are supposed to be support and hybrid classes with elements of other classes, but the end effect is that they are diluted and generally weaker. They are almost unwelcome in many scenarios, just one example is end game Slayer where each of the original classes has a part to play and is welcomed by others. There are a few things that could be done to address this, and help to welcome these two new classes into the community.
- adjust rhino health pool to better match the other classes. idk the exact number here, maybe 50 to 100. I need to find the thread that covers this for more precise balance recommendation.
- allow rhino to contribute to mega combos. Fox already can contribute, how about some rhino love?
- change the rhino heal timer to match a mage's 3 seconds. Rhino's heals are both less effective for team members as well as having a longer cool down. Decreasing the cool down would be more useful to match the fast paced battles, though both would be helpful. It will be up to the testers to determine what is properly balanced.
- give rhinos and foxes some form of elite ring or cap bonus. Every capped Fox or rhino has finished the grind from 1 to 76 since the classes were released, this deserves some form of reward. It doesn't have to be the same as the elite ring bonus but something to keep them from being ostracized from pro status.
-Fox's shredder skill should cancel shields just like archer's break armor skill. This could be only pve for shadow caves and OL. Maybe for pvp, it would be a % chance for canceling shield instead of a guarantee?
- There is a lack of proper agro management in the rhino. Bears can keep agro on a boss or mob when mages or birds are unloading but most rhinos will struggle. We know this, and when a rhino is tanking there is always a question about whether the target will break free. Increase the effectiveness of Summon by about 50% might do it.
3. Dedicated Dev and community rep for PL.
-I know this is a bigger commitment and seems like it doesn't fall under a bug or balance problem but if we look at the big picture, this is the real balance problem. Likely STS is using a swarm development methodology and I understand the drive for that. However, if you stick to a "everyone focusses on one game at a time" scenario, PL gets the short straw and the players see that as unbalanced. Sam Hayne was an excellent addition to help STS listen to the whole community, we'd love to hear from him every once in awhile. Clearly we are not too needy, those who are needy probably aren't reading the forums or playing anymore. A single developer that put aside a portion of their time giving us some PL dev love would be a huge tip in the right direction for balance. As it is, it feels like we've been the only ones sitting on the teeter-totter trying to make it fun again.
Thanks for your consideration and interest in making improvements!
1: as stated aboveQuote:
Originally Posted by Mysticaldream:1237656
2: same as above
3: he said it all above
Per previous post, there are a collection of bugs that are around the same difficulty level. I believe these are all worthy of being considered for a round of PL fixes. I posted these in the bug forum so that others can find them and add to them. Fixing any of these would be an improvement to PL's playing experience.
http://www.spacetimestudios.com/show...and-workaround
The forgotten bows should be needed in dmg to maybe a tiny bit higher than winterfest launchers. Same for 2012 chunkers. Decrease fb blinding proc so it blinds away less hit.
Monkey paws should be needed to a normal wand, with a bit better stats, tiny more dmg
Reaper could be nerfed to like plat swords, with a bit better stats and maybe tiny bit more dmg.
At L20 for an example, thats all the reaper is. It barely has better stats than the plat sword and like 6 more damage, so I'd say if they nerf the hween 2012 items they also need to nerf the plat behr swords. The rhino 1h axes at L20 aren't op tho so they're fine. In reality, the L20 plat pack for behr and rhino are just as op as forg bows.
I don't PvP at 20, I do 30-40 so I'm just posting what I think.Quote:
Originally Posted by Trenton:1240753
Idk bout plat packs being OP at 20, so you go fill devs on dat :p
Please reply to this thread if you think twink pvping should get a fresh update with old weapons, armor and shields from sandcaves, swamp, expedition, oasis and get rid of forgotten bows.
In my opinion, the forgotten bows did level out the playing field a little bit (like socialism) but its gotten out of hand.
Everything has gotten repetitive. There used to be an art to playing different classes, everything now is just short fight. Everyone has the same build.
Instead of taking a short cut and just handing everyone a forgotten bow, why not even the playing field among all classes with statistical boosts.
For example, add more dodge points to strength gear, increasing hit percentages, increases armor, critical hits etc...
For example, instead a warbird getting wrecked by a Mage, why not add some dodge points to iceberg gear?
Why not add more damage to a onyx sword, a copperhead trident, a talon..... Why just introduce the forgotten bow?
Remember when crush blow, used to be important?
Lets make the devs put a little more thought into revamping the old weapons and bring back the real pvp!!
I feel like nerfing anything will make new caps nearly impossible to pass through in pve. Especially with new chars.
1. Fix new characters to meet the standards of other characters, from a pvp standpoint at endgame, rhinos and foxes dominate ctf.
Easiest solution is to increase health pool on all chars a little bit.
2.I think all levels should really get some new interesting content, to keep us all busy for a long while, as you guys fix or update other games.
3.Make platinum cheaper, because it really is fair to all the old players who have stuck with the game for this long, and since you guys keep creating more content we lose our pool of gamers.
1. Balance endgame ( I don't endgame but so many people do so I think I'm going to give my vote on that too!)
2. Nerf forgotten bows or buff previous pvp items
3. PvE balances
1. My number one is easily the liquidation system. I love the fact that you are able to sell useless items. But one thing I really do not like is when I accidentally sell an item I wasn't trying to sell. I've lost plenty of items that don't drop, such as cyber armor, and omniscient armor. If PL can have a button where you can make it so the item can be unsellable, that would be great.
2. My number two would be the day 5 blessing. I don't like the fact that I already have all the items that come out of the day 5 blessing.
3. Listen to number one. :)
What that guy saidQuote:
Originally Posted by Sheriff:1238315
All we want its a cap update. And we ll be happy for the next 5 months.......and maby to be able to combine the dragon colors for the left alone dragon pets like the purple ///blue plus red // for example...or more aliens man ALIENS make new items based on the sentinel hate or shadow ...i dono....something.... alien stages are the most cool of the game.
1. Nerf forgotten bows and hween items ( make fbows sightly less damage than the snowball launcher so winter fest items arnt completely useless and worth saving money to buy them
2. Chance of proc on forgotten bow reduced by 80%
3. Maybe discontinue artisans and expert armors to make them actually worth something
1. more content
2. way more content
3. massively more content
i dont care any pvp stuff... i want more pve stuff wich requires some skills.. and not elixiers...