Truer words have never been spoken.
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oh i have so many questions to ask and the fear of them not being answered.
So what you are saying is take something out that makes Pocket Legends unique so it can be more like every other game out there?
No one has said that it will increase run times by 3 to 4 times. It is probably closer to 25% longer but we won't know for sure until it is implemented.
If it is not going to change things that much, then why are they going to increase player damage? It is obviously enough of a change that PVE needs to be rebalanced.
oh man, it means i cant round up the mobs in stronghold anymore :(
Btw what about weapon swing speed? Will it be restored back to before the nerf?
Come on, that's a weak arguement. I seriously doubt that the ability to spam all skills at once and one shot your opponent is what makes Pocket Legends unique. This is a great game and there are many other more important things that makes this the best game on all platforms. And one of the most important things that makes this game unique is the fact that the Devs give a sh_t and are constantly striving to give you a better playing experience. Trust them. They play PL just like us. They know what they're doing and they're not out to destroy the game for you.
If you need the ability to spam all your skills at once in order to enjoy this game, I really feel bad for you.
finally, we will be able to tell what Lone does to us...
Let me try again.
Just because other games do not do it, does not mean that PL should not do it. In fact your very statement implies, that it is something that makes PL different from many other games. In other words, unique*.
Disclaimer:
*Note that use of the word unique is not meant to imply better or worse, only that it is different. Also, it is not meant to imply that it is only distinguishing factor that makes PL unique. In fact, there are exactly 57 characteristics of PL which make it different from most other MMORPGs at this time.
Semantics. :)
I think that instead of adding a GDC, they should just add more Health to all characters as they level up. Ie: add a boost of health per lvl based on race & str. Again, I dont mind a .25 second GDC but anything longer might be troublesome.
I wouldn't worry about performance with massive spell casing all at once - add an option to "minimize effects" that shows only 2-6 effects at a time if there is a performance issue for the device.
If lvl 40+ had more health they wouldn't get one shot so often. The ability to spam skills quickly does add to the "skill factor" of players and timing is huge. Lag is a big killer and a .25 sec GDC would help even it out some.
I'm just trying to play out a lvl 25 mage vs lvl 25 mage scenario in my head with GDC. The fight wouldn't end because heals could be timed with ease and damage would be delt slowly.
While you debate a dead argument to the ground, I will state this.
No matter how good your argument is, a dev just made a statement going against what you said. Meaning, no matter how good or brilliant your idea or suggestion is, you will always be wrong.
http://www.uvprocess.com/products%5C...nd_WebPic1.JPG
*Squirts lotion and rubs hands*
Lets do this! ;)
I'm looking forward to this because it will make pvp more fun(probally) and it gives us non iPad users a chance to fire out skills just as quick!
I'll tell you what doesn't feel right. Slowing my game experience because of flaws in something that apple has made, that doesn't sound right.
Regardless of how you do it or what other implications it may have.
Do it to improve playing experience for us all, as it might be the case for pvp, then fine, but to screw everybody because some players suffer from lag on slow devices is just insane.