Any advice for stats for a tank bear after the update? Should I put any into dex? NM I think I got it now.
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Any advice for stats for a tank bear after the update? Should I put any into dex? NM I think I got it now.
devs thanks for the increased gold and trash drops i need the gold ! lol but i think the wepon speeds could be increased a little. i feel like im not doin any thing while in the fight. but other wise i like the re balance. it makes us have to use team work again. thats allways good. 4-5 stars
afterthought the attack button dosent work allways a fix please ? thx
I'm taking a week long break to see if things get better. Getting borring just button mashing beccause my weapon is there for looks. Armor attributes accross pieces are essentially the same thing. Oooh, I get to choose from 1ms 2hs or 2ms 1hs. Doesn't even matter at the meager boost is gives. Wy have 5 different sets where they are all 1 point different. Why? Yay I got 5 more stat points for lvling up. Means I get 1 more dps for all my hard work. Thats it. No hit or crit, dodge, just 1 whole dps for my 5 points. My armor from 10 lvls ago is essentially the exact same thing available now minus 2 armor. Otherwise, identical. My skills arent getting any stronger as I lvl but enemies sure are. So with all this you have RUINED the whole point of leveling.
Top that off im just like every other bird nomatter what armor im wearing or skills I've chosen. Mmo's are about creating chatecter. Not playing one like a story where its predetermined what I'll be.
You dropped the ball and refuse to revert. Could you just seriously think about what you have done only then fix things. Not fix as we go. Come up with a plan and tell us what it is. Not hunt and peck patch here and there and just see what it will be like a month from now. Let us know what is your plan so I choose to quit or keep playing. I feel this is one sided. Your asking whats wrong, not what is your opinion maybe we will try a different approach.
You havent asked lets vote. Keep going this dirrection or,try something new.
those complaining about weapon speeds is kinda funny.
a slower swing doesn't mean u do less damage.
note: damage reduction is still damage - armor = actual damage.
the dps shown does not equate to the actual numbers due to the way armor works.
they're still in the process of reworking the system. I think mobs are fine. But the bosses and mini bosses in AO3 need some nerfing.
Our high hp can negate the lack of utter lack of dodge and lower armor. But we need the enchantresses in our group to heal. Which means we really need our mages to heal on a regular basis now to survive. Restore skill for bird and bear needs to be reworked to restore a 10-15%+ (the amount of str) we need it to survive.
Stop with the negative feedback, no one knows u personally and no one is our friends here... when enough players quit and the revenue drops.. it will go back to normal. walk the walk and dont just talk the talk.
Nothing anyone of us can do except to stop paying which is the biggest hit we will do and then I guarentee we will get the reversion back or some sort of fix to please the community.
Giving feedback is fine but I dont see the need to go all personal and offensive to the Devs or anyone... as I said, stop paying and they will fix it. You can continue to play if you wish but any expansion or anything they add we dont pay, ... trust me, you will get what you want... I swear 80% of this feedback thread is not feedback but jsut ranting... present company included so we all need to stop. No need to hurt anyone's feelings or tell the Devs how they didnt think it through... for the last time, jsut stop paying, it will be fixed.
Lastly, Silence is golden… if ur so mad that u are considering to stop then stop posting. Nothing more damaging then pure zero feedback and revenue stops.
Ya i just played pve for 3 hours straight. Im trying to stay positive. I really am. I just really wish this update didnt happen. I didnt think the game was broke. Ya sure some things were not perfect but it wasnt broke. Now i feel its broke. I did ao3 runs and nightmare runs on my bear mostly. My bear is nurfed so bad i dont see the point of having the class anymore, seems useless, mage was way overpowered and well bird, well geez idk. I just feel like im tap mashing my skills and i keep dieing on my bear if mage isnt spaming heals. I never died on my bear at nightmares unless i got really careless and now im like mush in there. Im really bummed out. Devs plz fix this.
So my feedback is revert. Revert and just tweek a few things.
Also why the need to change all the loot? To make better loot for lvl100s? Just has never happend b4 on any other mmo that i know of and i just dont think it was nesseary. Plz plz plz make my ursan a tank again. I dont care if i cant deal dmg. Just let me tank again. Revert imo.
I pvp'd on my bear twinks and i still had fun on them.
So i respeced my bird the other day after this major update. Trying to balance out DEX and STR. Ended up having more str than dex so I made a war with some leftover gear I have. So far I am really liking the build. I am lasting a ton longer in AO3 than I ever did. No more 1hit from snipers is great too. I am really liking this for now
really no comment -______-
isis now gives more mp regen..and not a lot either...by like one
im confused now
Hmm.. you must have been playing your bear wrongly, just to prove that bears wasn't so bad after the patch. I log in my INT bear and survived an entire Victory Lap with a bunch of pickups with less than 5 deaths.. also I only had 60 armor on my INT bear :) and I'm using a keeper staff so I generate a fair amount of hate. Just have to time the evade and iron blood properly now, and know when to stomp, beckon etc.
On items,
Thoth should be 3 mana zero hp regen... Isis should be opposite..
Osiris conq and hours should hv none....else this makes Isis and Thoth useless in game..
It's so easy now that ao3 became ao2 and you don't even need a mynas gen noob to figure it out....
Make it harder by 30% .
K wow,
Literally played for about 7 hours or so today. Lvled a bird from 35-40 and
Ran victory lap about 20 times. Time to stop complaining everyone. It seemed really balanced and both my bird and my bear were REALLY fun to play and nothitnmwas
Overly hard or easy.
Only suggestion I have left is to finish tweaking the wpns so that some highervl ones don't end up being worse such as in thE case of most two hand weapons including some ballistas and bows/guns.
Also i feel that threat is really hard to keep with a bear so I propose this:
- add in a high aggro generating combo (similar to cruel shot and terror) that a bear can perform on his own. My suggestion would be taunt and then hellscream or vice
Versa. This would allow bears to generate some more aggro and keep the
Bosses from running around the room half a fight as the mages and birds
Kit them lol.
Other than that from experience and from watching others
All day today, seems like classes are all doing their jobs well aside from the aggro thing for bears
Ps: hope this msg doesn't look messed up,'typed it on iphone
I've been playing this game for a long time now, my opinion of the update is possative, my bear is far better now then before, the game does not seem so reliant on pots and I can tank like a mofo I'm 50 in full rift and it works well, I can't speak for lower levels or equip but in my current state the game feels better more like pre ao3 which messed the game up hugely IMO the best the game ever was, was when swamps first came out it felt more like you needed tactics and a ballenced team it's getter more like that now, so kudos to the devs. My only gripe with the game is drop rates and the stupid new shop menu scolling does not work well!
I have one more suggestion to the mage class, well all classes in general but mage specifically. Its the healing/restoring spells. Right now I heal 111-239 at 296 Int. I was with a dex bird earlier with 550 HP (with my buff, and full dex) and it heals him for about 1/4 of his HP, if not a bit more. It seemed decent when it caps at 200ish heal, but very low with anything below 150. Pots even out heal it I believe. It then got me to testing it to a bear that had 700ish HP (full rift, but not full Str). The healing didn't do as well as I hoped despite the full int. Same with hp/mana restore skills of birds/bears, they still do a specific figure even after the increase in hp/mana pool, which makes them really really insignificant.
Suggestion is, for the heal of mages and restore of mana/health skills of bears/archers to be put as percentage points instead of actual figures. It'd have a more consistent heal and would scale accordingly to health. This aligns with the current rebalance to make headroom for future better gear, percentage points would deal with the heal remaining constant in the future even when health pools reach thousands if ever. Same thing with the restore mana/health skills of bears/archers. :)
I was thinking of figures. I'm not too certain with this, but potions heal 25% of hp/mana? Since when I die and revive with half hp/mp, I usually need two pots of each to fill me up again. So for the heal of mages, I suggest about 30-35% heal to make it a little, but not too much, more superior than pots. And as for the restore skills of the other classes, maybe at about 20%.
I will not be able to play extensively until probably this weekend, maybe Sunday. However, I managed to log in my L13 dex bear and my L19 STR bird and there were no problems with either of them finishing up some quests and doing some fighting. My dex bear did have to rescue a str bear a few times because for some reason the str bear kept trying to die. However, a few stomps and stuns and the str bear started to follow along. After that, we killed trolls very well. I used some mana pots, hardly any hp pots. We actually were in full groups, but again, at this level, hardly anyone uses their skills. The other birds just blast shot, if anything at all. Mages sometimes heal, when the stars are aligned or something.
I'm starting to think it's interesting to watch the weapon attacks go off. I'm experimenting with various weapons but that's not too awful or anything. I do think that rarity ought to indicate desirability/effectiveness/whatever-you-want-to-call-it. I also think maybe all the EQ just grant a few too many attribute/stat boosts. 5 or 6 stat changes for pinks? or was it more? That seems like a lot. And then what will you do for level 100 EQ? So I would hope that rebalancing EQ means a new EQ stats table as well for each level and each rarity and that stats boosts become rarer and therefore more needed. Of course, there should still be a bonus for elite items.
As an aside: I mostly group and play in groups. I can solo at home, without logging on. I mostly log on to socialize and play (nicely) with others. I have no idea whether that makes a difference in whether people like the update or not.
Just lower the speed of the range weapons and I'll be good, 2.7 crossbows are too slow!! or give add a rapid fire on "Focus" spell
yep with the right team (wich includes stille a MB :)) kepper is death before he gots shield up LOL, mages can hold agro now... no pot needed for tanking..
yellows are now like mobs in balefort, with the combo ice+fire blast they loose halth of theyr health.. clearing with some mages is faster then ever!
love my mage now :)
Devs,
Here is my constructive feedback.
I played a couple hours today at levels 11-14. Here are my findings:
Caster > Birds in AOE DPS for sure. however....
Caster > Birds in single target DPS too.
My auto attack hits for 20ish to 30 ish with crits up to 65ish. I have focus @ 5 and blast shot @ 5. I am full dex. My Blast Shot at 5 does like 74 to 107 leaving max crit around 214 for that spell.
During my runs everyone in the game was usually between 10-15 and it seemed consistent that caster use that lightning spell that does great dmg with great range for AOE. This is fine by me, but for single target mobs I frequently would see hits crit for 330+ dmg(that were done by casters it seems). I was not able to pull agro off the casters and my 30dmg normal hits and 80-100(180-200crits) dmg blasts were not competing with the 150-300+ dmg that I see above larger mobs heads.
The way I see it is casters have a ton of utility with ability to heal group, rezz group, has best aoe. Casters are a "area" based character and should be #1 in AOE dps, but they also are valuable because of what they do for the rest of the group.
Birds on the other hand, outside of a couple short debuffs, are dps.. thats it. Birds should be way better at single target DPS the way casters are better at AOE. This does not seem to be the case.
This is just perception. A suggestion for something pretty simple to add would be a dmg parser. I know with EQ, EQ2 and WOW that dmg parsing is big. It helps for feedback to you, it helps to know where you stand vs other people in your group etc..your could add a screen, keep the stats server side, and display stats for each player that entered that game. Lowest hit, Highest non-crit, Highest crit, Total damage, average dmg per hit, Overall DPS, total kills etc... for each person. Then I can have actual stats to give you(eg Caster XXXX crit at 350dmg max at lvl 12 and had 13dps higher than me for the game.. etc). Also I can use this to improve how I play the game from now on. Just a thought.
Conclusion, I think that bird single target dps needs improved. It may be different at 50 with pinked out gear, but at 11-14 with basic drop/bought gear, mages out damage birds in both AOE and single target ATM. Lowering base speed back down 50% on bows would fix that. Keep the dmg down but increase the speed. This way only auto attack damage is effected and auto attack is only ever single target. Just a suggestion.
I hit level 20 last night and I had a really great time. With a balanced group who uses their skills things die fast and don't do much (if any) damage. I also started focusing more on my defensive skills which allowed me to be much more of a tank. I had to spend platinum on respecs to test out the different skills, which I think is not really fair considering all the changes. I really thought that we would be allowed to respec skills as well as statistics.
The optimal skill builds while leveling up have greatly changed. Before it was best to max out a few skills, now it is best to have as many damage dealing skills as possible while maxing buffs/debuffs. The downside is that if people are not using debuffs constantly it spells certain doom. Then again, I guess if you haven't learned how to play the game by level 15 then you shouldn't move on until you have. Now that I have at least a single point in all my offensive skills I do not feel like I attack too slowly. I do, however, keenly notice the fact that I recently traded 2M/s armor for 2H/s armor. I might need to change back!
I have noticed that the majority of complaints seem to come from people who think that any class should be able to be speced to fill the role of any other class. I personally do not agree with this. From your vision of making a game with "meaningful class based combat" I am guessing you agree. The shop interface that categorizes all swords and heavy armor under "warrior" also suggests you agree. If you want to allow a bear to spec towards intelligence and use caster items, why not categorize those items under "intelligence" instead? If you want people to focus on what their class is supposed to be, simply don't allow them to wear items that belong to other classes. Then again, you are making money off of people who waffle over statistic specializations so business wise that would have a negative impact.
I am slowly leaving the realm of well thought out feedback and entering the realm of rambling, so I'll stop for now.